Here’s my criticism of sigil based on first impressions of the first 3 levels: Romero might be the only person who loved map24: the chasm enough to make an entire episode based on it
Witcher 3’s combat was way too rubber ballet, wispy chaos for me, even when the Big Scenes happened. Hell as has been said even general movement is jinxier than plenty of “B games”.
Everything else was dressed or written so richly yada yada outstanding but once I hit the islands at 50 hours and knew I’d be a lot more annoyed (than enjoying anything to do) with choppy weapon strikes weak spells and item/potion management, for the rest? Left Geralt and crew on read. Dimensioned OUT.
The kind of thing I’d enjoy more overhead iso rpg style with menus and strat, as 3rd person up close I never felt tethered, just floating by.
play divinity original sin
when is someone gonna combine the big map mission structure of western rpgs with the satisfying action of japanese action games.
i guess that’s yakuza though
but that’s pretty small scale compared to witcher 3 or fallout 4
Last month I put a couple hours into Kiwami with the intent to fastpass that then onto Zero.
Had a file in Dark Arisen at the first huge castle-city a long time now…
These arms will wrestle for controller soon.
@Tulpa hmmm I’d like to but am drawn more to Dragonfall’s backdrop atm (when I pick something of the sort up).
Yeah.
He talked openly about how Sigil was meant as episode 5, and it does feel like that. This is a pretty natural extension of Perfect Hatred. I’d definitely have preferred he had made levels in his episode 1 style rather then his episode 4 style. Solid ground is more fun then these perilous walkways everywhere.
W2 has better combat than W3
I played witcher 2 with an “enhanced” combat mod that took out blocking which made a certain duel undoable unless you didn’t take a single hit. it was miserable
I can’t fathom playing these many hours long games in english where the million npcs cycle through the same 2-3 voice actors and geralt is just a boring batman imitation
Didn’t The Witcher 2 eventually patch in an optional, completely different style of combat?
yes, it’s worse
this is really making me not want to play witcher 3
I’m starting to think I should just play the spinoffs
Witcher 3 has the best graphics though.
FWIW I think that’s the minority opinion. It is unequivocally better suited to a pad at the least.
(I can totally see why Felix prefers 2, and I don’t know that I have a strong preference.)
i just play witcher 3 on easy then combat isnt the whole game and you can just enjoy getting spit at by filthy townspeople and following around GPS ghost babies
i didnt realize people played these games for the combat
I’ve had my eyeball of Kingdoms of Amalur for a loooong time now. I found an Origin key for $5, so I bought it. Installing now.
It’s present enough as part of adventure WitcherLife I want to be engaged. Even when you aren’t in a deep dungeon quest, encounters break up long stretches of dialogue and exploration. The combat usually just took me out of sync with the rest’s quality, and I am a huge biter for the good stuff.
This, Mass Effects and the like could all use an evolution in camera and character placement during conversation. You get uniques here and there but spend the majority of non-story cutscenes going back and forth between shoulder views, through dialogue dumps. It’s far from a practical focus or priority, still they could eventually get to using more than a slight shift, lean, arm cross, or hand wave.
i actually much prefer the smaller scale of yakuza to how aggressively large and bloated western rpgs have become