Games You Played Today Classic Mini

I mean Final Fantasy V combat plays out differently depending on what jobs you pick, so if you pick boring stuff the game is pretty boring.

I can’t believe I of all people on the forum am saying ‘playing the game slightly sub optimally is more fun’ but dicking around is the entire point of V, and it doesn’t punish you for it, while also keeping a feeling of real texture to the fights depending on your build. It’s a real neat trick to pull off.

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there are usually like half a dozen cool weird tricks and approaches to every boss fight, it rules

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I’m glad the game doesn’t have more meat because it would have put too much pressure on the player to play « optimally » for the rewards

If Persona had a few « doze off during class and get less stats » buttons like Ringo Ishikawa , no one would ever press them

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My biggest issue right now is not knowing how much of Persona applies; do I need to worry about making the most out of every day because I’ll run out of days? How much should I care if I get beat up and lose half a day?

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I’m not sure exactly how the ending triggers but it happened around the 55 day mark for me. Seems you’ve got plenty of time to do most of all the progression stuff, none of which really matter for the conclusion the rewards are seeing a new punch or kick animation or having more HP to last through more samey street fights during the long boring highschool nights or being able to read books while sitting on the bench faster, and still be bored sometimes, there’s also stuff that seems setup to be resolvable but isn’t (can’t learn karate from the karate instructor, can’t resolve your blonde friend’s debt with the Yakuza guy in the bar, perhaps more).

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I like saturday morning cartoons. FFV is the saturday morning cartoon of RPGs. It also has a kick ass turtle that makes a joke perfectly aimed at me that I’m sure wasn’t in the original script.

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For real though, the two deaths of the sea dragon in FFV fuck me up real bad every time.

That sound.

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I recommend mastering Mystic Knight, Ninja, and Ranger.

There is a very good reason Bartz’s EX Hyper Ultimate Mega-Death Ultra Finisher move in Dissidia is called “Spellblade-Dual Wield-Rapid Fire”

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I’ve wanted to play FFXII for like 13 years, and tonight I finally will.

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In other awesome turtle shout outs

I have not played devil may cry 5, I have not played sekiro. I have not played supraland or ringo ishikawa or final fantasy v or or whatever other cool games just came out.

But last night I did buy a second copy of Super Dragon Ball Heroes: World Mission, this time for Switch because after 26 hours of game time my PC version has been having micro framerate stutters that really screw up my QTE timing (might be a driver issue? It didn’t used to happen).

Collectible card games forever!

For what it’s worth, I am still learning to cope with Dragon Quest localization, which is wayyy more cartoony than the much more straightforward fan-translation of DQV I played. I’m a little afraid to play DQV DS, but I am also afraid to return to those old fantranses because age might have made them look pretty lifeless! Localization is c o m p l i c a t e d.

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DQ localization is flawless and ideal

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i’ll be putting up a blog post about it next week, but for now: i love sword and fairy 6

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Cant wait to read that. Chinese rpgs are so interesting

that game looks cool but the ongoing persistence of translating 仙 as fairy is like the bane of my existence

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I wanted to know how musous feel so I played a few hours of Dynasty Warriors 3 last night. It’s a blast, although I haven’t played a lot of 3D hack n slash games to compare it to. The way the early-game enemies mill around staring at you in between attacks made sense once I started figuring out how to time combos. I thank them for doing it.

I don’t think you can really interrupt your own attacks, so you have to have a good feeling for whether enemies are amassing behind you, but the camera isn’t very flexible to control, so it generally feels safest to try and cheese people in small groups. From what I hear different games like the One Piece musou added mechanics to interrupt your moves and lock on to targets (not to mention a lot more wild movesets), and in Samurai Warriors you have actual objectives besides fighting super-units, so I’m interested in playing those next.

The mechanic where hitting more enemies -> expedites filling your super attack bar -> which is more useful the more enemies you’re near is really cool. It feeds back and rewards you for diving into fights bravely. That reminded me a lot of Bangai-O, where you want to put yourself in dangerous positions to fill up your big explosion meter and potentiate your counterattack. Once you get the hang of it you can keep the attacks going continuously.

I like to save-state every ten minutes or so because the matches can take hours and I don’t have the patience to sit through the GAME… OVER screens only to restart a map I already cleaned up. If I wasn’t able to experiment with different strategies and retry objectives I misinterpreted the first time, I would’ve put the game down. But after a few maps, I found myself saving less as I figured out how the game expects me to react. Maybe I shouldn’t have jumped straight into the musou mode and ignored everything else.

Since I haven’t actually played a lot of big-name 3D action games, especially from the 00s, it feels like an important bit of history. This series is famous for repetitiveness and simple mechanics, and I found it pretty full and satisfying, so I’m eager to see other famous games I never got around to, like Devil May Cry. I heard 3 is the one to start with there too.

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yeah and I mean I’m still unsure if it’s localization or the actual material here that’s the problem for me

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The ultimate warrior.

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the marketing called it VERY. FF.

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