It’s the summer of George in Quake 3 Arena thanks to shrug
somehow this Q3 furry model is more furry than any VRChat avatar or anythign I’ve come across because it’s just named [Name] the [species] and is just generally nondescript fox someone kludged together and put into Quake 3 as a form of self expression. This is furry, to me. Just wanting to be a crudely made fox in an FPS
Worms W.M.D’s overworked 2D ended up killing my eyeballs. Back to the crisp and clear Worms Armageddon! 8P
Update: Might be okay if I stick to the China landscape style, it’s the only night setting and my eyes don’t seem to ache immediately when I look at it–so I’ll give a whirl to playing VS CPU matches there.
Maybe it is a mercy that Artful Escape stopped working right before the climax. I was playing by myself so the full force of how much I hate noodly guitar and how stunningly beautiful the environments were could hit me at full blast. How the whiny shitty teen is handled success and stardom through zero conflict or adversity. He didn’t have a booking agent stiff him. No one stole his gear. The sound guy didn’t fuck up. One of the backing members didn’t show up because his dog got out. He didn’t drink too much.
During a very brief ~drugs~ section I said to no one, “Yeah I’ve looked at the poster section in a spencer’s gifts before.”
It’s such a shitty fantasy What if success was given to me and everyone loved me without any change or effort. Everyone recognized I’m the best for my shitty noodling.
God dammit this game is stunningly beautiful.
I also finished Sable and had a good time the whole time. Saved one of the events for friends to watch.
I put off playing INSIDE for ages because I really disliked Limbo. Well, Inside is basically what Limbo should have been. Better in every single way. Really moody, good puzzles, a mysterious world. It did rely on switches and doors a bit too much with the puzzles, but it managed to keep them interesting which is impressive, and there are more creative puzzles too. Some sections dragged on for a bit too long and the ending was underwhelming, but rampaging as the fleshbeast was a lot of fun. OH and way too much of the game took place underwater. I guess that’s related to “some sections dragged on too long.”
The best thing I can say is that I’ve been struggling to find a game grab my attention lately, and this one kept me to the end
I have been playing Clanfolk, which is a Scottish highlands themed Rimworld clone, and it’s decently interesting. In early access currently. I’d say my one huge gripe with the game so far is that the most key mechanics are the most obscured.
Like many settlement/survival sims, the first year is an intense gauntlet of key tasks meant to get you into a position to store the food to survive a winter season. Unfortunately your highlanders simply cannot do the amount of work required themselves. To get through the immense list of tasks—building stone fireplaces for heat, collecting branches for firewood, smoking meat, collecting many animals in a huge barn so thier body heat can warm your peasants when they run out of branches, etc—you need to somehow get more manpower. Well, the way to do this is to open an inn?? At one point they spring the inn sign on you and I put off building it because I was too focused on the other tasks to bother building a nice room for a visitor. Unfortunately, the inn locks the crafting tree where you learn to hire laborers, which is ALSO the system you use to recruit eligible adults to marry to your children. The inn allows you to collect rent; you then use this to buy stuff from merchants as well. The laborers and the merchants together are the ONLY things that truly unlock the ability to store up seven people’s worth of food and clothes for the first winter.
Anyway I figured this out my third restart and the difference was wild. Game went from totally brutal to only mildly difficult. I guess these creators are really certain that the Scottish highlands were a bed and breakfast centric economy??? Seems weird to me!
The other thing that drove me nuts was the game absolutely not telling you how to marry your adult kids to strangers. I eventually learned that only laborers can marry your kids, and only if they hit max satisfaction during a visit. (Unclear why inn guests cannot marry into the clan but sure, whatever.) you can only hit max satisfaction with a laborer if you immediately toggle their work mode to “time off” after hiring them so that they spend all day hanging out instead of working and fulfilling thier 12757201847282 weird needs. Took me forever to figure this out! I do not understand what the benefit is of containing marriage within the laborer system in this way, it’s pretty bad.
Finally, the only way to make people have babies is identical: they need to be in great facilities and have a whole day off from work to hit max satisfaction so they will bone their partner. Wild as hell. It means that it is 100% impossible to have a kid by accident.
I have a lot of misgivings about Rimworld but at least that game made its characters act more like uncontrollable humans with personalities, which I believe is the main reason it was successful. This one is more like smashing Barbies together. Additionally it is relentlessly hetero. The one advantage it has over Rimworld currently is a much deeper emphasis on crafting and quite good crafting automation stuff, which is always the struggle I have with dwarf fortress esque settlement sims. This one allows you to create daily crafting task schedules AND add additional jobs to the crafting queues ad hoc AND create goals for in stock resources. I like that stuff a lot!
is that 480i filter built in or did they pipe this video thru a DV handicam for authenticity?
I had the chance to get to both local used game stores so bought my first two PS Vita carts; DJmax TECHNIKA Tune, and Superbeat XONIC; two Korean rhythm games which happen to be completely absent from the Australian PSN store (TECHNIKA Tune never got a Euro release, and XONIC appears to have been taken down at some point), so my options were piracy, signing up a secondary PSN account and dealing with how badly the Vita handles that, or just getting a cart. The prices were reasonable, so I chose the latter.
I remember having a lot of fun with the original DJmax TECHNIKA arcade game, and the Vita port seems pretty respectable, although I do find myself puzzling a bit at the new Vita-exclusive mechanic of rear touch pad notes - these notes don’t require any precision in finger positioning, tapping any part of the touch pad will do, but do mean that you have to hold the Vita in such a way as to permit access to the rear touch pad. Which would be fine, except that you’re often required to tap two or more front notes simultaneously, which makes thumb play for that side awkward. In arcades you’d have all your fingers to play with while doing laps of the two opposing “lanes” of notes, and it makes me want to put the vita on a table, but that compromises access to the rear touch pad… strange decisions!
