I know the physics of LBP was also one of it’s biggest issues, but I’ve seen a couple of videos of levels people have made with what looks like real solid game feel. I was trying to find one really nice and polished one with wall jumping and sliding that I can’t find anymore (maybe it was in the Giant Bomb video?) but I stumbled on this one and dang, I love the look of it.
Like, the argument that always comes up with stuff like this is “why don’t you just learn to make a real game using actual PC software instead of spending so much time on this limited toolset,” but I feel like there’s something to be said about the medium of this being a video game for your PS4 tha eases people’s apprehensions about jumping in and messing around with creation tools. Maybe it lowers your expectations so you get wowed easier by it and feel like you accomplished something, or maybe it’s the familiarity provided by the PS4 controller that “gamifies” the act of creation just due to your control method. But I think stuff like this is really great. And Dreams seems like it does a great job of lowering the friction involved with seeing something, playing it yourself, and then copying it to see how it was made.