Games You Played Today Classic Mini

DQ localization is flawless and ideal

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i’ll be putting up a blog post about it next week, but for now: i love sword and fairy 6

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Cant wait to read that. Chinese rpgs are so interesting

that game looks cool but the ongoing persistence of translating 仙 as fairy is like the bane of my existence

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I wanted to know how musous feel so I played a few hours of Dynasty Warriors 3 last night. It’s a blast, although I haven’t played a lot of 3D hack n slash games to compare it to. The way the early-game enemies mill around staring at you in between attacks made sense once I started figuring out how to time combos. I thank them for doing it.

I don’t think you can really interrupt your own attacks, so you have to have a good feeling for whether enemies are amassing behind you, but the camera isn’t very flexible to control, so it generally feels safest to try and cheese people in small groups. From what I hear different games like the One Piece musou added mechanics to interrupt your moves and lock on to targets (not to mention a lot more wild movesets), and in Samurai Warriors you have actual objectives besides fighting super-units, so I’m interested in playing those next.

The mechanic where hitting more enemies -> expedites filling your super attack bar -> which is more useful the more enemies you’re near is really cool. It feeds back and rewards you for diving into fights bravely. That reminded me a lot of Bangai-O, where you want to put yourself in dangerous positions to fill up your big explosion meter and potentiate your counterattack. Once you get the hang of it you can keep the attacks going continuously.

I like to save-state every ten minutes or so because the matches can take hours and I don’t have the patience to sit through the GAME… OVER screens only to restart a map I already cleaned up. If I wasn’t able to experiment with different strategies and retry objectives I misinterpreted the first time, I would’ve put the game down. But after a few maps, I found myself saving less as I figured out how the game expects me to react. Maybe I shouldn’t have jumped straight into the musou mode and ignored everything else.

Since I haven’t actually played a lot of big-name 3D action games, especially from the 00s, it feels like an important bit of history. This series is famous for repetitiveness and simple mechanics, and I found it pretty full and satisfying, so I’m eager to see other famous games I never got around to, like Devil May Cry. I heard 3 is the one to start with there too.

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yeah and I mean I’m still unsure if it’s localization or the actual material here that’s the problem for me

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The ultimate warrior.

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the marketing called it VERY. FF.

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FFV was one of the first Japanese games that i ever bought as a kid from the local import shop. i did the whole ā€œprint out a few hundred pages from GameFAQsā€ thing and played it that way. i didn’t beat it, but i enjoyed what i played!

i like the way it’s sort of this weird in between of FFIV and VI. clearly some of the tech is better than IV and the game has hints of the cohesion of gamefeel that VI has, but it’s also definitely dumber than either of those games in some ways. but the lightness is kind of nice, and i guess, in retrospect, that lightness meant that playing it via printed-translation-that-maybe-wasn’t-so-great wasn’t an awful way to experience it.

i have definitely tried to play it in English and it has never gripped me.

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FFV is my favorite FF game in a walk. I don’t think the story bothers to rise above being an excuse to throw lots of ridiculous bosses at you and get you to tinker with the job system, and that’s OK because the job system is so much fun to tinker with. The GBA localization just leans into that and it’s my preferred version of the game.

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It’s probably just that final fantasy iv defined final fantasy for me and v feels like a step backwards in terms of what that game did

the further I get into it the more I can accept this game on its own merits. I’d probably be fine with it if it wasn’t a final fantasy game!

I still think iv is like way better though!

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I definitely appreciate that V does not shy away from laying on heavy difficulty. you kind of have to try to break the job system at least a little to get past even early game bosses. as it should be.

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I’m curious where you printed it out

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at home, i think

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one of my friends in high school, who never usually imported games, imported the weird dreamcast adventure/rpg/story maker thing dreamstudio, printed out a massive gamefaqs guide, and kept it all in a ring binder

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It’s very unclear when events happen (I ended the game on an earlier day than Victor) you sort of have to go with the flow.

The ending could catch you off guard by happening right before you could afford something cool like the videogame console.

But in that case you could restart the game and get it in 10 minutes max by just going to work then immediately going to sleep for 2 days

I’m about a week in, I’ve been beat up 3 times in fights and lost classes, and am not sure how to get money other than a buck or so off guys, and the part-time job that starts while I still have class.

I think I’m feeling anxious in a way that I’m not supposed to; the game’s trying to communicate a ā€˜do what you like’ vibe, but I don’t know if there are people I can walk to school with, or talk to, or how much I should be checking every shop every day or just waiting for events to happen.

I wish the game could communicate some time schedules for things Ringo should know, like when class starts or whether it’s ok to leave school past 2pm. I’m used to this confusion in games and enjoy the learning process but in this case it’s not the aesthetic the game’s trying to evoke, so I’m frustrated that I care when I’m not supposed to!

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I am surprised if only because I feel like (at least years ago) the typical consumer-grade printer shits the bed on any kind of demanding print job

To be fair the big thing about mainline Final Fantasy is how different each game feels from each other! (And I think this is unprecedented among big VG franchises?)

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My memory of older, heavy, gray, cubic laser printers with that late 80s IBM aesthetic is that they were super reliable and never jammed. They were considered appliances almost. The $30 inkjets you get at Target now are light and flimsy and seem to break if you breathe on them wrong.

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