Games You Played Today: Actress Again: Current Code (Part 1)

spent the whole day playing the minesweeper minigame in shiren

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It appears I’ve reached a point in Like a Dragon where I’m going to need to grind for a while because I just got wrecked by a boss.

I’m a bit unhappy about this, it’s almost enough to make me want to put the game down.

RICE GAME

Hooting, hollering

SAKUNA GOOD

I was wondering how the game would be 40 hours and it turns out it makes you do the whole game again . That old nugget of Japanese game design.

I take so many pictures of this game.

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is it the one with a mandatory stealth section right before it? beacause that’s where i’m at, i’ve already ground my party to dust and i still couldn’t beat it on the following attempt, and the thought of repeating that stealth shit every time i die made me put down the game for a week now

I think you’re further along than I, but from what I’ve read I should expect more-or-less two boss battles in a row, with only a three-person party. I probably need to finally bite the bullet and re-spec Saeko into an Idol and get her leveled up in that job.

Maybe I’ll finally go mess around in that big sewer dungeon, I’d honestly kinda forgotten about it.

Get Eri

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this game is cool as fuck

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Aviary Attorney is pretty good! I think I ignored it for a while since the title’s overt reference to Ace Attorney projected a lack of confidence?

I feel it’s actually a more successful Ace Attorney; it doesn’t drag nearly as much, the investigation parts are more interesting since choices actually matter (The game borrows about as much from Ace Attorney as it borrows from Devil Survivor) AND you can fail cases and continue playing. There’s about as much charm to be found too. It’s much shorter though.

I love when games get good use out of the public domain and here both character art and music are entirely 1) public domain 2) excellent , and this rules. I shouldn’t have to wait until 2097 until I can put the entirety of Shin Megami Tensei Nocturne inside my video game

19th century French politics are so messy I’m not even sure I stand with the game politically, and I played the back half of the game constantly checking wikipedia pages detailing French revolutions. And I’m French

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I pirated Doom Eternal when it first came out and played for a few hours ending up really disliking it. Probably because, like a fool, I am pretty sure I played it on Nightmare and struggled through so many of the encounters. I really wanted to learn how to be competent and Bayonetta my way through Doom but the high damage I was taking never let me live long enough to figure it out. And for some reason I was really condescending about how serious they took Doom lore.

But I bought it cheapo during the steam sale and have been playing it on a difficulty one lower. Now I’m having a ton of fun with it and I now CAN Bayonetta through Doom Eternal. It’s always making me laugh how hard they leaned into this puzzle combat and platforming thing just because there aren’t too many games out there with a fanbase more conservative than Doom. It just seems extremely reckless to do anything progressive to change either how Doom is played or the pleasures of playing a Doom game, but you look at Eternal and you wouldn’t be wrong to ask ā€œwhat did they do to Doom?ā€ haha

As someone who thought 2016 Doom got suuuuuper boring by the half-way point and was disappointed with how much it relied on combat arenas, I think Doom Eternal is a massive improvement. Though I am still early on.

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will be very interested to hear your final impressions because my arc with this game was

start game
ā€œwhy is everyone complaining about this game? this rulesā€
3 hours later
ā€œokay starting to see some cracks but this is still pretty dopeā€
7 hours later
ā€œhow the hell did they turn doom into the world’s loudest standardized testā€
24 further hours later
ā€œi hate all video games, what am i wasting my life onā€

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Haha yeah I’m suspicious of something like that happening too. I know the Marauder broke a lot of minds and I haven’t got to that enemy yet.

Okay, through some trial and error I did this. Even got her some upgraded weaponry through the workshop. Same for Saeko who I’ve respecced as an Idol to get all that sweet support. Still need to grind a bunch to get these two ranked up.

Also damn this game is not afraid to throw the occasional very hardcore random battle at you that shit is harrowing when you make the mistake of dungeon diving with half a million :yen: in your pocket

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ok you will be 100% fine for that battle now – eri in her stock class and saeko as an idol should make it trivial

if you want to make it even easier, make adachi an enforcer (but his default weapon in that class sucks and you need to get the shield from the casino under the bridge – that’s the upgradeable one later on anyway but it’s fine out of the gate if you just buy it with cash – for that class to work, and you need one of your personality stats at 4 to be let in to the casino)

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these people are weak

it wasn’t just the marauder, though the marauder was so exceptionally bad that it reinforced a lot of the weird design decisions in eternal (see also, the endgame bosses) – the combat is really, really overdesigned to a degree that eventually becomes bizarre. I enjoyed my time with it (with the exception of like, the first and last level) as ā€œwhat if doom 2016 but too much,ā€ but it’s similar to XCom 2 in that respect, they took a flawed but ambitious revival and then just piled some more shit on top of it to a degree that was guaranteed to leave a bad taste by the end.

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in other news I’ve finally been working through some of the sokpop games from the big bundle a while ago – my experience so far is that I don’t love their sim/strategy stuff as it’s usually a little too effortless and while it’s impressive on the one hand that they seem to get a real game out of their little jam sessions, it’s also hard to imagine putting any amount of time into it to the point of it being as interesting as eg the crusader kings meta, but I actually quite like almost all of their action games. pear quest is very charming if obvious, the hour of the rat is pretty darn credible as a 2D ninja thing, skidlocked is quite fun, etc.

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Wouldn’t really call Doom 2016 ambitious. And XCOM 2 was definitely at its best when War of the Chosen came out and they stacked a whole extra layer of stressors on top of everything else. But the comparison is interesting just cause both these games throw you face first into a nearly vertical learning curve, which is just bound to alienate most people who play them. But I’m still waiting to see when I hit that curve in the same way and begin to relate with what you’re saying a bit more.

that’s the rub though, outside of the dash they didn’t add anything major. more than anything, by tweaking the ā€œammo Doomguy can holdā€ number down, they tuned the combat flow from ā€œhey we gave you all these toys, you figure it outā€ to ā€œyou better fucking remember to cycle your chainsaw, flamethrower and glory kills or so help me I will fucking murder youā€

I’m pretty sure I’ve said this before but I’m very much of the opinion that Eternal is still as good as 2016, it’s just, instead of being an FPS, it’s a character action game that happens to be first person and your main verb is shoot. it’s a good game but it’s a pretty bad sequel

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The prospect of that sounds kind of cool to me, but once I’m in the blender and trying to make the puzzle pieces all fit together and my brain is falling apart and I’m selecting the rocket launcher when I mean to select the super shotgun we’ll see how I feel. It seems easy that all these things I like could get out of hand. Do any of you think there is something that could be changed to keep the character action style but allow for more experimentation, make the game less restrictive later on?

I started playing Glittermitten Grove (and, you know, the other game) and I am utterly lost to the degree that I don’t even know what I am supposed to do at this point. After a bit I looked up how to get to the other part and got there, but it feels like I screwed up there I picked up too many gems and can’t pick up the ones blocking a path; I also can’t figure out how to drop or use said gems despite a place clearly marked as storage) and I’ve gone through every place I have access to multiple times and can’t figure out how to actually move forward at all.