Superbeat XONIC was one I was less familiar with, though very curious about - this was developed by former Pentavision (the DJmax developer) employees who left and started a new company. This plays more like the non-TECHNIKA DJmax titles, with four to six main input buttons depending on difficulty, which are also mapped to zones on the touch screen. I think I vibe with this one a little better early on than TECHNIKA Tune if only because of the option to do the inputs with touch or buttons, I can’t really explain why but I will often switch between depending on which feels better in the moment. It’s nice.
In other rhythm games (apparently I had a particular vibe on yesterday), I also picked up a cheap copy of Rock Band: Unplugged for PSP, which I’ve enjoyed and beaten before, but never owned a copy of my own. It’s not on PSN in Australia (anymore?) either, and the PSN version is free with DLC songs (an early downloadable title experiment in the PSP Go era), whereas the UMD comes with actual, you know, songs to play.
im almost done with neon white and for as much as i like it i feel like it’s gone on just a little too long. maybe it’s my fault for how i approach the loop of the game; finish a mission, go back, ace all the levels & get the gifts, give out gifts and do the associated side quests and trudge thru the dialogue, then finally go to the next set of missions. perhaps the better way would’ve been to just do a run thru then do everything else more casually. nevertheless i have had a wonderful time with running the levels.
Playing UT2004 was a ton of fun but it’s fucking wild how much better Quake 3 is.
Here are the great elements of UT2004:
-The Flak Cannon.
That’s it really, if I knew computer I’d make a Flak Cannon instagib mod, it would probably be really fun for like 8 minutes.
Q3 feels so much better. You are so fast. The weapons all have some use and are all bad ass cuz the time to kill is so short with all of them. Like, the damage makes sense? I was never wondering how the other player survived my onslaught? Within minutes of starting I had a feel for how much damage every weapon does. Also the base game does not encourage you to do all sorts of RSI-inducing double tapping to perform basic movement tech, holy shit all those UT hops sound good on paper but in execution they’re rough.
Quake also looks so much better. It has colors!! It’s not trying to simulate any kind of real place! I never got fragged cuz I bumped into a piece of superfluous geometry!! God UT2004 has so many fucking pipes!! And maybe it’s cuz we’re usually playing with around 6 people but it was incredibly common to go a minute+ without finding an enemy to engage with even though the DM levels don’t feel very big. The weapon placement and asset control or whatever just feels real bizarre and it’s so damn important to find the good shit ASAP cuz the starter pistol feels like shit.
I think it’s cool how UT is way more casual. It’s pretty Mario Kart, where player skill does matter some but consistent domination by a single player wasn’t really possible (at least at our skill level). I worried that Quake 3 having less Blue Shell-style shit would make it more, I dunno, hostile? But it seemed ok? Am I saying this cuz I was winning a lot? Maybe. I didn’t think I would though, I thought I’d eat shit, wow Quake is a lot easier to play at 2560x1440 at 3000fps on a broadband connection, bet my life woulda been way different if my G3 was that sweet, I’d probably be richer than thresh.
I feel like I’m shitting on UT but it is a ton of fun, I am sure we will play it again, and I guess 2004 wasn’t really about deathmatch, I know I mainly played the other modes when it came out, but none of them really did it for me during this revival. Though we somehow haven’t played CTF yet. Maybe we should be trying CTF. Its custom models aren’t as good as Q3’s though, we found so many batshit skins last night – I got to play a the sexy anime iMac Girl! That’s right, I called an anime sexy, that’s how much I love iMacs, I wish I had one here right now so I could install a Voodoo 2 in it, I never got to do that in the past but I’d do it now if given the chance!!
Play Quake.
how are people installing q3 these days
this sourceport
https://clover.moe/flexible-hud-for-ioq3/
with this widescreen mod
https://cdn.discordapp.com/attachments/800925610448912404/998079961585954867/autoexec.cfg
And we were using this autoexec.cfg, think it goes in the baseq3 directory. Edit it to match your resolution.
and folks were using this archive link to grab the game if they didn’t have it. You don’t need a CD key to play Quake 3 in 2022.
I think with that one you’ll want to edit q3config, there’s a line mentioning “hunkmegs”, you’ll wanna increase that to 512 so you don’t run out of memory
oh okay say no more
This game is so fucking bad ass…
I agree, Inside is a game worth playing. Limbo got rave reviews but the gameplay was not interesting.
There’s two or three parts of Limbo that I still think are cool but overall, yeah, Inside feels much more like a complete thing whereas the former is more of a proof-of-concept.
Yeah I never actually finished Limbo despite getting pretty far. Just never felt like dragging myself across the finish line. Meanwhile with Inside I think I finished it in like one or two sittings. Game just starts rolling and doesn’t let up.
Though I think I like Limbo’s visual style more. It’s a strong look.
I never understood why Limbo got those rave reviews everywhere, honestly… it wouldn’t take an “expert” to understand it was a limited game, design wise…
circa like 2008-2012 or so was like the height of the “indie boom”. there was a lot of industry goodwill towards games like Limbo in general. i think things got a lot of points for novelty if they were at all widely distributed and seemed polished enough. it wasn’t a great time for AAA games either so that helps.
The dark age of videogames