There’s only one solution for these guys: get them charged with crimes
if one of those guys got charged with crimes they’d be able to easily get out of it, no prob. even if they had some serious thing they were charged with, some silicon valley sugar daddy could easily bail them out and provide them with good legal representation. i think it’s especially the proximity to silicon valley money that keeps a lot of these Important Libertarian Game Dudes effectively pretty invincible.
i literally always think about this first when i think of jason rohrer, it’s the funniest shit
Yeah, the mystery point-locked entries are separate from anything else that is granted to you as a result of story events or mission rewards. So you can spend your points without worrying about wasting points.
okay I tried this but I couldn’t for the life of me get my “NAT status” to go from moderate to open and every time I tried to join with another player they’d disconnect almost immediately, even though it all worked fine in the beta.
Jurassic Park 2: The Chaos Continues (Game Boy) is cool, but i’m mad they just reused the song from the first game*, what the hell! also the game is totally different. it has the same find-all-the-paper-before-the-door-unlocks mechanics as 3 ninjas kick back on the genesis. why? why indeed.
*i’m actually not mad cuz this song whips butt:
Final Fight One (Game Boy Advance) is really really cool. you can unlock the alpha sprites of guy and sodom as playable characters, but instead of just being a sprite swap they actually have unique boss dialogue and a time travel plotline, which, first of all the fact that there even is bonus boss dialogue is pretty great
very nice way to enjoy the game
Jurassic Park 2: The Chaos Continues is a weird one in that it is neither a proper sequel to the original Nintendo Jurassic Park games (released on SNES, NES, and Gameboy, all slightly different but basically top-down adventure games), nor is it an adaptation of The Lost World, the sequel to the movie Jurassic Park. In a few weird ways, it’s more similar to the Genesis Jurassic Park game, but still pretty different from that.
I theorized earlier that Jurassic Park is the non-vg IP that has the most distinctive video game adaptations (as in the various video game versions of it are not just direct ports of one another) and I think we would have to consider this sequel part of that, because it is theoretically still a video game adaptation inspired by the first movie.
That was my piece of video game trivia for years, that there were two Jurassic Park 2 games on the game boy, and only one of them was based on Jurassic Park 2
nobody cared though
i care
i like clearing shooters once and then never playing them again.
today i tried to clear astebreed, but i am stuck on chapter 6 right now, and my attempts kept getting worse.
then i played refrain prism memories til my hand hurt
curse of the moon 2 is an excellent, high quality game
inspirational
I played some Unfortunate Spacemen on a public server and it was very “Trouble in Terrorist Town”. I’d just be off doing something alone, then I wander somewhere else and stumble upon an intensely chaotic scene, people shouting over proximity chat, shoving, shooting, monsters.
Was a nice vibe and very nostalgic.
I beat Mega Man 2 on normal, which is basically super easy mode. I don’t care! I don’t want to learn the boss patterns any more than I had to, and the wily stages are super hard regardless of what you do!! Also a bunch of people on the stream helped me out by giving me hints at boss and enemy weaknesses!!! it was a bonding experience
I thought it was shockingly modern-feeling, with its forgiving continue system and checkpoints. But then in wily stage 4 the “you have to have the exact right amount of crash bombs to beat this boss, oh and btw if you do it in the way that seems to make sense you’ll run out of ammo before you can complete the boss and then the only way out is to die and then grind out more energy for this one specific weapon” was fucking terrible, a really bad decision. I know the game was rushed but got-damn i did not like that. The only saving grace is that the next time you fight the boss, you won’t need as much ammo because the walls stay gone.
But yeah, really good for what it was, and I finally learned that Mega Man is a game about Being Patient, something I have only learned to do in the past 4 or 5 years. I most likely will not be playing another NES Mega Man for quite some time though - I feel like I understand the premise and don’t need to learn from 6 more sequels how they refined/destroyed it
I also beat Fairune! I thought it was a deeply charming 2-3 hour game that reminded me, more than anything, of the Grow flash games. Both share a very charming aesthetic with a sense of mystery.
