I could feel those muscles building even as I played, especially on just the regular, non-wily levels. I could see playing basically up to the dragon boss as a way to kill an afternoon, then quitting the second time the dragon killed me.
This is me and the Sonic levels in Sonic Adventure, basically.
Iām playing through Wolfenstein the new order again but on Xbox one this time and while I still enjoy it, it does drag a bit more in the middle than I remember. Still fun but I didnāt enjoy the sewer tunnel glider mission very much this time around.
Beat Dragonās Dogma. Made out with a dude in the endingā¦that was weird! Is it a great game? I would say yes. I hung out with that game pretty hard for a few weeks.
Home stretch! All I have are stages 27-30, which are all against full-loadout Masters. Iām kind of intimidated just looking at this preview map, but I felt that way about all 3 of the stages I cleared today, and I felt that way about stages 8, 13, 15, 19 and 21 too, and here I am now, with all of that way behind me. I want to be the Vantage Master, so Iāll keep pushing, but I need to regroup for a couple days I think.
I wish I had taken a screenshot of this stage like 5 turns later, where the enemy Master (pictured here between the two Fifenall statues) dug into the tiny chokepoint room with 2 guaranteed mana stones and just kept summoning healer natials over and over to spend as much time not losing as it could. It was probably the most shameless and ignoble Iāve ever felt a video game AI being.
itās snowing so hard in arizona ive never seen it like this. today is the day i either re-start chrono cross or finally go down the rabbit hole of final fantasy tactics on the ps1 since i found a 20$ used copy in good condition not too long ago
beat all 3 of the games in Wily Wars. the main thing i did not like persisted throughout: there is a rebalancing of weapons/removal of glitches which, in some ways, are really integral strategies in the original games, and by removing them, the games are made much harder at times than they need to be. i was most afraid of how this would affect MM3 with the Top Spin, and throughout most of the game, it seemed like they nerfed it. however, i was super happy to see that they kept it like the original for the Wily/Gamma fights.
it speaks to the idea that they at least had some awareness, but it makes me wonder why they didnāt treat the whole game that way. they probably ran out of time? is my guess. the game is well put together, but there are some glaring mistakes and inconsistencies in terms of art direction/enemy design. but when it nails it, itās really on point. some of the art changes can be refreshing, but other times, i feel like they totally missed what made the original area feel interesting (Top Manās stage, for example, feels a lot more claustrophic).
i find it a fascinating game, if only because it never saw widespread release in the US and was left to live and die on the Sega Channel, which i couldnāt get because my family had satellite TV for some reason. i really wonder why they didnāt release it. i feel like releasing a Genesis Mega Man game would have been kind of a flex.
anyway, on to Wily Tower now to fight some Game Boy friends
hit diamond ranked in apex again before the new season comes out. feels good to be ~98th+ percentile in most competitive things i put my heart to but unbelievably frustrating to see the gap between myself and the best-of-the-best players and knowing that i simply will not ever be able to bridge that gap. i was even that way with standardized testing in schools! forever Really Good But Not Amazing!
yesterday i tested the new age of empires 2 expansion and itās great. the campaign iām currently playing (the sicilian one) is super fun and well designed, apart from one scenario that had some unfortunate scripting for the ābossā characters.
got into ranked multiplayer w one the new civilizations after not playing in six months. we were pretty balanced, my opponent playing offensive lithuanian knights while i held the line with pikemen and expanded my economy. i got behind in military production because of being so focused in the economy and my opponent broke through my defensive buildings. i rushed training of my own cavalry plus the halberdiers, but their army was already inside my land and killing villagers left and right.
i could push my new army into their territory to see if they would pull back (a ābase tradeā), but decided against it. built some trebuchets and stuck my army with protecting those trebs while i peeled off their defensive / military buildings from afar. once i had a clear shot to their base i decided to activate a unique tech that turns all my villagers into a (relatively strong) military unit, at the cost of all of my economy. i went from having ~50 army to . . . 199. i was able to break the army on my territory and completely steamroll their base.
Ended my month-long video game hiatus with Crimson Skies and itās super chill, just the kinda bite-sized, mission-based, pick up and plane experience I want at the moment. Love the chunky junky aircraft (like, one is pretty much a shotgun with wings). Itās post-WWI and borderline steampunk? I donāt get it but the the landscape is littered with ded zeppelin skeletons you can fly through for collectibles and it rules. The whole island hub zone is really cool, you just fly up to various landmark icons and initiate missions/repairs/upgrades on the fly and youāre back in the sky in a flash. I havenāt actually moved beyond that hub yet, all the missions (escort, defend, race (training wheel feeling stuff still)) have taken place there and Iām wondering how extensive the scope of the game turns out to be. I can almost afford my first plane upgrade. Oh, and the first thing I said during the intro cutscene was āLook at this Nathan Drake looking motherfuckerā and lo and behold, this dudeās name is actually Nathan!