is there a moebius other than the french comic artist?
One thing that cracked me up (admittedly a low hanging fruit) in Command & Conquer is thereās a dr Moebius and in a later sequel you learn of his colleague, dr Giraud.
I think Iām near the end of Iconoclasts, and Iām finding myself unable to resist the gamer urge to just look at faqs and walkthroughs and stuff online to hoover up all the secret chests I didnāt come across before. I think itās a pretty hilarious metroidvania in-joke to make the double jump one of the most difficult upgrades to get in the entire game and appreciate that most of the hidden stuff doesnāt really give you any game-breaking abilities.
Still not entirely sold on the plot, but Iām starting to appreciate it. I know this is kind of the normiest, most obvious possible opinion to have on the game but the animation and attention to detail in the visuals in general is really pretty spectacular and still make it worth playing imo.
I am getting kind of frustrated by how the combat difficulty ramps up in the last 20% of the game or so, it had been pretty breezy up to a point but in the last few levels it seems youāre really expected to have mastered jumping and weapons stuff that was never really much of an emphasis before. Still, I love how all of the weapons feel and sound, thereās a sense of bounciness and impact you donāt really get from most other games Iāve played. And itās mainly just me being bad at games that makes it hard, it doesnāt seem like it would be much of a roadblock for the true gamers in the building.
So yeah I honestly still recommend it even if it doesnāt do everything right. Itās just much easier for me to complain about stuff than to praise it. Someone was talking about games that felt āhand drawnā earlier and this really feels like it fits that description. Iām sure itās aesthetically derivative in one way or another, but it doesnāt seem to obviously lift from anything Iām familiar with. Even if some elements of the plot are very inscrutable, it all feels very personal and heartfelt and I appreciate that.
I liked AC4 but after playing ACFA Iād never go back to it, itās so perfectly Xbox 360 And Playstation Three (Miyazaki should make a Phantom Crash/SLAI sequel)
4A follows the Lost Levels-ish logic of assuming you got good at the previous game and just starting from there. It adds to it the branching storyline, the giagantic boss fights (which differs based on which storyline you end up on), and a whole lot more.
I have always loved that you can wipe out White Glint in AC4A, who is canonically the PC in AC4. Such a cool idea for the player. āIf you meet the player, kill the playerā and such. Building the idea of 4A as the skill extension of 4 into the story in such a way is so great.
these emulate well right? honestly all 4 of the PS3/360 AC games rule and Iām surprised they havenāt been rereleased yet
The problem of V and VD is just always gonna be the lack of an online community for AC in NA at least. I remember sitting around in both for so long, waiting for a matchup in their main campaign modes. Once you got in a fight, they were a lot of fun, but. Also at least one of them had the bosses as likeā¦rotating random weekend events, iirc? It was a game that would have been way cooler if there was anywhere near the community to support what it was designed for. I gotta imagine that is some of the hold off with V and VD, though a PC release would probably help that.
Still, at least cool mecha designs and the book I found of all the weapon models in game at a BOOK OFF is pretty great to just flip through.
There is no reason they havenāt rereleased 4 and 4A, except that Bamco is not gonna let From off that souls train any time soon if they can help it, and when they do, I can understand From not wanting to revisit old stuff.
verdict dayās controls always felt the closest to what I imagined piloting a mech was actually like, all the āoptimalā turning on lock, taking the shot, turning it off for more energy efficiency and then dodge boosting until you saw the other mech again was a lot of fun even if it was very involved control-wise
also it had my favorite thing of making your own AI mech that went and did stuff and the AI could actually be quite nimble and complex
Thatās bad enough but whatās really shocking is you canāt even buy them on the store? I had to buy physical copies over christmas just to play them on my 360 like some form of caveman.
hit a cutscene in Ratchet & Clank 2 which I think is supposed to reveal to you the presence of a platinum bolt in a new area, but due to the FoV changes for 16:9 it just pans across a doorway revealing nothing at all
I am guessing R&C3 will fare better because I think it had a built-in 16:9 switch, but still, kind of sucks for the former two
angelo badalamenti music playing in my head
Iād honestly rather listen to ska than read another line of dialog in this game!
the existence of this track is definitely a videogame thing i think about a lot, iām dying to know whether ron trent played panzer dragoon saga and if he liked it
Pacman Museum + has worn me out. Donāt make me pay for a collection of games and then make me unlock them. I just want to check out a few of the oddities and go.
Pacman Arrange is cool (and its soundtrack goes surprisingly hard). Pacmania is a little less cool but is still sort of cool. Pac-Land is dire. I didnāt play the other stuff.
edit: I lied, I played Pac In Time or whatever itās called and itās very strange and the controls are hella finnicky. Pac ānā Roll isnāt anything special.
Metal Wolf Chaos 2: Dark Brandon
Been playing Ratchet and Clank: Rift Apart again and I donāt know why
i have like 4 copies of for answer because itās always Ā£1.50 in cex and i canāt remember which console or where i left my previous copy and itās cheaper to just grab a new one than pay for the postage to send a copy from my mumās house.
Had a friend who made it his duty to buy every copy of Drakengard 1 he found there for like Ā£2/Ā£3 there and now heās a millionaire