I reliably doze off whenever I try drunk video game racing.
Man oh man there are some indie games from 2005 to 2015 were pretty dang clunky that I am only now just discovering as I am playing them many years after initially acquiring them.
Whittling that backlog down in hurry though, at least.
does this have go?
it has gomoku, but thatās it
Dishonored 2 is the most beautiful game I have ever seen. Is there anyone with an art history background or knowledge that could maybe explain the presence of painters and painting in this world? Like, there is photography and advanced technology but everyone in universe is just wild about painting. Itās a curious part of the Dishonored world imo.
Also, everyone talks about that time travel level from Titanfall 2 but nobody talks about A Crack In The Slab? smdh
Even after the advent of photography, painting still thrived in the late 19th century as it had to sort of justify itself and no longer had to achieve representational realism as a standard. Impressionism is the big movement around that time (although this is a retrospective understanding of history) but painters generally were still highly influential in the art world through to the end of the world wars despite massive technological advances in representational output.
I havenāt played Dishonored 2 but paintings would still carry a lot of importance for how people saw and thought about the world in each era. They are also important to the upper and emerging middle classes as status symbols (personal or family portraits) or as evidence of a collectorās taste. If the upper echelons of society value an artform (even if it is outmoded) it still commands respect. I would also imagine, from a level design standpoint, paintings would fit the large spaces of Dishonoredās classy interiors and provide a good means of world-building that is still āperiod-specificā.
THE GAME GEAR SUCKS
THERE IS NOTHING GOOD FOR THE GAME GEAR.
Turning on the Game Gear: ah hell yeah 60 minutes.
Gotta ask yourself who the real Triple Trouble is - Robotnik, Knuckles and Nack, or a three pronged investigative report from Leslie Stahl, Mike Wallace and Morley Safer.
sonic drift 2 and g-loc ok
In better game news I finished Arrest of A Stone Buddha and that was exactly the game the developer wanted to make. The difficulty curve is a straight line and that is okay. This isnāt a mountain. This is the same shit different day. Will continue buying Yeoās games as they come out.
wow, this game really is a lot harder than the SNES version lol. itās interesting, though; iāve died at basically every boss since making my way back to Baron after Cecilās transformation and iām now about to go underground. the boss battles really feel tense and involve some thinking, which isnāt what iām used to with this game, so itās been fun figuring out the right strategy and always feeling like iām just making it.
again, though, the lack of a real quicksave function is a huge bummer. iāve had to use some old-school jrpg scrub tactics to get by (save and use a tent in between a series of boss fights, for example). itās testing my patience, but it feels worth it.
yeah, to me the primary advantage to playing the DS version over the others is the challenge. they definitely upped the challenge of some of the battles and stuff. otherwise, i wasnāt a fan of the DS graphics vs the original SNES graphics, or that i couldnāt change cecilās name to his last name.
FF4 Japanese version on SNES is harder than the US version, but when I tried it it felt like the numbers were cranked up but I didnāt have a lot of tactical options to compensate using tricks/synergies (certainly in comparison to FF5), so the game mostly just felt grindier to me. How does the balancing they did in the remake compare?
it feels like you really have to take advantage of all the abilities you have at your disposal, or you really have to pay attention to how a boss reacts to your abilities and plan ahead as much as possible. there are really no examples of just wailing away on a boss until itās dead; i have had to formulate a strategy every time or i wind up dead. iām also using items a lot more than i really ever have in a FF game; super liberal usage of ethers, as opposed to treating them preciously.
part of this seems intentional, as you get sets of items for every dungeon map that you completely explore.
any time iāve been tempted to grind, it turned out i just needed to think a little harder about what i was doing. even lower-level enemies feel like a threat. itās kind of reminding me of a MegaTen title, in this regard.
I think IV is unique among FFs in having a 5-person party limit. Opens up a lot of options and opportunities for more specialised support roles to deal with more complex boss stuff.
I think I am hooked on Legends of Runeterra after trying it for the first time today.