LOOKS LIKE IMMA DUMPIN EM
No
I take back my tepid initial reaction to Heat Signature (which I may or may not have posted here) because I just started a mission by exploding part of a ship, which triggered a 45 second death timer, managed to shoot basically everyone in my way, make a pitstop to steal a treasure, hijack the ship into a kamikaze course with an enemy station, and with 1 second left i shot out a window and got sucked into the vacuum of space, where I safely piloted my pod to pick me up.
I donāt know if this is a good game but it made me feel very good to do that and it would have been funny if I failed too.
I played enough Real Bout Fatal Fury 2 to make my good eye hurt. Always love Real Bout, and always find itās more fun than I remember.
Winning three games in Virtual-On in Yakuza Kiwami 2 is way too fucking hard, what the fuck
oh, it turns out itās more like 350 photos
curating that sounds like work
instead have the photo that a I got billion dusties from before the servers shutdown
How is that Umarangi Generations? Donāt think Iāve read an SB Hivemind take on it yet.
not that this lines up with you but there was a Sega-held tournament for all three mainline VOs literally last weekend
also VO is for degenerates and you canāt beat degenerates who have been playing it for 25 years
not sure about the hivemind but i loved it.
guardian heroes is a bad game
I was wondering whether it was an error that my rank suddenly (and deservedly) increased by five but no, OGS just gave all of its player a stimulus check
OGS has had an issue for years where low rank players get stuck in low ranks forever, even if they can win half of the time against an opponent of higher rank. Iām glad theyāre making my Numbers Go Up so I can have that little bit of extra motivation to improve and learn.
Dang I am actually impressed with Shadow of The Tomb Raider.
First the bad: the fatalities are still present but briefer than in TR (I have not played rise.) it has an unnecessary child death on top of an already upsetting scene of natural disaster. I was already upset game! You are very good at making an upsetting situation!
Which good point wow the panic/stress scenes are very stressful. It has really made my skin crawl at certain points. I think the no effort climbing is as exhilarating as I have ever seen in a video game.
It has modern video game problem in that my brain cannot parse a lot of the environments and just looks like a smear to me and if I am not hyper focused on the video game part I cannot process the art. But that art frequently looks really great.
But what has really impressed me is it is a relationship story. Lara and her big Polynesian helper just dealing with a lifetime of trauma. The writing is great. It lets scenes hang and breath with just a look. I almost cried at a campfire scene just now.
Even if it is maybe the most I have enjoyed an Uncharted style video game in some time I am unsure if I will finish it. Will probably listen to the soundtrack a lot though!
i respect that shadow tr has, like, 10 gunfights tops across the whole thing
Skul the Hero Slayer is a cute, combat-oriented Dead Souls alternative that replaces random dungeons with a linear map (like Odin Sphere et al) with its main gimmick being that you can swap between two movesets on the fly that take the form of your fellow undead, leading to some interesting combinations in every run
My only gripes are no parries and the general sense that Iāve done a lot of this sort of thing over the last few years
we played a little riven today⦠riven is so good and it would be even better if there was no acting/dialogue/text at all. the setup is really minimal but the cryptic mystery of interacting with the environments is so strong and the tone of the fmv acting feels incongruous and unnecessary, especially since itās already so much about inferring unexplained context and meaning. i really appreciate a game that can make bright sunlight unnerving.
Iām usually an advocate for less talking in general in all media, but as the player of a lot of Mystlikes I think thereās an extent to which entirely silent games tend to the pointlessly abstract, and the tiny sliver of human interest Cyan injects into their games really helps ground them in recognizable stakes.
while i donāt care too much for the general plot revealing acting, i actually appreciate the little we see of the island inhabitants, who donāt talk to you.
like the door you can knock, prompting the person inside to open the hatch, look at you and silently close it. and the child you can encounter outside who promptly gets taken away by probably a parent.
no dialogue here, i just appreciate these two moments communicating that the island isnāt abandoned, but the inhabitants are actively avoiding contact with you. it creates a different kind of lonely exploration from an empty/abandoned setting.
Yeah Riven makes you feel like a stranger and itās amazing
I love umurangi.
A walking sim is so much better with a camera and scavenger hunt goals
have you played the DLC they added? the original release didnt catch me but what theyāve added is making me curious