Games You Played Today: Actress Again: Current Code (Part 1)

I reliably doze off whenever I try drunk video game racing.

had to watch

after reading this thanks

2 Likes

Man oh man there are some indie games from 2005 to 2015 were pretty dang clunky that I am only now just discovering as I am playing them many years after initially acquiring them.

Whittling that backlog down in hurry though, at least.

3 Likes

does this have go?

it has gomoku, but that’s it

Dishonored 2 is the most beautiful game I have ever seen. Is there anyone with an art history background or knowledge that could maybe explain the presence of painters and painting in this world? Like, there is photography and advanced technology but everyone in universe is just wild about painting. It’s a curious part of the Dishonored world imo.

Also, everyone talks about that time travel level from Titanfall 2 but nobody talks about A Crack In The Slab? smdh

4 Likes

Even after the advent of photography, painting still thrived in the late 19th century as it had to sort of justify itself and no longer had to achieve representational realism as a standard. Impressionism is the big movement around that time (although this is a retrospective understanding of history) but painters generally were still highly influential in the art world through to the end of the world wars despite massive technological advances in representational output.

I haven’t played Dishonored 2 but paintings would still carry a lot of importance for how people saw and thought about the world in each era. They are also important to the upper and emerging middle classes as status symbols (personal or family portraits) or as evidence of a collector’s taste. If the upper echelons of society value an artform (even if it is outmoded) it still commands respect. I would also imagine, from a level design standpoint, paintings would fit the large spaces of Dishonored’s classy interiors and provide a good means of world-building that is still ā€˜period-specific’.

5 Likes

1 Like

THE GAME GEAR SUCKS

THERE IS NOTHING GOOD FOR THE GAME GEAR.

16 Likes

Incorrect.

14 Likes

Turning on the Game Gear: ah hell yeah 60 minutes.

9 Likes

Gotta ask yourself who the real Triple Trouble is - Robotnik, Knuckles and Nack, or a three pronged investigative report from Leslie Stahl, Mike Wallace and Morley Safer.

8 Likes

sonic drift 2 and g-loc ok

3 Likes

In better game news I finished Arrest of A Stone Buddha and that was exactly the game the developer wanted to make. The difficulty curve is a straight line and that is okay. This isn’t a mountain. This is the same shit different day. Will continue buying Yeo’s games as they come out.

3 Likes

wow, this game really is a lot harder than the SNES version lol. it’s interesting, though; i’ve died at basically every boss since making my way back to Baron after Cecil’s transformation and i’m now about to go underground. the boss battles really feel tense and involve some thinking, which isn’t what i’m used to with this game, so it’s been fun figuring out the right strategy and always feeling like i’m just making it.

again, though, the lack of a real quicksave function is a huge bummer. i’ve had to use some old-school jrpg scrub tactics to get by (save and use a tent in between a series of boss fights, for example). it’s testing my patience, but it feels worth it.

3 Likes

yeah, to me the primary advantage to playing the DS version over the others is the challenge. they definitely upped the challenge of some of the battles and stuff. otherwise, i wasn’t a fan of the DS graphics vs the original SNES graphics, or that i couldn’t change cecil’s name to his last name.

1 Like

FF4 Japanese version on SNES is harder than the US version, but when I tried it it felt like the numbers were cranked up but I didn’t have a lot of tactical options to compensate using tricks/synergies (certainly in comparison to FF5), so the game mostly just felt grindier to me. How does the balancing they did in the remake compare?

1 Like

it feels like you really have to take advantage of all the abilities you have at your disposal, or you really have to pay attention to how a boss reacts to your abilities and plan ahead as much as possible. there are really no examples of just wailing away on a boss until it’s dead; i have had to formulate a strategy every time or i wind up dead. i’m also using items a lot more than i really ever have in a FF game; super liberal usage of ethers, as opposed to treating them preciously.

part of this seems intentional, as you get sets of items for every dungeon map that you completely explore.

any time i’ve been tempted to grind, it turned out i just needed to think a little harder about what i was doing. even lower-level enemies feel like a threat. it’s kind of reminding me of a MegaTen title, in this regard.

3 Likes

I think IV is unique among FFs in having a 5-person party limit. Opens up a lot of options and opportunities for more specialised support roles to deal with more complex boss stuff.

3 Likes

I think I am hooked on Legends of Runeterra after trying it for the first time today.