Games You Played Today Classic Mini

Which Mario & Luigi title?

ā€œMario & Luigi: Superstar Saga + Bowserā€™s Minionsā€

1 Like

Love this game, when I still had a GBA SP I would play it once every couple years.

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Thanks to meauxdal and the SNEXploriscord for turning me onto Shadow Tower, which I loaded onto my Vita and is helping me ignore my momā€™s right-wing asshole of a boyfriend on this long trip to QuĆ©bec.

I havenā€™t had much luck with From games; never got far in Demonā€™s Souls or Bloodborne (though the latter finally did ā€œclickā€ for me), and I even gave up on 3D Dot Game Heroes when its difficulty spiked. Getting used to Shadow Tower took some doing and I wiped more than a few times in the early going, but since then Iā€™ve been having a great time! Maybe its slower pace is more my speed, maybe the fact that I can save and pause is appreciated, maybe the creepy atmosphere and audio design is doing it for meā€¦ Whatever it is, Iā€™m in love in a way I havenā€™t been for a game in a while.

The Vitaā€™s PSX emulator allows complete and free keybinding, so Iā€™ve been able to play the game with essentially modern console FPS controls, and it rocks.

7 Likes

Iā€™m in the Gunstar Heroes is overrated camp. Not sure who else is in this camp, but it is probably a small camp. But that doesnā€™t change the fact that Contra: Hard Corps is much better than Gunstar Heroes.

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I would have no problem agreeing that like, 50% of gunstar is a drag to play other than in co-op, but the co-op is a lot of goofy fun & the challenge is fair throughout & a lot of the level concepts are just bonkers great

At some point I should probably play Contra Hard Corp.

I liked GH because I could compensate for my low skill with an auto-targeting weapon

I have never played it co-op, so Iā€™ll give that a try sometime if I get the chance.

But still, I donā€™t think it is a bad game. I just donā€™t think it is a great game.

I do think it gets by on enthusiasm to a substantial degree

GUN STAR HEROES

SEVEN FORCE

SILLY DICE MAZE

2 Likes

I beat the final boss in DS3. I beat DS1 earlier this year. Bloodborne a couple years ago. DS2 a long, long time ago. I think I just have to beat DeS and I can finally be cool.

Hooking up that PS3 is going to be a hassle tho :frowning:

2 Likes

The ā€œlast bossā€ of Demonā€™s is best in class

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should I play this? Youā€™re the only one Iā€™ve seen talk about it here

I will agree as long as weā€™re talking about the US version of HC and not the insubstantial lifebar Japanese version

One reason I put Gunstar Heroes comfortably above Hard Corps (and Shattered Soldier) is that it doesnā€™t play like a stream of whimsical boss attacks that are 1) questionably telegraphed on an initial playthrough, and 2) trivial ā€˜plug in the correct answerā€™ once learned, almost like a QTE. Nakazatoā€™s direction was so binary (you see this starting in Rocket Knight Adventures, too) that there isnā€™t much room for the player to grow, improvise, or take risks within that framework, and thatā€™s when the real boss rush fatigue sets in. Those games jump between extremes and lack a chewy mechanical core like Gunstarā€™s brawler-influenced one that confidently lets set-pieces and bosses drop away at times ā€“ itā€™s hard to imagine those games getting away with something similar to Gunstarā€™s stage 5.

Gunstar has some quirky flaws (picking up overlapping items and maybe getting stuck with a combo you didnā€™t intend), but as it hasnā€™t really been answered by subsequent genre games (the sequel is weirdly awful) and is one of just a handful of 16-bit action games worth playing co-op today, it strikes me as a classic.

Enthusiasm helps, though ā€“ can anyone think of a game that announces boss attacks on-screen beforehand?

6 Likes

I would argue Gunstar falls into the same traps but also I have strats for every boss so mostly Iā€™m infatuated with the moveset Treasure put in the game, which lets you be dumb and goofy and does anyone actually use the body check

it is from that initial set of games where they hadnā€™t quite gone up their asses yet and were willing to take existing frameworks and just play around with them and do silly things you wouldnā€™t see from other developers (though Dynamite Headdy is the first plunge up the rectum)

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all of this is okay because they eventually got to Bangai-o and thematically that was just a send of of their worst excesses attached to a cool game (bosses with nonsensical names and maybe a third of them are completely non-threatening in all ways and the plot isā€¦ a plot)

also Gunstar was smart to ripoff Edward Randy, objectively the best and most out of control rollercoaster set piece video game ever made

today was the day that I remembered that I own a Vita and also that I installed nonpdrm on it, so hey, letā€™s steal borrow some Japanese games from Sony and then also use another plugin to stream the output to my PC and yet another one to use a DS4 with games

Cross Ange - Rondo of Angel and Dragon: WOULDNā€™T BOOT :stampstampstamp: (I am legitimately torn up over this)

Miracle Girls Festival: oh my god Sega

I get that Japan likes the Miku games. I like them too!

I get that a chunk of Japan that also owns a Vita likes anime about girls doing fuck all every episode. hey, I like the occasional brain vacation too.

a game that combines songs from anime about girls doing dumb, vapid shit with proven gameplay should be the worldā€™s easiest layup

THERE ARE MOTHERFUCKING FRAMERATE DROPS

IN A RHYTHM GAME

IT SHOOTS FOR 30 FPS AND IT CANā€™T EVEN HOLD THAT SOMETIMES

I witnessed something that looked like it was in the low teens because the Vita could not handle the deadly combination of all of the Wake Up Girls, the crowd waving their glowsticks and a ton of leaves blowing in the wind, like a perfect storm of GPU murder

also I never got to play the full version of Daydream Cafe, only the TV version, therefore it is bad :dansemacabre:

IA/VA Colorful: this is just a Miku game except made by the guy who produced all the Senran Kagura games and after about 5 minutes, I stopped because I wanted to buy a copy to own

something good had to happen eventually

Gun Gun Pixies: WOULD NOT BOOT (Iā€™m glad this happened but also I wanted to suffer this)

Puella Magi Madoka Magica - The Battle Pentagram: itā€™s a game for those Madokes movies

it is not very good

I did get to see Mami die twice in the tutorial though, so at least itā€™s show accurate

Yahari Game Demo Ore no Seishun Love-Kome was Machigatteiru. Zoku: LIGHT NOVEL GAME

IT RUNS

I PROBABLY SPENT MORE TIME TYPING OUT THE TITLE THAN I DID PLAYING IT

Panzer Bandit: okay, this has actually been on my Vita for a while but I just wanted to remind everyone that Panzer Bandit is good

2 Likes

Iā€™d say not to bother unless you really want to try an indie open-world shooter without all the open-world nonsense.

Itā€™s fun enough that I finished the main content before getting bored. Itā€™s a bit soulless: grindy, pitiful story, boring gating/no sequence jumping. But thereā€™s stuff I thought was good: bot design, pew-pew lasers, gorgeous level/environment design, creepy anomaly stuff.

The main combat loop is interesting enough but has enough loopholes to stop it from being too challenging. It was kind of fun to find those loopholes?

So the world might be mended. So the world might be mended.

5 Likes