it really is fox and falco all the way down huh? none of these kids have played against a link in their entire lives and it’s letting me take way more games than i thought i would considering i haven’t played in like 5 years
Played Balan Wonderworld’s first two areas and, not gonna lie, kinda had a bad time. Janky-ass generic Nakaisms don’t do it for me any more. There’s very little new flavor, he’s just self-cannibalizing his own aesthetic until it’s digested slurry. To answer the earlier question about action feel, it feels like dogshit to play. Every costume I tried played like one of those low-key one-use Mario Odyssey possessions, except way jankier.
I will say that I appreciated some of the over-the-top-until-they’re-a-bad-idea graphical effects, like the rippling in the air to go with the music’s piano notes. And the backgrounds becoming stretched and warped as they recede from you (though I also found that this made it harder to read the levels). I liked the celine dion song in a made up language as a farmer dances with you and then salvages his last corn.
But also I bought Gravity Rush Remastered on sale today and it totally rules. It’s astonishingly Dreamcasty! The main character is so likeable. It has the best manga cutscenes I’ve ever seen; the art is actually at the level of something I would want to read in print. The movement is weird and difficult to get used to, but as soon as I did a flying kick on an enemy from half a city away I was completely sold.
my no TMSS Model 1 Sega Genesis arrived yesterday, so i put in a bunch of time testing it out. Mega Everdrive works great with it except with Sega CD games. there seems to be some kind of electronic interference going on whenever the cart is being read that makes for a really annoying buzzing sound through the speakers (have not tested the headphones port to see if this happens there, yet). i think this is why the 32X included those metal brackets, no?
anyway, played a bunch of JP Contra - The Hard Corps. such a great game; they really should have left the life bar in the US version, rentals be damned. i bet more people would have bought it!!! every time i play it, though, all i can think about is that Wayforward Contra 4 guy who thinks every Contra after 3 was a misstep, and how this is encapsulates my issues with that company. but that’s for another post.
also been playing through Snatcher again, for the first time in over a decade, probably. it’s something i didn’t pay much mind to as a kid, but it is extremely funny to me as a 37 year old to look back at the older Japanese games and how many of them were just like “let’s just take the characters and aesthetics from these American movies, wholesale, and do something weird with them.”
I’m playing through Snatcher PCEngine Mini right now. It’s all menu based. You can menu choice to be a perve. Now that’s moral choice in video games and I am not joking.
there should be a thread dedicated to bitching about WayForward. i, for one, would certainly enjoy reading it.
this game is 100% the kind of game that appeals to me. i like weird movement mechanics like that. but i also have no interest in ever owning a PS4, so i’ve just resigned myself to the fact that i’m probably never going to play it.
Gravity Rush is real interesting because the movement is gorgeous and happy and everything around it is impeccably produced, but they couldn’t manage to make challenges or combat that felt appropriate even after two swings. I think it’s a failure of a mechanic to find the right game for itself; like, bring in Keita Takahashi to jam on game structure for a few months.
fits neatly into that essential category when it’s late in a system’s life and I’m looking for the games that I can’t get anywhere else to remember it by
hi excuse me, you’re forgetting about the 10-minute segment at the end of 2 where you swipe the touchpad up or down to move blocks because you can’t flyfall into the sky
i think the first game absolutely nails it. it’s never really hard or complicated, but always satisfying. there’s a rhythm and repetition to just doing the gravity dive kick over and over with it’s homing and gyro controls that i adore. you can ignore basically every other move.
the second game added a lot more, but still had one skill you that was OP (i think the throwing attack?), and that one was just a drag. plus missions were way too long and the story was bonkers, but it’s incredibly pretty. now the servers are dead, the best part of the game is missing, where you would just be given photos of the beautifully crafted environment and just fly around till you found them. i did this until i could unlock the bonus that i think just gave you unlimited gravity power to get through the end of the game.