Games You Played Today: Actress Again: Current Code (Part 1)

make sure to get swallowed by him next time! it’s easy to forget that that’s a thing

did you also know that you can shoot arrows at the pots hanging above to drop the hollows inside as decoys?

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make sure to get swallowed by him next time!

I now have a life goal when I reach Eleum Loyce

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i think this articulates why i’ve always thought of souls games, metroiders etc. as chicken-soup-comfort food, a default ‘good times’ choice and never as actually tremendously challenging or moving beyond how well they do/don’t execute the format (it is still hard and expensive for a studio to pull off!), and this will be why i play them almost exclusively because i don’t care to be challenged much in 2020

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oh no… Post Void looks awesome but i can already feel myself getting seasick just from the trailer

i think steam just likes a game that delivers exactly what it proclaims to. Euro Truck Simulator 2 is “overwhelmingly positive” there as well

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One thing you see a lot of in modern table-top design, and this goes back to @BustedAstromech talking about nodes/graphs is that the traditional “hexcrawl” in which the world is divided up into discrete hexes, each with one thing (and always one thing) going on within, is often being replaced by the “pointcrawl” which is points of interest linked together.

Rather than ramble about it myself, I’ll link to Chris Kutalik’s excellent pointcrawl-collection blog post from 2014:

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Moose Life is a tunnel shooter but the player has full forward/back movement; you’re encouraged to stop and back up to catch enemies who have flown behind you, and sometimes enemies fly from behind to slam you in the back, and I’m not sure what this gained us. Enemies can be almost impossible to spot behind flashing rainbow colors and particles created by even the smallest player action. I don’t think the game has had a single audio mixing pass and I’ve been nearly deafened by the electronic buzzing of certain enemies. The game just refused to recognize my controller and I had to hunt down and hand-edit a config file to get it to work. I don’t think it understands the difference between elk and moose.

In other words, it’s a Llamasoft game, and it’s perfect

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Finally graduated to the highest difficulty level in Ring Fit. My delts have welts.

Currently at level 270 and this is the first time I’ve seen Tatsoi (you get ingredients to make smoothies). Kinda cool that some unlocks are this deep in the game.

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i started playing dirt rally 2.0 because dirt 3 is my favorite racing game of all time and i don’t play it with assists anyway so the sim shit wasn’t offputting. the first event the game gave me is monte carlo which is great because the asphalt is just completely covered with ice and snow and it’s a fucking nightmare, but at least i got to go 64th which meant i could sort of follow other drivers and avoid the worst of it. its pretty fucking great driving a shitty vw golf from the 80s on the most inhospitable terrain possible and actually managing to finish a stage without dying. the sound design is great too, i like actually being able to identify the ways in which my junky shitbox car is dying before i ever get back to the staging area to make repairs. i didnt really like dirt rally 1 because i couldnt get my controller to feel right in it but in 2 that isnt a problem, i think codemasters has finally found the elusive balance between rally sim and accessibility. i’ve always liked rally games because having to focus really really hard for 10 minutes has made my abysmal attention span generally better

my stupid fucking car has the left wheel starting to come off but we don’t have enough time before the next stage to fix it so that’s exciting! i live for this shit. at least they didnt make me do finland because every stage is basically 4-6 miles of this

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back on my osrs kick, at least for a little while
getting flanked by three hard dads

heres my stats too
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I’ve played about an hour of Unreal and, uh, I hate it a lot. Give me Quake or Half Life over this any day of the week. Maybe if I’d played this back in the day I would have enjoyed it, but in the year 2020 I can’t stand it. Love 2 try to a read a message with my universal translator and accidentally toss a flare. I’ve got dozens of keys on this keyboard why couldn’t that one item get its own dedicated key?

Also WHAT was the obsession with 90s FPS games and enemies that hang off the ceiling lol

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Got the Platinum in Tsushima. Tried playing the last few missions in the ol’ KUROSAWA MODE, which is a thing that seems cool in concept (and looks rad in combat), but absolutely clashes with the design of the game.

Like, the last mission I had was full of the game’s “investigate this location for suspicious stuff” objectives, and uhhh, lemme tell ya, looking for bloodstains in a dark room, in a mode where all color is sapped out and the contrast is crushed - it’s not fun!

