Games You Played Today: Actress Again: Current Code (Part 1)

Dumped 30 hours into Nier: Automata, moving around just feels divine.

The game itself is pretty bad. Combat = spam dodge and taunt to win. Story is absolute nonsense.

Will start the third loop to see what all the fuss is about but not holding my breath.

Any decent games that feel as good to move around in?

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It bothered me that the pop song in the game is supposed to be specifically an 80s song and is described as sounding as such by characters from the future periods, yet it sounds very much like just 2010s jpop.

I kind of feel like this happens a lot with Japanese media about period settings, like they are trying to bring in the youth demographics and don’t want to scare them away with cringy old style stuff that their parents would have been into etc.

Like Yakuza 0 had enough signifiers to say ‘this is the 80s!’ but then all the hostesses have modern hairstyles and the music was mostly the same tunes from the other games (besides the disco stuff obviously).
The Fatal Frame series is supposed to be set in the 80s but you couldn’t tell from the character designs who look distinctly early 00s .

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happened on a streamer playing Marvel Land and they were playing it bad and save stating constantly and they hated it so instead of watching them finish I played the game myself and I just ran through it in like, 30 minutes and the game just fucking handles so beautifully and it’s so well designed

the older I get, the more I love it

also one of the enemies is a penguin brandishing a fountain pen who attacks you with thought bubbles

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As someone who felt largely the same as you, it’s not worth it and you’ll feel like it’s a waste of time if you hate it already.

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guess – your display supports native 24hz and in enumerating display resolutions, they incorrectly selected a low-hz option

this happens pretty often when I run PC games on my TV

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Gobliiiins was quite good. Underrated I think. By limiting the action to a single screen at a time and no inventory, it was able to have especially bizarre puzzles without the “walk away from the puzzle and try useless things in other rooms for 3 hours” problem

(Still practically unbeatable without a guide tho)

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The official guidebooks sold for $15 (adjusting for inflation from 1990, that’s $29) or alternatively you could call a 1-900 hint number charging $1/minute, so that was a feature not a bug

They may not have realized at the time that they were effectively liquidating the long-term prospects of their business this way

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Arcade games: really hard to make you credit-feed more continues
Console games: Really long to justify the high up-front asking price
Free-to-play games: the genre name is literally true, all you need is Buddha-like levels of patience
Adventure games:

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playing more cataclysm, i found out that in new builds you can buy containers like duffel bags and utility vests in shops that are filled with unknown items, i doubt its very balanced but im trying my best to buy one


i raided a nearby motel and got 4 copies of bibles and 1 copy of bible to sell to the merchants

this game rly brings out my inner pack rat

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I have played multiple games this year that take place at least a hundred years in the future that still make 90s references and it is either an annoying oversight or the grimmest view of the future I can imagine.

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the Stanley parable, initial impressions: a supreme achievement in “look at what a clever twat I am”

we have marxism now we don’t need this refried office space shit. there’s enough games about being a boring white dude already, if you’re going to make a new one it should have to get a second

edit: I have played another five minutes and my hatred for this game only grows. there’s an achievement to try to open a door five times. try it and you get the smarmiest narrator line saying “jolly oh pip pip I can’t bloody well have you get an achievement for clicking five times can I?? let’s see you click TWENTY times!” game thinks it’s so clever. jokes on it, I’m not even using a mouse.

“when Stanley encountered a set of doors, he entered the door on his left” predicts the smarmy narrator. now what do I do? on the one hand I don’t want to do anything this bastard says. on the other if I go right he’ll have some smarmy line to show off how clever the game is for predicting you’d disobey. a strange game, the only winning move is not to play

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I got as far as the maintenance section and the instant the narrator closed the door in my face I uninstalled

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this is my “this game sucks” collection. sensing a theme

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I cried at the end of Daganronpa 3 so I guess I know what my favorite adventure game series is now.

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It’s clever for “the first time a game does this” and if it is the first time you’ve seen a game do it wow. But you are right the end of the exercise is “we considered everything and you extremely limited verb set can’t trick us unless you Escape Silent Hill.”

Which is reference to the game Silent Hill:Downpour which upon passing a sign that says Silent Hill you get OBJECTIVE UPDATED: ESCAPE SILENT HILL so I hit eject disk and yelled I did it.

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Have I mentioned being sick to death of Posh English Narrators? I think I have. Especially if the writing is bad

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Mike play Horace I want to feel the psychic damage from Japan.

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I watched a David Attenborough nature documentary recently and I got really pissed that he kept inaccurately anthropomorphizing the animals. Projecting contemporary human social values, motivations, and especially dominance hierarchies onto nature is one way capitalism instills itself in peoples’ minds as an inevitability.

This is not a popular opinion among my peers.

Weirdly, the Netflix documentary series Night on Earth is written in a much sillier and more sensationalist way, but it completely avoids this problem and in the end feels like a much more clear-eyed portrayal of animal behavior.

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https://twitter.com/AngstromHoot/status/795362873396654080

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i haven’t actually layed it yet, but my copy of chroo trigger arrived today, and i learned two things, thanks to it being a us greatest hits copy (it never got a pal release, like almost every other 90s square game)

1 - unlike jp and pal ps1 discs, us discs are silved, not black
2 - i guess the original release was pre-merger, and this release was post-merger, as the manual has a disclaimer sayiny to disrergard in-game references to “former corporate entities”, as it’s published by square-enix

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