Fairune is like, what if Zelda and Hydlide had a baby, sort of. It has bump combat, but the leveling is super simple: you can steamroll anything below your level without taking damage, anything at or 1 above your level you can kill but you take damage, and anything higher than that will damage you but you can’t kill it. BUT anything that you steamroll won’t give you experience - you can only level up by killing the enemes that damage you. It’s essentially an area gating system that achieves 2 goals: lets you know when you’re moving forward, and lets you know when you might have hit an area you can’t complete yet. It requires very minimal grinding - maybe 3 minutes per level, at most. There are only 20 levels anyway!
It also has puzzles, but not dungeons. In a way, all of the world maps are one interconnected dungeon, where there are many locks and keys. It’s almost adventure-game like - every time I got a new tool, my first thought was “where have I seen a place where this would be useful?” This can range from an axe to cut down trees or a statue to weigh down switches, or a seed to plant to grow a vine to climb, etc. They’re usually very, very simple but still somehow pleasing to put together. It’s also not a wordy game - it never really tells you what to do or where to go. It’s like a puzzle box more than anything.
It’s also a game that constantly surprised me with its scale. For whatever reason, it always felt like I was on the edge of finishing the game, only to be presented with a brand new area. It’s a pleasing thing to experience!!
All in all, it’s an extremely charming game in both its simplicity and its complexity. I’m onto Fairune 2 now, and I’m feeling equally charmed by it.
How did you feel about the last boss in Fairune? I was pretty annoyed that fight was such a mechanical departure from the rest of the game, and I thought it was a pretty lacklustre STG experience.
i was more pleased by the surprise and it was extremely easy, so it worked fine for me. The entire game was already a watered down version of game mechanics from bigger games, so “extremely basic STG” fit right in, in my mind at least. But yeah, most games that pull that kinda shit are very annoying TBH.
Yeah, I just think the rest of the game is much more interesting at watering down gameplay mechanics, so the last boss was a disappointment.
yeah, the boss with the crash bombs is really stupid. that was my own personal impasse with the game, as a child (i guess i didn’t have the brain development at that point to really suss out that there was a really specific-way you had to beat it). but overall i think MM2 is a great one to play through if you’re not planning on playing any others.
classic MM games at this point are sort of like working out to me, now. i know all the routines and motions and it’s just enjoyable to go through all of them over and over again.
edit: actually, speaking of which - my Mega Everdrive Pro arrived last week and so i’ve been playing a bunch of Genesis games, including Mega Man: The Wily Wars.
i’d played this game a bit in emulation throughout the past uhh…few decades, but i never really sat down and tried to play all the way through because i always held out for the moment i could play it on a real Genesis. and now…here we are.
overall i like it because MMs 1 - 3 are kind of a perfect collection of games, but i do sort of hate how they screwed up the balancing by making everything skew towards MM3 levels of damage (both giving and receiving). part of the experience of Mega Man 1, in my opinion, is abusing the select button with Elec Man’s weapon. sorry, it’s canon in my head.
that said, playing through these games with additional challenge isn’t necessarily unwelcome.
Crosscode is pretty legit, though not in the way I expected
It’s a game I picked up 6 months ago and dropped like a brick 1 hour in when it got a little too talkative (much like Iconoclasts, though I’ve never gone back to that one and probably never will)
The character artwork is almost as unattractive as Stardew Valley’s. The plot takes the basic premise of .hack and Sword art online (what if we made an ARPG… that takes place inside a MMORPG?) and takes it one step further: what if me made an ARPG… that takes place inside a MMORPG… that’s all augmented reality playable in real life (In the fiction of the game) ? You can pretty easily see how the story and interactions are like from that description. It starts grating but becomes mercifully sparse past the first town, transforming into enjoyable nonsense, as long as you don’t rush
Exploration is really unique and well done. The environments are this late 90s dream we had of seeing late SNES RPG in mega blown up resolution. The main character auto-jumps and movement in general is a joy. Every area has elements of verticality in it, « how do I get up there » is a constant tantalizing mystery and you’re well rewarded for your curiosity
Since there’s XP rubber banding you can just focus on exploration instead of combat and still keep up with the difficulty curve by out-gearing the enemies and doing very few battles. But you could also play the game like a more regular ARPG, fight more and ignore all the parkour. Or do a mix of both. It’s pretty smart!
The dungeons are basically full fletched Zelda dungeons and you need to be in the mood for vidcon puzzles though.
There are a lot of quests and I’m always happy to do all of them which is an unusually rare good sign