Anyway, other than that, I’m trying to get into a Jump Rope Challenge - Fitness Boxing - Ring Fit Adventure routine. Did two days in a row and had my ass thoroughly kicked, then got sick yesterday and uhhh, today, played KOF R-2 instead. Whoops!

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played some Rule Of Rose, the OTHER ps2 horror game where a dog follows you around and helps you solve puzzles. it’s ok so far! a bit stiff and wedded to a kind of anonymous default horror game structure and presentation, which does no favours when it’s less overtly scary than those other games.

i was always curious about it mostly because it’s the same studio that did Chulip / ex love-de-lic people and seemed like kind of an anomaly in that context. but in a way there’s a similar sensibility there. in Chulip you’re a kid exploring an adult world, wandering around it like a spy while most of the inhabitants barely seem to notice you. in Rule of Rose you’re nominally an adult exploring a kid’s world but the dynamic is more, how that world feels when you’re a kid yourself. if the adult world in Chulip is one of mysterious indifference, the children’s world in Rule of Rose is one where everyone is watching each other all the time and kind of unable to avoid being pulled into one another’s orbit. and all the weird power structures that result. so far the thing i’m enjoying the most about it is how much fidelity it has to the awful universes of like, old children’s books, full of absurd cruelties being performed on cartoonish innocents. it’s kind of funny that the game was banned so many places as so far there’s nothing in it more outre than like, 50% of roald dahl stories.

but i am still early on so i will keep playing.

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Congrats! Making my way through the game and sidequests are just as if not more fun than the main quest which I feel is rare for open world games. There’s not really much in the way of setpieces so the game has a fairly even but compelling game loop throughout.

When getting into my Ring Fit routine a big key to continuing was to acknowledge that taking breaks. If you’re ill/sore from exercise this is even more true. Good luck with getting back to it when you feel well!

Yeah, the sidequests aren’t bad! Coming hot off of playing Assassin’s Creed Odyssey (well, sorta, but what is time anymore, anyway), which let you kinda decide how too many of 'em played out, I like how many of Tsushima’s side missions lean toward the “world is a fuck” scale of things and commit to it.

As for the sickness thing - I don’t think it was the exercise! Just a migraine and nausea (I’m so out of shape, though, I wouldn’t count it out). Gonna get back into it soon. Does feel pretty good once you’re at it.

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One of my nicer videogame memories is playing Rule of Rose on my friend’s giant home theater screen on a visit back to Louisiana during those post-college years where we’d all be there for Christmas.

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As I recall Andrew wanted to run off to see a girl he was interested in and we kept saying “Rose before hos, dude.”

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I played the new game Mealmates by magicdweedoo, who made the exceptional New Ice York. It’s a v crafty minigame collection thing with town to explore, great slimy art, a comic book, weird secrets etc. I can’t say I know the full scope of it yet. You can play it multiplayer online if u get the steam version but i haven’t done that. The humour is good, the minigames are the correct amount of nonsense. It’s v generous. It’s a high quality one of these grungy trashy indie games imo.

Here’s some screenies that I stole from the itchio page bc I didnt take any fsr.



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ive refunded hot dogs horseshoes and hand grenades twice
this time it finally stuck and ive had a great time playing meat fortress and losing at take and hold over and over

i wish it was multiplayer!! and also that the graphics werent so basic and sparse on pretty much every map


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after upgrading i’ve spent more time listlessly browsing my steam library than actually playing anything
now demon’s souls runs at 60fps i’m wondering what build to try, perhaps now is the time for a blueblood sword run

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I’ve been wallowing in retroarch for weeks, jumping in and out of games in ten minute stretches. I thought I’d be able to pull myself out of it by playing Little King’s Story but I haven’t been able to claim the tv for long. Now I’m hitching myself onto King’s Field and I’m really drawn in by it’s simple and totemic imagery. The lack of visual definition leaves space for your imagination to fill in the details. It reminds me of painting the images of Colossal Cave Adventure in my mind. There is a FOUNTAIN that bathes you in blue light. There is a LIGHTHOUSE that contains fire magic. A WATERFALL hides a cave, just like you’d expect. I’m in love with the ambience

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