it’s a sliding scale of horny
HGH is so horny that it makes PC look chaste
it’s a sliding scale of horny
HGH is so horny that it makes PC look chaste
Those reaction lines served a couple purposes, none of which are tied to anything to do with graphical fidelity that might explain why modern horror games have pretty much dropped the practice completely. They were great opportunities to vocalize the subjectivity of the MC, I always liked it when the lines offered a totally different interpretation or reaction than what I personally would have thought. Playing as Heather in Silent Hill 3 you get tons of these expressive reactions where she comes across as just so bothered, so annoyed at all the GROSS and STUPID crap around.
It took me a little while to warm up to it (whereas I was immediately captivated by its predecessor) but Anodyne 2 is pretty damn good.
I am playing Ib (made with RPG maker). It’s a nice game for now. Has anyone else played it?
Played through Hue, it was pretty bad. The colour puzzles are mostly fine, getting a bit harder towards the end and requiring some planning when levels give you the ability to change the colour of an object. The final level is a big jump up in difficulty, with lots of ways to get into unrecoverable dead ends.
But that’s not why it’s terrible. What drove me completely up the wall are the letters from Hue’s mother: normal garbage video game writing, but they are always in do-nothing interstitial areas that takes roughly as long to traverse as the VO takes to complete. I would have preferred an unskippable black screen instead (and skippable text for preference).
Played through The Touryst on gamepass. It’s a delightful voxel-y art style and laid back fetch quest-based, minigame-laden 2 to 6 hour experience (depending on how much of a completionist you are) with some really bad 3D platforming puzzles that mainly suffer from the fact that the game’s tilt-shifted camera style means you have zero depth perception. I liked it but by the time I got to the end I was ready for it to be over.
I got all the achievements.
Played through some FMV games with friends last night. The infamous Night Trap wasn’t very fun to play but the idea of like channel surfing between all these little story lines happening in different parts of the house while trying to manage your main goal of trapping baddies (who move like Putties from Power Rangers…) is kinda neat. The shooting gallery games by American Laser Games (Mad Dog, Space Pirates, Crime Patrol) were miserable, made even more so through our Parsec/Discord latency. Wirehead (or Fever Dad: John Hughes on the Run as I prefer to call it) would have been an impossibly frustrating (and short) experience if not for save states. The low budget buffoonery was enough to keep us cackling to its conclusion.
I have been massively enjoying playing Sunless Sea this week. It’s got me so much that I just keep thinking about it whenever I’m not playing it. There have been a couple of moments where poverty and misadventure have made it seem like I was certainly going to die, but I’ve scraped through all of it so far. And what a feeling.
Just now, I got my ship all fitted as a Zubmarine and seeing that just opens up a whole second layer of detailed terrain to explore is really exciting, and scary of course.
I am experiencing something where I just want to know, is this dangerous? will this kill me if i swim over it/too close? what happens if I accept that offer? and I could just google this stuff but I’m refraining and remaining totally on edge, sustaining the danger even as I grow materially wealthier.
I imagine myself in port, the bandages I keep my head wrapped up in aged and flakey from the Zea salt spray, and I’m talking to someone on the docks, trading stories when the topic comes to whirlpools. “Of course I’m curious what it’s like to drive straight at one, let it swallow you whole. Maybe you live? But, zee, I got too much sense to ever want to find out m’self. I’ll just send a rat in my stead!”
This game rules.
yeah, even though the roguelike structure never seemed totally agreeable and alexis kennedy has been outed pretty much beyond all reasonable doubt at this point, I don’t think it’s been outdone by its contemporaries in terms of tone or scope – it’s a very nice thing to poke at
Yeah I had heard someone to do with Sunless Sea and Cultist Simulator was a real predator, but I hoped they weren’t someone as significant as like the lead designer 
I’m glad to hear that Sunless Skies was made without them, and I hope Failbetter can keep doing cool stuff in that setting and that it can escape being “an Alexis Kennedy creation” the more they work on it.
I expect that much of the cultural baggage that Sunless Sea can draw from (caribbean pirate stories, commercial sailor stuff, Jules Verne stories, Lovecraft, other English posh crap) doesn’t directly lend itself to the scifi tone that Sunless Skies seems to be doing. At least, that stuff doesn’t survive to that context without some mangling I’d imagine.
been playing through the Secret of Mana remake on my
PS4 Pro. this game really isn’t anywhere near as bad as my first impression of it, and i’ve known that for a while, but i just started playing it for real, yesterday.
made it to Matango, the mushroom village and the game still charms the heck out of me.
one thing i feel kind of mixed on is that they added dialogue before sleeping at inns. i guess it’s filling in the gaps of the original wherein the three characters never really spoke to each other about stuff outside of events, but sometimes/often it feels unnecessary.
Which is better, in the end? Sunless Sea or Skies?
How are those remixes in game?
So, I have finished Ib, which is an artistic RPG Maker game which does not overstay its welcome, and I recommend it.
Now I am playing OFF, that was another game in my short list of must play Rpg maker games.
Ironically, I am one of the few people disliking Yume nikki, probably the most known / loved of those games…
idk, i use the original soundtrack haha. some of the new arrangements are fine, but there’s just no reason not to use the original
Is there any reason to play this over than the original? Or SoM2?
by SoM2, i assume you mean SD3/Trials of Mana? and you mean…the remake? not sure it’s really comparable.
but as far as the original goes, i’d say it’s a toss up. if you’ve never played it before and you like 90s SNES games, i’d say that the original is the one to play. if you have played it before, and you’d like to look at some really beautiful key art and nicely-rendered 4K-3D-graphic versions of the game’s world and characters, it’s worth giving a try.
also has the addition of voice acting and has streamlined a few things (like running and some menu systems).
for the most part, they feel extremely similar in the ways that count, so it’s mostly a visual thing, i’d say.
i was playing castle shikagami 2 because voice acting for another thread but i kept going for a while because the grazing mechanic is so neat…also i forgot pocky (of rocky) is just, in it? unless its supposed to be generic ghost killer priestess and im just ignorant or something
anyway im gonna continue sucking ass at this and having fun
Yeah just a different shrine maiden.