Honestly games need more things because they are cool
Also Ive been playing the english-translated japanese version of RCR via that collection as well and I’m grinding to get boosted at the shop. I suspect the game will be a cakewalk afterwards and I’m ok w that
Finished up Dead2y Premonition and really enjoyed the finale. The game’s got a lot of holes though and I’ll probably dump some in-depth thoughts in the SWERY thread when I get a minute. It definitely relies on some good knowledge of the original so don’t go in blind.
Probably gonna power through Sakura Wars or dip into Ghost of Tsushima next.
There was some good stuff on there I wouldn’t have otherwise played but I also wound up wasting time with stuff I played out of curiosity that I probably never would’ve so I guess that’s a wash
I installed Yu-Gi-Oh Duel Links on my phone this morning and proceeded to be completely unproductive the entire rest of the day, it’s fascinating from a UI point of view because it is clearly made for people standing on a train and using their phone one-handed. It’s pretty much “real Yu-Gi-Oh” except everything is cut by half (starting life points, deck size limitations, two less columns on the battlefield) and it has a hard cap of 6 minutes per ranked game.
Konami gets a lot of shit for being about anything but console gaming these days but honestly, if all their mobile games were as well-made as this one, I wouldn’t mind so much
I’ve been playing mr driller for the first time with this drill land demo, it basically feels like a maze game where everything has naive gravity. I was sort of surprised by how much you can do before getting crushed, was expecting this to feel more like a puzzle game. I really like it.
kind of amazing how massive a technical and design achievement castlevania is for 1986 and also how it has crashed on me four times the last ten times i’ve played it. bad rom dump or is it just poorly programmed? maybe both
Doom 3 is rad. I hate the audiolog stuff but I think the pacing of the rest of the game is really interesting. And UAC is a horribly drab setting in the best way. It’s like you’re wandering though the guts of a machine the whole time.
Been talking to and watching my friend play through Outer Wilds and it’s no less delightful to take part in his discovery than discovering those secrets myself. I’m still having mini revelations from seeing the things he’s stumbling on so it’s still novel anyway.
About the deep currents on Giant’s Deep “Wait, okay, so which way do toilets flush?” He tries a clockwise whirling tornado, flies into space. “Ah so this is an Australian planet.”
Played more Sakura Wars. The game features the work of multiple character designers which makes it feel like the characters are part of a crossover because everything except characters are in a consistent style.
The game has a Koi Koi minigame and I am addicted. It’s kinda like the Fire Emblem Three Houses tea party but you play Koi Koi. Peaceful vibes and I’m surprised at how little mech combat there is (I’m not complaining). The game is mostly just solving interpersonal and theatre issues (and playing Koi Koi) at this point.
I’m concerned at how many conversation options I get ‘wrong’ and having them on a timer is such an easy way to make fairly mundane choices feel more important than if you had the usual video-game power fantasy of laboring over conversation responses for as long as you like. The timer is cheap but it creates good urgency, especially since it avoids straightforward dating sim choices which usually amount to an obviously good compliment versus a clearly rude insult. They do a decent job of making the characters more puzzle-like so you have to think through the internal logic of their values under pressure when determining the ‘correct’ response.
My weird penchant for playing the weak dying baby birds too beautiful for this world of niche multiplayer games is back with Rocket Arena, a game that’s actually pretty damn fun. Just gotta enjoy it while it lasts, I guess?
Anyway other than that, uh, Ghost of Tsushima. God it looks so fucking good, and because of that it kinda smooths over that it really isn’t doing anything that hasn’t been done before. I’ll play it for taking a million screenshots! That’s…probably good enough for me.
Also the Japanese voice for the main guy is the dude who voices Zoro from One Piece, so that’s cool.
Also lol at Kurosawa Mode, the visual mode that puts a grainy, scratchy B&W film look on it, but also makes everything sound like it was recorded with an old rusty soup can. I’m sure Kurosawa would be thrilled.
there isn’t a way to portray in text how loud my “oof” was when I saw the game had come out and they were charging money for it instead of it being f2p
I think the fact that crossplay is disabled by default (and you gotta dig a bit to find the option) is a pretty huge misstep of its own.
Between that, the impression that it’s yet another microtransaction fest (I mean, there are some, yes, and the game is more than happy to sell you $100 of currency on PSN, but the game itself gives currency away at a rapid clip, and everything is, uh, honestly kinda so-so cosmetics)…god it feels bad to really enjoy something that’s throwin’ so many death flags right from launch.
no one wants to play with us unsavory PC types because we cheat all day every day
with that said I cannot imagine playing a game based around a comparatively slow moving projectile that requires some amount of leading and prediction on stick aim