Games You Played Today: Actress Again: Current Code (Part 1)

yeah baby you know I play that shit on Gore!!!

5 Likes

Any game with an ‘off’ blood option that doesn’t present all characters as emaciated husks is really making the coward’s choice.

8 Likes
3 Likes

it looks so off with the cutesy visual style but is so satisfying

1 Like

great. the special button that you can hold to charge is A, and the attack button is Y, so I guess Ys Origin is a claw-hand game now. (there are no button mapping options, thank u falcom)

1 Like

that’s rough. pc version allows mapping buttons so i could have the charge on a shoulder button as it should be

1 Like

Not ideal but you can change all button mappings in the Switch’s system settings.

3 Likes

I loved this game as a kid and I was blown away by that intro and how it could change the story and who you play based on what you did in it. Is Dragon Spirit an immersive sim???

It has a cool Groove Coaster track too.

4 Likes

try zl. L2 lets me charge on ps4, so id assume itd be the same on switch

1 Like

I’m in the second chapter of Like a Dragon and I think this game has needed my input for a combined 8 minutes in total lol

10 Likes

ive been enjoying playing rust on a low pop canadian server, we’ve had a few bad encounters but theres been a lot of stuff like this
3 Likes

image
image

Labyrinth - Derelict Abyss: RPG maker game but about wandering through a large, tangled environment, trying to figure out your way around it and how to read it. the same developer has another game advertised on the basis that “every room in the game is drawn from the ground up, pixel by pixel” - which seemed at the time like a bizarre and perverse thing to do in RPGM but i kind of get it now. i don’t know how strictly it’s applied here but it feels like every room has at least one new and weird thing to look at, while at the same time all the rooms are IIRC the same size and there’s very little explanatory text at all. so there’s like a baseline of similarity that the various unique pieces are playing off of, and the ongoing back and forth between repetitive/unique and dense/sprawling made it feel more interesting to me than if it had just gone in one direction or the other. enjoyed this a lot, music was vgood as well.

OK/NORMAL: despite the title this was actually just OK. i liked the different graphics effects but everything else was so pro forma i wondered if i was missing some kind of higher level twist. like, would you be surprised to learn that (a) this is a horror game presented as an anodyne but glitchy retro title in which (b) the cutesy Clippy-ish helper starts intoning insults and ominous nonsequitors after a couple levels (c ) the player avatar gradually becomes covered in blood (d) floating lowpoly fetuses start hovering in the background of levels along with the cubes and triangles and things (e) a character in the game suddenly says your name, or at least the name you used for your local file settings, etc. at this point i was waiting for the surprise to be that the game wasn’t actually cursed or haunted at all and that the ending screen would just say Thank You For Playing 3D Frog Man, Next Time Try Collecting All The Keys. but didn’t end up sticking around to see so apologies to the game if it does do this.
i did like some of the later levels having some of the hellish vibe of like sprawling Gex levels with a checklist of collectibles to get that you know in advance aren’t gonna be placed in any coherent order.

South Of Real: Rough Beast: i liked this one, short RPG Maker horror ish game, as the title suggests it is a tissue of quotations (you explore the ruins of the Orbis Tertius society, run by one Dr Jorge Luis, bump into Max Ernst and Goya prints hanging on the walls, find a copy of The King In Yellow etc) but they’re presented in a direct and scrappy enough way it actually doesn’t feel pompous or overloaded in practice. i think why it works is that there’s a sense of equal enthusiasm for the structure and rhythms of RPGM itself, the big empty rooms filled with repeating objects and ability to drop music onto those spaces to see how they feel and fill them up with optional little text events which all tend towards cryptic three-line descriptions. all the other stuff has been fed into this machine and feels distant enough from that context that they combine in a new way. i mean what’s the point of this engine asides from using it as a big sausage grinder where you throw in what you like to find out what parts stick? i am probably underplaying the extent to which this ends up being an original story, that i liked. there are also some chase sequences which were very annoying until i started saving often and learned the trick to them.

9 Likes

i won quake!
episode 4 in it’s entirety was definitely the high point. already gushed about that one map then i kept getting more like it in different ways and it’s just so good!

that last stage of the game is bad tho

13 Likes

Scourge of Armagon is pretty good, if you’re lookin for more official content. I didn’t play much of expansion 2, Dissolution of Eternity, but wasn’t very impressed with it either.

2 Likes

time to get into custom singleplayer maps

6 Likes

creeper world 4 is everything i’ve ever wanted


10 Likes

started the tactical nexus demo and playing it makes me feel like a flatlander trying to parse a higher dimensional universe

7 Likes

my sister kept asking “did you get to the veteran porter yet : )”

10 Likes

i finished Undertale for the first time today and that was a mistake.

6 Likes

the only things i like about ghost of tsushima are the shaggy mongolian dogs and the wild bear encounters

2 Likes