God achievements usually don’t register with me but when I played Resident Evil 7 the pop ups really spoiled the mood and I should have turned them off but I was too lazy
Maybe it’s just a RE thing!
God achievements usually don’t register with me but when I played Resident Evil 7 the pop ups really spoiled the mood and I should have turned them off but I was too lazy
Maybe it’s just a RE thing!
Final Fantasy Tactics was not as intensely therapeutic as I had hoped
it’s good, I just mean energizing
spent all day yesterday just building a highway in death stranding, love it
are you playing my version
yes
I’m dumb and managed to lose the progress of the first three chapters
Zalmo will make you feel better
Mario Sunshine is a clumsy bimbo
Some nice assets but ultimately obnoxious
do not slut shame mario
Whoever heard of a plumber that doesn’t lay pipe?
Returned to it after months away and was pleased to see my highways still standing. Took a fruitless cruise from one end of the map to the other thinking there’d be orders for me when I got there, but nope. Wasn’t even mad, and how can you be when you’re riding the road.
I have just finished playing 25th Ward: The Silver Case. We could argue that Silver Case is better. It’s true, sure.
But I love these games. I love the music and the flow of the story.
Even when I played “Flower, Sun and Rain” on the DS (not a very good port), it was something special and stuck with me. I plan to search an English Playthrough of the PS2 version.
I see there is not much discussion about Suda51 niche’ stuff. I wonder if anybody else played them.
I’ve played most of the Suda output and thought 25th Ward was extremely interesting but not as immersive as Silver Case. It relies heavily on knowledge of the others (even FSR’s obscure ending).
I really enjoyed them all, particularly their music. I played FSR while I was on holiday at a resort and the echoic experience was pretty transcendent.
There’s some connective stuff you should check out if you enjoyed these:
Red, Blue and Green - http://www.believeinthe.net/rbg/download.html Serves as a connective tidbit that leads into No More Heroes 3 but told by the characters and in the style of the 25th Ward. This ‘game’ is actually a fan-made mod but all the writing is from Suda.
The Silver Case: Case #4.5 “Face” - A ‘bonus’ chapter of the Silver Case released as a text-only snippet that adds on to the story. English translation here: http://fftranslations.atspace.co.uk/tscnov/index.html
Suda’s output is its own black hole and tends to reward the obssessive reader. This is one of its main appeals but also a weakness since it often feels very masturbatory. I personally find the whole Grasshopper ludography interesting but don’t expect it to ever really connect up properly (especially since Suda doesn’t direct everything Grasshopper does).
Thanks for the links. I found Red, Blue and Green this morning and I plan to play it today.
I didn’t know The Silver Case: Case #4.5 “Face”, thanks!
Any other stories and translations of Suda’s work (such as novels, stories and such)?
I can suggest Kurayami Dance manga, it’s very nice.
There is also this game, about which I know nothing:
Michigan: Report from Hell
But it seems really interesting, and came out to the Europe also:
I’ve heard good things about Michigan but have never got round to playing it myself. I never read Kurayami Dance either just because I don’t have as much interest in the non-game stuff.
Contact for DS was kinda interesting (but not super enjoyable) if you’re interested in Grasshopper’s more obscure stuff generally. I think Black Knight Sword is also a beautiful game that doesn’t get much credit (although its controller mapping is pretty bad).
What is it about?
Did you play both this and Contact?
Yeah I’ve played both. BKS is basically about a person who kills themselves and gets possessed by some kind of demonic entity and becomes a Black Knight and must defeat a whole bunch of fucked up fairytale characters. The plot isn’t really anything to gush about but the music and visual style are solid (kind of puppet animation and the conceit of everything being handcrafted puppets/scenery playing out on a little proscenium). Monty Python-esque animation and sound design but generally darker. The game itself is a stage-based sword-em-up a la Ghosts and Golbins except it’s mostly melee combat. Quite a difficult game because dodge requires two inputs and requires you be facing a particular direction which sucks.
Michigan is fucked up: