Games You Played Today: Actress Again: Current Code (Part 1)

I sort of like the shitty ai in herzog zwei, I enjoy the role of queen bee. I think it would be cool if you could funnel the little ones by leaving ruts or “Knickpoints” on foot. I haven’t ever played a moba and I’ve barely played an rts, if this game reminds me of anything else it’s how much I liked terraforming in Alpha Centauri

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nobody in the 3rd strike lobby actually plays to win they just want to stay at fullscreen and suck at parrying fireballs

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people who want lose half their life bar trying to stunt

Chun Lis that aren’t as dominant as they should be

AEGIS REFLECTOR

Akuma 10 year old

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Was playing ACA Garou for a bit until I realized it wasn’t as weighty as I remember or as fun as RB2 🙆

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hey! how’s it goin’ dude?
for real though I feel same way about garou. it’s a very pretty looking game but it’s not as vibrant. the sounds aren’t as crunchy or deep as in real bout 2. garou’s roster isn’t very interesting and it doesn’t have the 3D element that I expect when I play fatal fury

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shit, you know, I completely forgot about this element of these games

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I’ve been dipping in and out of free or nearly-free AAA stuff over the past week just trying to kill time here and there b/c there’s nothing I’m actively playing at the moment and I can’t hit the road until saturday and it’s boring me a good deal

cyberpunk is… mediocre, red dead online isn’t doing much for me either, I’m not in the mood for the forza horizon 4 DLC I got on the cheap, I’m still away from my VR headset and flightstick for squadrons and hitman 3…

can anyone help me kill maybe 5 choice hours in the next 4 days

cyber shadow

I like Cyber Shadow more than I had expected to, but I got stuck on the part where you have to race the monkey up the tower. There seems to be no way to leave that area other than winning the race, and I haven’t been able to do it.

are you using the jump->down+slash to bounce offa the lamps?

i reinstalled BOTW and im trying to beat it without using stamina vessels and it is more fun that way considering the best parts are exploring/climbing and the worst parts are combat/shrines

fills that open world itch for me but i have not played many of that kind of game

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Forza 7 is really pretty.

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It’s ok everyone, I already hold some love for DQ11

This game is super easy tho but it’s like a good thing?

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harder monsters is a v good balance fix

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No, I thought initially that didn’t make any difference. But I guess it does because I am now past that part. Thanks.

Been bouncing between Hitman 3 and Control lately, generally when one frustrates me too much I’ll go to the other (usually that’s Control pissing me off - Hitman is much more generous with checkpoints).

On the Mister front, I’ve been playing a lot of Gameboy games? I never played the Oracle games so I started Oracle of Ages, which feels…seems demeaning to call Flagship’s work “ROM hack-y,” but kinda? At the very least the music is miserable. The tune that plays while you chase those reality-warping fairies around the forest, christ. Awful.

(I’m having an OK time with the game itself, I just had high expectations after Link’s Awakening and I guess 20 years of praise compounded over time!)

At the very least Flagship did well with Minish Cap, which I also started playing again, along with A Link to the Past and uhhhh Link’s Awakening DX.

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Who here is a hardcore Shiren dungeoneer who can help a fellow out and rescue me from Heavenly Lake 26F?

Code is: 9466-5711-8214

Seems almost impossible to get rescued at deeper levels in the post game dungeons, but I’ve come too far to give up now

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played and beat eliza the other day. it’s a vn ( with voice acting that isn’t terrible ) that i really enjoyed. the story was immersive and believable and i really liked the characters. i kind of hope the company involved makes another one like it. everything feels natural, including checking texts and playing games on the mcs phone ( which reminded me of steins;gate but executed in a better way ). you don’t have to really bother with replayability too much since there’s a chapter select and i’m assuming you can change the options you pick to get a different ending tho i haven’t tested this out yet.

it’s a story set in seattle about a company that makes a therapist ai. your character is someone who used to work at the company who produced it but due to certain reasons backed off and went on a three year sabbatical.

dialogue seems natural and i don’t really remember feeling bored like i can with some vns. it doesn’t bog you down with a definitions page, there’s no moe pandering ( i actually like steins;gate for the most part despite certain things but i’m gonna let it be a punching bag in this post ). you click, you take the subway, you check your phone, you meet new characters, and you do you job which is basically to be a therapist that follows the ai prompts and gets to know the inner workings of several different clients.

you might see yourself in one of them like it did, which made gameplay even more immersive. i thought the price was a little steep so i got it on sale but, considering all the work they put into it, it’s totally worth it. i recommend fully.

the art is really pleasant too. i don’t want to forget to mention that.

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Heavenly Lake is such a dice roll that I’d urge you to try a different one as a palette cleanser before returning to it

Have you done the Rich Kid journey through the main dungeon yet? I got frustrated by his eagerness to frequently bugger off and do his own Mystery Dungeoning

I finished Crosscode, it was megalong for that price point, like 50 hours. I -did- my time, but I can’t imagine appreciating this game without taking it slow.
The plot / gameplay ratio would become far too big and you’d miss out on all the parkour! The best part of the game!

The final boss kills himself by saying « TIME… TO LOG OUT » before jumping off a bridge in a dramatic moment which is maybe all we need to know about the plot. I enjoyed everything else a lot; it’s a game that’s accessible but not focus tested

The dungeons were all unreasonable, like what if Zelda dungeons were twice as long , with the puzzle complexity still ramping up at the same pace? The puzzle rooms got properly ridiculous

Every dungeon is also a race with your teammates to see who can get through it faster, and this external, insignificant motivation will either totally pump you up or absolutely crush your spirits

I need to share some screenshots of these futuristic circa 1996 SNES RPG cities… Damn. The dream

I also started Haven, a game made by Furi’s team. It’s about two lovers who fled their home before the start of the game to live on a secluded desert planet

The difficuly settings screen tells you right away « Haven is not a difficult game ». The implications being: challenge is not, and cannot be the point.
Haven honestly feels like a more honest offshoot of the Ubisoft Lawnmower Simulator genre, that doesn’t try to hide the fact that you’re mostly doing low intensity activities to « complete » maps, and that just focuses on being chill

It mostly succeeds at accomplishing that, with a few caveats. The environments are drab, and the music sucks. I feel like the main theme is lifted straight from a « Welcome to Myanmar » tourist ad. Kill me

The couple, their relationship and their banal routine are really the focus of the game, I LOVE them. It almost feels like the rest of the game is deliberately less effective so the characters can shine; because videogame stories are so antithetical to intimate stable routine relationships you sort of have to bend your entire game to make them work. Hades tried something similar but didn’t really succeed despite excellent writing and voice acting, because every character in that game felt like they were on their own very predictable story arc that was nicely laid out for them in advance. Haven’s structure allows its dialogues to flow more naturally

I’m not entirely sure that anything I’m saying there makes sense, anyway I’m expecting Haven’s gameplay loop to get dull extremely fast but I’ll probably still go through all of it thanks to the protagonists. I’m very curious to see how I’ll feel about it after 10 hours

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