got high and randomly played ninja warriors on SNES for the first time. got stuck at the last boss. but man, what a perfect little game.
Iām not sure. You get individual cutscenes with NPCs though. The other player can run around in your cutscene which I found amusing.
Ah, km answered. Good to know we will not be marrying the same person.
Honestly games need more things because they are cool
Also Ive been playing the english-translated japanese version of RCR via that collection as well and Iām grinding to get boosted at the shop. I suspect the game will be a cakewalk afterwards and Iām ok w that
You gave the impression the breathe of games left you kind of miserable. How was your experience with it (outside of the PC app is fucking trash.)
I think this is actually supposed to explicitely parody the second Crash Bandicoot because the giant disembodied heads were that gameās thing!
Finished up Dead2y Premonition and really enjoyed the finale. The gameās got a lot of holes though and Iāll probably dump some in-depth thoughts in the SWERY thread when I get a minute. It definitely relies on some good knowledge of the original so donāt go in blind.
Probably gonna power through Sakura Wars or dip into Ghost of Tsushima next.
There was some good stuff on there I wouldnāt have otherwise played but I also wound up wasting time with stuff I played out of curiosity that I probably never wouldāve so I guess thatās a wash
I installed Yu-Gi-Oh Duel Links on my phone this morning and proceeded to be completely unproductive the entire rest of the day, itās fascinating from a UI point of view because it is clearly made for people standing on a train and using their phone one-handed. Itās pretty much āreal Yu-Gi-Ohā except everything is cut by half (starting life points, deck size limitations, two less columns on the battlefield) and it has a hard cap of 6 minutes per ranked game.
Konami gets a lot of shit for being about anything but console gaming these days but honestly, if all their mobile games were as well-made as this one, I wouldnāt mind so much
Iāve been playing mr driller for the first time with this drill land demo, it basically feels like a maze game where everything has naive gravity. I was sort of surprised by how much you can do before getting crushed, was expecting this to feel more like a puzzle game. I really like it.
I stopped playing Doom 3 when the game told me to listen to an audio log to get the code to unlock a door but Iām glad I went back to it.
I guess that was just a supply crate and I figured out where to go. Boy this game sure is Half Life!
Hell >>>> Xen though for sure.
kind of amazing how massive a technical and design achievement castlevania is for 1986 and also how it has crashed on me four times the last ten times iāve played it. bad rom dump or is it just poorly programmed? maybe both
Our efforts to take the warthog failed, as we literally clogged an entryway with the vehicle permanently
Bloodstained: Curse of the Moon update: level six on nightmare mode has broken me
Doom 3 is rad. I hate the audiolog stuff but I think the pacing of the rest of the game is really interesting. And UAC is a horribly drab setting in the best way. Itās like youāre wandering though the guts of a machine the whole time.
Been talking to and watching my friend play through Outer Wilds and itās no less delightful to take part in his discovery than discovering those secrets myself. Iām still having mini revelations from seeing the things heās stumbling on so itās still novel anyway.
About the deep currents on Giantās Deep āWait, okay, so which way do toilets flush?ā He tries a clockwise whirling tornado, flies into space. āAh so this is an Australian planet.ā
Played more Sakura Wars. The game features the work of multiple character designers which makes it feel like the characters are part of a crossover because everything except characters are in a consistent style.
The game has a Koi Koi minigame and I am addicted. Itās kinda like the Fire Emblem Three Houses tea party but you play Koi Koi. Peaceful vibes and Iām surprised at how little mech combat there is (Iām not complaining). The game is mostly just solving interpersonal and theatre issues (and playing Koi Koi) at this point.
Iām concerned at how many conversation options I get āwrongā and having them on a timer is such an easy way to make fairly mundane choices feel more important than if you had the usual video-game power fantasy of laboring over conversation responses for as long as you like. The timer is cheap but it creates good urgency, especially since it avoids straightforward dating sim choices which usually amount to an obviously good compliment versus a clearly rude insult. They do a decent job of making the characters more puzzle-like so you have to think through the internal logic of their values under pressure when determining the ācorrectā response.
Hmm what have I been playinā hmm.
My weird penchant for playing the weak dying baby birds too beautiful for this world of niche multiplayer games is back with Rocket Arena, a game thatās actually pretty damn fun. Just gotta enjoy it while it lasts, I guess?
Anyway other than that, uh, Ghost of Tsushima. God it looks so fucking good, and because of that it kinda smooths over that it really isnāt doing anything that hasnāt been done before. Iāll play it for taking a million screenshots! Thatāsā¦probably good enough for me.
Also the Japanese voice for the main guy is the dude who voices Zoro from One Piece, so thatās cool.
Also lol at Kurosawa Mode, the visual mode that puts a grainy, scratchy B&W film look on it, but also makes everything sound like it was recorded with an old rusty soup can. Iām sure Kurosawa would be thrilled.
there isnāt a way to portray in text how loud my āoofā was when I saw the game had come out and they were charging money for it instead of it being f2p


