DQ localization is flawless and ideal
iāll be putting up a blog post about it next week, but for now: i love sword and fairy 6
Cant wait to read that. Chinese rpgs are so interesting
that game looks cool but the ongoing persistence of translating ä» as fairy is like the bane of my existence
I wanted to know how musous feel so I played a few hours of Dynasty Warriors 3 last night. Itās a blast, although I havenāt played a lot of 3D hack n slash games to compare it to. The way the early-game enemies mill around staring at you in between attacks made sense once I started figuring out how to time combos. I thank them for doing it.
I donāt think you can really interrupt your own attacks, so you have to have a good feeling for whether enemies are amassing behind you, but the camera isnāt very flexible to control, so it generally feels safest to try and cheese people in small groups. From what I hear different games like the One Piece musou added mechanics to interrupt your moves and lock on to targets (not to mention a lot more wild movesets), and in Samurai Warriors you have actual objectives besides fighting super-units, so Iām interested in playing those next.
The mechanic where hitting more enemies -> expedites filling your super attack bar -> which is more useful the more enemies youāre near is really cool. It feeds back and rewards you for diving into fights bravely. That reminded me a lot of Bangai-O, where you want to put yourself in dangerous positions to fill up your big explosion meter and potentiate your counterattack. Once you get the hang of it you can keep the attacks going continuously.
I like to save-state every ten minutes or so because the matches can take hours and I donāt have the patience to sit through the GAME⦠OVER screens only to restart a map I already cleaned up. If I wasnāt able to experiment with different strategies and retry objectives I misinterpreted the first time, I wouldāve put the game down. But after a few maps, I found myself saving less as I figured out how the game expects me to react. Maybe I shouldnāt have jumped straight into the musou mode and ignored everything else.
Since I havenāt actually played a lot of big-name 3D action games, especially from the 00s, it feels like an important bit of history. This series is famous for repetitiveness and simple mechanics, and I found it pretty full and satisfying, so Iām eager to see other famous games I never got around to, like Devil May Cry. I heard 3 is the one to start with there too.
yeah and I mean Iām still unsure if itās localization or the actual material here thatās the problem for me
FFV was one of the first Japanese games that i ever bought as a kid from the local import shop. i did the whole āprint out a few hundred pages from GameFAQsā thing and played it that way. i didnāt beat it, but i enjoyed what i played!
i like the way itās sort of this weird in between of FFIV and VI. clearly some of the tech is better than IV and the game has hints of the cohesion of gamefeel that VI has, but itās also definitely dumber than either of those games in some ways. but the lightness is kind of nice, and i guess, in retrospect, that lightness meant that playing it via printed-translation-that-maybe-wasnāt-so-great wasnāt an awful way to experience it.
i have definitely tried to play it in English and it has never gripped me.
FFV is my favorite FF game in a walk. I donāt think the story bothers to rise above being an excuse to throw lots of ridiculous bosses at you and get you to tinker with the job system, and thatās OK because the job system is so much fun to tinker with. The GBA localization just leans into that and itās my preferred version of the game.
Itās probably just that final fantasy iv defined final fantasy for me and v feels like a step backwards in terms of what that game did
the further I get into it the more I can accept this game on its own merits. Iād probably be fine with it if it wasnāt a final fantasy game!
I still think iv is like way better though!
I definitely appreciate that V does not shy away from laying on heavy difficulty. you kind of have to try to break the job system at least a little to get past even early game bosses. as it should be.
Iām curious where you printed it out
at home, i think
one of my friends in high school, who never usually imported games, imported the weird dreamcast adventure/rpg/story maker thing dreamstudio, printed out a massive gamefaqs guide, and kept it all in a ring binder
Itās very unclear when events happen (I ended the game on an earlier day than Victor) you sort of have to go with the flow.
The ending could catch you off guard by happening right before you could afford something cool like the videogame console.
But in that case you could restart the game and get it in 10 minutes max by just going to work then immediately going to sleep for 2 days
Iām about a week in, Iāve been beat up 3 times in fights and lost classes, and am not sure how to get money other than a buck or so off guys, and the part-time job that starts while I still have class.
I think Iām feeling anxious in a way that Iām not supposed to; the gameās trying to communicate a ādo what you likeā vibe, but I donāt know if there are people I can walk to school with, or talk to, or how much I should be checking every shop every day or just waiting for events to happen.
I wish the game could communicate some time schedules for things Ringo should know, like when class starts or whether itās ok to leave school past 2pm. Iām used to this confusion in games and enjoy the learning process but in this case itās not the aesthetic the gameās trying to evoke, so Iām frustrated that I care when Iām not supposed to!
I am surprised if only because I feel like (at least years ago) the typical consumer-grade printer shits the bed on any kind of demanding print job
To be fair the big thing about mainline Final Fantasy is how different each game feels from each other! (And I think this is unprecedented among big VG franchises?)
My memory of older, heavy, gray, cubic laser printers with that late 80s IBM aesthetic is that they were super reliable and never jammed. They were considered appliances almost. The $30 inkjets you get at Target now are light and flimsy and seem to break if you breathe on them wrong.

