Bioshock Infinity did this too!
I havenât played Bioshock Infinite but this game blessedly does not have a sense of humor or any voice at all, so itâs just a cool level bit.
i beat Mega Man 11 tonight; i took my time with this one. my initial impressions from the demo were super negative, but tbh, playing it on my X.B.O.X. changed my tune a bit (the visuals, for one, looked a lot more cohesive than on Switch). in general, it is a Mega Man game. iâd say itâs better than like MM5 or 6, but not better than 2,3,4,9 or anything. itâs also way too easy on Normal difficulty, but itâs a really pleasant experience so it kind of doesnât matter.
the end of the game made me feel a little weepy. i tend to get nostalgic a lot these days, and Mega Man is a series iâve played for close to 30 years, soâŚthose feelings.
sigh
I kinda think any game about gunning down âlootingâ gang members in (what was until recently) a predominantly black city under the auspices of ârestoring orderâ from an objectively fascist military structure has political undertones inherently.
Like even if they didnât intend that subtext, itâs definitely there, and itâs definitely gross.
NOT FOR POLITICS NO MESSAGE
Iâm not watching that trailer and I cannot begin to possibly care what marketing materials this game has.
It is as intelligent but less offensive than a Midway arcade game. I really mean that my strongest point of reference here when playing this is Gauntlet Legends, because I cannot begin to care about loot-shooters (and have forcibly suppressed my painful memories of Destinyâs ever-abundant abusive bullshit).
I also canât imagine what context the game would have for âkill tens of thousands of people in the streetsâ other than the impossibly bold decision of declaring there is none and everyone is wearing plainclothes, but that might be more distracting than Ethnically Diverse Cops vs. Ethnically Diverse Anarchists.
In other words Iâm saying I want this game to exist, as it is, because itâs hella fun, but I canât imagine the premise framed in a way that isnât political, and I think the game itself regardless of that is almost as apolitical as it can be.
Iâm pretty sure the racial overtones of gauntlet legends were more muted
I mean, valkyries havenât had much food insecurity for centuries
my favorite gauntlet game is the one where youâre a cop who kills political dissidents
yes, my favorite Midway arcade game was N.A.R.C. too, such quality
haha fuck
how could i forget about NARC
honestly if The Division 2 was branded as a NARC reboot (reboot) I would be kind of into it
Ok so I guess weâve had games with bad politics since the 80s at minimum.
That has no bearing on the Division games having absolutely fucked narratives.
Also the context of âscarily accurate reprsenation of real life washington DCâ and âgame with technicolor human sized test tubesâ might in fact shift the meaning a little bit.
So how would you frame the game actors or the setting in a way where what you do in the game is exactly the same (because shooting tons of people in videogames is fun), but itâs not fascistic?
I canât imagine the basic concept of this game not ultimately being fascistic, but itâs fun; shooter games are fun.
How about not putting the player in the shoes of a cop whoâs killing anarchists?
For the worldâs most obvious example, Wolfenstein manages to be a shooter without being fascist.
being dumb and loving it goes a long way to making it palatable for me; the serious, real tone demanded by todayâs testosterone junkies to cover up their insecurities around their fantasies makes it a lot worse
it seems like gun-games have taken two wildly divergent paths, one like Fortnite or Overwatch or whatever where the whole thing is just so divorced from reality as to be absurd, and the other where they feel the need to just go whole-hog into trying to make violence Meaningful and Provocative
the former can be ok and the latter typically sucks on unprecedented levels
Then what would it be in a way that makes sense?
Like, what do the two opposing forces then become?
I assume youâre referring to The New Order and The New Colossus, which require context and cutscenes and theme work to justify their violence, and itâs precisely the absence of all this that makes The Division 2 such a pure âvideogameyâ drug hit. Itâs arcade fascism. If it tried to seriously justify what was going on in any way for longer than literally 20 seconds in 2 hours, I would be annoyed, and I would let you know I was annoyed.
I donât believe that you are so completely lacking in imagination that you canât think of a single scenario for a mindless shooter that doesnât require explicit fascist framing. I think youâre just trying to justify the shitty parts of a game you like.
you just
donât make a game where youâre The Last Heroic Fed Ventilating Gang Members For Resources To Build Playgrounds Because Gang Members Donât Even Like Playgrounds!!! In A Weird Settler Fantasy
you just donât