Finished Obduction, 12.8 hours on record since I got stuck getting to Soria and spent a bunch of time unlocking doors & getting orbs back where they belonged. It sure is a Myst game!
dragonās dogma again, rolling a ranger and having my pawn do the rusted daggers thing so he can slow anyone down
even though the dialogue is even now only barely good enough, Iām enjoying the long darkās redux campaign quite a bit. Prior to now Iād only ever played a couple hours of it on and off (including, conveniently, half an hour that was almost completely axed from the new campaign) so I was pretty well prepared for this. It is aggressively BC (and specifically Vancouver Island) in its thematic structure and it has a tendency to become āFarley Mowat, but stupidā at times but it captures the feeling of being cold extraordinarily well and it turns out thatās very compelling to me. To the extent that it indulges a survivalism that I find almost narcissistic itās at least really committed to selling it.
Probably the only really good modern survival type game Iāve played if you donāt count sunless sea, which presented itself as a roguelike but has more in common with this than anything else.
itās also not too challenging! Like a lot of the levels are total mind fucks but Iām now halfway through (at level 16) and I havenāt gotten stuck stuck even once. Very doable, just takes effort.
Looking forward to getting my mind completely cooked in the back half though
ohhh I guess need to check this out again
Huh that was Iconoclasts.
I am playing, and enjoying, final fantasy xiii
am I cancelled
The battle theme really papers over things
Honestly like most final fantasy games Iām not sure if Iād like it at all if the music wasnāt so good.
I am a master in the following lives in Fantasy Life:
Tailor
Mercenary
Paladin
Woodcutter
I am a Hero as:
Blacksmith
Miner
I have put 45 hours into this save file, making for a total of 95 hours of Fantasy Life. I am not allowing myself to buy the DLC until I make the holy armor as a Blacksmith. I donāt know why I do this to myself. I love this game.
Nah, game is pretty fun as long as you know the story is a rail (but so are most FFs; this one is just transparent about it). It also kinda doesnāt overstay its welcome for the main plot, as long as you donāt spend forever dicking around in the one open field the game has.
Also the music is really good.
Yeah I agree with all this and Iām honestly baffled as to why people seem so divided over this one.
Itās no less on rails than X, and itās much better put together in just about every other way.
The first few hours definitely do not create a favorable impression, so maybe thatās part of it.
I think it is the first few hours, plus with how long it was between 12 and 13, and people having strange reactions to 12 meaning they sorta were hyped in weird ways for 13.
It isnāt like a great game or anything, but it also isnāt the worst game at all.
I think itās fine as far as Final Fantasy games go. In fact Iām finding a lot to like about it.
In some ways I kind of prefer how on rails the whole thing is. Itās less stressful to play.
And it sure is beautiful.
Hard disagree there. X is linear but not nearly as dense or narrowed, in just about every respect.
XIII looks and sounds pretty, story is saccharine trope stew.
(yawns and stretches)
Itās been years since Iāve played it so maybe Iām missing something.
I still feel like X did this basic thing where you are shunted from area to area without an overworld or any kind of backtracking or accumulating sense of place in any way. The actual stage layouts might have been more varied but it was still extremely linear.
It does do that, but the majority of areas and maps (whether towns fields or dungeon types) still have some relative sprawl to them; tendrils, wings, geometry and spacing. And while the plot keeps you moving from one area to the next, you can often go to a side area (or back a few) for whatever reason. A few very straight line maps, and a couple more labyrinthine. Overall thereās some sense of freedom.
Aside from Gran Pulse being the singularly open space, and maybe a couple other sections like navigating the last dungeon, itās been hallway talked to death but XIII really consists of point A to B setups with some haphazard steps to the side. Paradigm shift in combat and character progression are just as compacted.
yeah itās not particularly good or anything but iād rather play 13 than 10 or 15
lightning returns is some good tri-ace though