I envy you so much.
I hope you enjoy 2016ās number one running in circles simulator
FFXIII is sweet as
this is my favourite game, ever
How is FF13 nearly a decade old already
Reminds me I need to check out Hamauzuās more recent soundtrack work for he owns
Update itās good as fuck
this sounds amazing
legend of legacy is real good, besides the name
iāve been playing rain world.
there was one part where i came across some new creature, and, upon realizing it wouldnāt attack me, used it as bait for another creature chasing after me. only after i knew i was safe did i feel a sense of melancholy over what i just did, the image of those jaws violently snapping around one of the few docile creatures iāve found repeating in my brain.
later, i left my shelter and freaked out immediately upon seeing several unknown creatures all pop out of a pipe next to me. i went back in and they all followed me. my small room was packed with these things and they wouldnāt attack me. i thought it was the shelter being some sort of no kill zone at first but then i decided to test it and left the shelter and they all left with me and once we were all outside they stillā¦ did nothing to me. they were just hanging out. i spent some time with my newfound family, left the screen, and then promptly came back just to see where they would go. they were all already gone.
rain world is supposed to be out on switch in europe today, but the eshop doesnāt seem to be updating i started it on ps4 a few weeks back, but i canāt see myself sticking with it on there
Decided to mess with that Google Project Stream trial, even though Iām running on a Chromebook Plus with an extremely iffy WiFi connection.
Iāmā¦impressed, and honestly a little mad? I mean I know video streaming from a high end computer is going to afford good performance and visuals, so long as your internet is up to task. I just didnāt expect this game to look better on my fancy netbook than on my PS4 Pro.
Ah well. At least my PS4 doesnāt occasionally collapse into a mess of video artifacts.
Kinda makes me wanna give the beta for Shield TV game streaming a shot, though.
enjoy yourself! I played it for the first time in 2008 or 09 and Iām convinced it is still magical. My only advice is to play it on an actual TV or big screen - the DS doesnāt do it justice.
How? Like I think my final play clock was like 24 hours, and I wasnāt speedrunning it. I did just sorta look at the big field full of GRIND TO DO THIS enemies and go ānahā and move on though, so OK, I probably answered my own question.
Even as someone who doesnāt hate 13, I will concur with this. 15 kinda rules, even in its original form that I played it in. Kinda canāt wait to return to it with all the random shit they have added to it.
Yeah, it is a neat ass game, with the only big issue being that the RNG is sometimes a little too RNG so some really useful abilities will justā¦never show up. Or will show up once, but then you will die during that fight, and never get them back (hi). But that is OK. It is still pretty neat.
what rpgs have even come close to a cast as strange and charismatic and memorable as CT. i got Chrono Cross, FF9, P3/P4 collectively are at least close but no cigar for robot/dog/alive mascot suit (but they compromise that by turning teddie into a fuckboy)
Hylics maybe?
Indivisible this year I hope
as for strange, pretty much any kawazu game?
at one point in romasaga 3 i had a crab, ganesh and visual kei dude in my party at the same time
I mean Super Mario Rpg has a party consisting of rotund plumber, cloud boy, magical marionette, etc
While 13 may not be as incoherent as, say, the PlayStation FF games, it can only achieve that through tradeoffs which Iām not sure are worthwhile. Let me circle back around to this claim in a moment.
At the risk of putting too many rhetorical eggs into a basket of subjectivity, my main problems with 13 stem from the decision to use the falāCie as the force motivating nearly every decision in the plot.
First off, falāCie arenāt grounded in anything. What a falāCie is, how it turns people into lāCie, what that means for those people in the context of Cocoon society: none of this has any basis in real life, or even really in familiar fantasy themes. Sure, we have the notion of a god, or a curse, or a geas, and everybody understands the threat of āyou have to do this task, or Iāll kill you,ā but the conceptual package as a whole is completely alien to me.
This is only a problem because so many of the protagonistsā actions are directly or indirectly caused by the falāCie. When FF4 says that thereās a dragon in this cave, players already have some idea of what to expect, so the game doesnāt need to explain that to youāand even if you have no idea what dragons are, you can pick it up through context that this is a dangerous monster and move on to subsequent story elements. FF13 doesnāt have that luxury because it invents falāCie entirely, and then it bases pretty much everything around this idea. Since much of the story reduces to āa falāCie is making me do this,ā it is critically important that players understand how falāCie and lāCie work, so a huge chunk of the beginning of the game has to explain and reiterate these ideas. This is how the game achieves its coherency, and it does so at the expense of any other details about the plot or setting. If Cocoon and Pulse are mysterious, itās because the game had to put most of its expository muscle behind falāCie lessons, and what little attention the Cocoon Atlas gets is consigned to a few notes in the in-game encyclopedia.
The lāCiesā compulsion gets in the way of investment in 13ās world. The game begins with our heroes on the run, and they never stop running until the climax, at which point they turn around and run back the direction they came. This story of being continuously hunted, continuously on the run: itās so much bleaker than the usual FF game! Thereās no adventure; thereās just the ever-present threat of death. At least Zidane and crew got to have the occasional hijink on their march into oblivion. The lāCie have to be shunned and killed, so the story cannot justify letting them wander around towns talking to people. With the exception of one segment really early and a couple of flashbacks, the game is basically one huge dungeon. The combatās fine, but Iām the kind of guy who puts on the Moogle Charm and enc-none as soon as I get them and never takes them off again. I need more out of FF games than just decent combat challenges, and FF13 barely tries to provide anything else.