Alright cool.
I found my messenger opinions from when I gave it a shot two years ago
ok I played a bunch more the messenger
this sure is a video game
moving around is good, the writing is atrocious and I canāt shake the feeling that the people who made this game suck as people
this post adds literally nothing to the conversation, so itās a lot like the messengerās contribution to games
I didnāt dislike the messenger, I respected its big hook a lot, nice clever hook, but Iām not the biggest fan of 8 bit throwbacks to begin with and I was probably more impressed by curse of the moon in that department
As much as it pains me to say, I sure think I like screenshots and video of Art of Rally more than I like actually playing it. Iāll be honest: I wish it were a little more arcade-y. The aesthetic feels like it should be paired with a game that has much less realistic driving physics.
One of these days Iām going to break and get a racing wheel or some shit, though.
i thought everyone got tired of moebius when that jared leto movie came out
house of Gucci?
Under my breath, when the kid is asleep, āitās sablinā time.ā
ska is pretty good and there should be more ska games
earthbound is ska
I finished up Carrion and then played itās Christmas-themed bonus mission as⦠I mean has an extra Christmas mission or mode ever been a mistake?
Anyways said extra mission convinced me that the game would have probably worked better as a series of distinct stages rather than being a bigger interconnected thing. Regardless it is still pretty neat, love my big tentacle and teeth creature, my super meat boyā¦
ā¦wait.
I tried reading a Moebius strip once but it never seemed to end.
two bootleg cartridges arrived from aliexpress today~
first, i was not prepared for how difficult the original darius is compared to all its sequels. after 4 tries i just about scraped my way to the second boss D:
second, knucklesā treasure hunt is a fun little idea. itās the emerald hunting from the sonic adventure knuckles stages, but it takes place in stages from sonic 2. also, you can play as tikal, and her stage clear pose has her praying. how cute~
Iām not much of a skateboarding game aficionado, Iāve played like maybe 20 minutes of any of the Tony Hawk games, a few minutes of OlliOlli, and then many hours of Skate or Die as a kid.
So I didnāt have very high expectations going into Skatebird. I was ready to just enjoy the vibes for a little while, but I bounced off of it immediately. I like the concept! Sure, give me a skateboarding game in micro-scale environments! (Honestly I very much like āyou are a tiny thing in a mundane settingā in games a lot). With birds? Why not, Iām into it. But after like 5 minutes I didnāt want to play any more. I should probably just go watch a YouTube video of someone whoās super good at it or something.
I get the sense that most of the skateboarding games being made these days are made by people who donāt skate and are thus missing a really big part of what makes this whole thing compelling, which is that you and your friends are simultaneously learning to do a thing thatās pretty difficult and the ways that you deal with that difficulty contrasted with the ways that your friends deal with it provide the texture that the vibezzzz come out of
but the problem is that in most of these skateboarding games skateboarding is not difficult! there is no texture to be had in skatebird or any of its ilk because for those games skateboarding is likeā¦nothing! there is no feeling or crunch or struggle or anything behind what skateboarding in those games actually plays like, but skateboarding IS falling! anyone who skates knows that on average you have spent more time falling or failing to land a trick than you have successfully landing one, and I am just so exhausted by games that feel that the best thing to do is to get players to skip the only thing that makes skateboarding fulfilling and joyful!
Iām actually kind of weirded out by the contrast between what skateboarding has become in popular consciousness and the way game devs look at it - skateboarding is and has always been grossly commercial for many aspects of it, but the culture as a whole has mostly managed to avoid being labeled as sold out even as every skater is getting a nike or adidas contract because there seems to always be some sort of unspoken acknowledgement of the pragmatism behind taking those contracts? you take the nike contract so you can keep skating, and you keep skating so that you can get better at skating; daewon song is STILL finding amazing ways to do things on a skateboard (like popping a wheel off and putting another one on all while in the same manual), chris cole is finding new little games and things to play, even tony hawk (iām still upset that heās getting into NFT stuff tho) smiles like a 10 year old kid when he learns how to bigspin kickflip
but with the way a lot of indie game devs treat it, skateboarding is this crystalline fully formed thing that just exists as an unchanging system of mechanics and getting better at the game only means that you learned that upleft+b does a hardflip and maybe you found out a new route to get the collectible faster. how have games, a medium that might be all about the different textures of interaction within bounded spaces, managed to miss the mark so badly on skateboarding, which is all about the texture of interaction within a bounded space? in some ways you could say that games have commercialized skateboarding better than any clothing company ever could, because in videogames you can codify skateboarding entirely
You may enjoy this recent video essay on what made Tony Hawk and Skate gravitate so much with certain people and why most other skateboarding games failed to get any traction:
THANK YOU
Playing Lost Judgement right now which manages to make the concept of riding a hoverboard feel like eating a scouring pad.
skater xl is the best skateboarding game because its less a game and more sick footy creation software
i made this one
Seems like an apt time to plug the best skateboarding game since Thrasher.