Games You Played Today: Actress Again: Current Code (Part 1)

I’m playing Zelda Link’s awakening for the switch and I’m maybe kind of ready to kill the New Selectbutton.net Sacred Cow.

I don’t mean Zelda LA. I’m talking about… Videogame Dioramas. Maybe it’s time to stop them.

Anyway I’m not 100% onboard with how the game looks but it’s very competent. What was once simple geometry because of the gameboy’s limitations is now still simple geometry but with hyper-realistic diorama textures / lightning. This creates an intentional artificiality that feels at odds with the game’s original version, which was more subtle about the island’s fakeness. I don’t think that’s necessarily a bad thing though; revisiting this Theme Park version of my memory of the original game has been cool

The color dungeon originally added to the DX GBC version is the best, the vibe is 100% « Look what we can do now that we have the power of image ! »

Is anything in videogames truly as good as throwing these enemies into their respective color-coded hole, I’m not sure

image

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i like apex but i’ve played literally one game and i won it so i feel like i can never play it again

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That’s how I feel about craps. Played once, made $50 and now I can never play again or the house will win

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Wonderboy: The Dragon’s Trap is so frustrating holy shit. But I do sort of appreciate its structure. I got this game for my little nephew because I figured it’d be a pretty straightforward platformer that maybe he could grow into but damn I did the kid a disservice I think.

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i bought 2 scratch tickets once, won $50 on the first and zip on the second, and have refused to buy another one since

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I don’t remember ever successfully killing a single other player when I played apex

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i’m of the opinion that this game needs to run at 60FPS to actually look good.

i know we’ve had debates about frames, here at selectbutton.net, but in this case i think the effect of the game’s look simply doesn’t work well when it’s constantly dropping frames.

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You could just get him to play as me and my brother always did as kids, and just use the WE5T-0NE cheat every time to get full hearts, all equipment and access to all animal forms to just explore the whole game freely

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i just made a mildly amusing discovery in asuka 120% burning fest final: if you win a round by time out as megumi and your opponent is standing right next to you, your win pose will hit them and count as a 3-hit combo

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I can relate to this. Took a long time for me to feel comfortable with the game! I mean I suspect it’s because we’re playing against kids who’ve played fortnite their entire conscious lives but also I find when I do well in Apex it doesn’t have much to do with my shooting ability.

BRs, and Apex specifically, is way more about movement and awareness and tactics and caution than it is about shooting. In BRs you win by only engaging in fights where you have the advantage, and avoiding or fleeing or regrouping in fights when you’re disadvantaged.

This is extremely hard to do when you start, because the mechanics that are front and center are all about equipment and guns and aiming and shooting but it’s ultimately a game about movement and reading situations. It’s about providing covering fire while your teammate heals. It’s about looping around the back when they spot you out front. It’s about sneaking up on the enemy even when you spot them far away because your team has shotguns and SMGs.

The pacing and the flow of a match was completely foreign to me for a very long time. The only multiplayer shooters I’ve played extensively are like Quake and Halo and the risk assessment and decision making in games with quick respawns is almost completely different.

That said, the best advice I can give for Apex shooting is to slow down and take your time. Apex has a long time to kill and reloads make it take even longer. The extra time you spend aiming to make sure you hit is nothing compared to the time it takes to reload. It’s very likely the person you’re fighting is freaking out and just spraying bullets, so stay calm and make your shots count.

Sorry for the effort post cause I think I’ve undermined the “I feel you” sentiment I originally meant to send!

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I agree with this. A note on careful aiming: I’m a philistine who uses a controller. The game has different settings for analog speed zones (I don’t know what to call them). It started to feel much better when I switched to “fine aim” and very sensitive analog controls.

although for better or worse i think the fine-shooting is actually v important because of the weird angles you take engagements at and how firefights are this continuous strafe-dancing, i agree w this a lot, too.

this is made clear by the armor system. you’re incentived to be aggressive so you can raise your armor’s level. however, since time-to-kill is so long (unless you can dump whole magazines without missing), engagements happen in turns: you exchange clips w your adversary, then you make a decision on wether to push or retreat. most of the time, regardless of the choice, you’ll have a breather to heal and reposition. your opponent will be probably doing the same thing. then you shoot at each other again, but under different conditions.

it’s got a pleasant flow to it. good game pew pew

this is also how you win in real life. in videogames with no consequences though it’s even harder to not want to have the wild west showdown

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Persona 2: EP regenerates your SP (MP) slowly as you move around, and at the beginning of the game it’s almost like your SP fully regens after battle. It’s not until you start using Baofu (who does not put points into his magic stat) that you really notice it’s only regenerating over time. It’s really frustrating that this game has a very heavy focus on magic and the only characters that will dump points into TEC (Magic) are Maya (because you distribute her points) and Elly. Everyone else puts focus on things like STR or AGI, which is just like, useless when you summon your Persona in damn near every single battle. You can try to correct this by equipping characters with Persona that award a TEC bonus on level-up, TEC sources, or TEC incense, but those are primarily later game solutions and not really the same as being able to dump 3 points into TEC per level-up.


Left is Maya, whose points you distribute, and right is Baofu, one of your party members but whose points you don’t touch. He distributes his points sort of evenly (Balance type) except he ignores fucking TEC! Why!? (I’m guessing the canon explanation is that “everybody in your party are normal people and the only person with a big interest in the occult is Elly, so it only makes sense for her to dump her points into magic” but that doesn’t work too well in your game where everybody is casting all of the time)

This feels like a holdover from Shin Megami Tensei if…, like Atlus R&D1 never got comfortable with how you balance out permanent human party members vs a constantly rotating roster with the only constant being the hero. In SMTif…, you answer a questionnaire at the beginning that determines your initial build type (and I believe it also affects the build of your partner?) and they’re just basic things like STR type, SPD type, MAG type, LUK type, Balance type, but when you go and play things like Persona 2 or even Digital Devil Saga, you notice that most of these characters are following the same build types established in if…, except most of these build types aren’t suited for Persona 2 or DDS (SMTif… has 2 human party characters (including the hero), and the rest of your party is filled out with demons, so even if you have a really shitty build, it’s really easy to compensate with your constantly rotating party of demons who outclass the protagonist anyway, but Persona 2 are all human characters with predefined stat builds and the big focus is Magic (Always Be Casting) but only two characters are suited for that at all and there’s no good method of changing the direction of these builds that doesn’t cost way more time than it’s worth)

When people say Persona 2 is a long game it’s actually just this shit that you’re going to be spending time on if you want to bother at all. This goddamn asshole can only be acquired via using a low-level Persona, getting a Mutation, and then getting the mutation modification ability from that Mutation (it’s usually the incredibly frustrating “Parameters increased”). That can take however long the game decides it wants to take, it might take less time if you have Mutation Gear equipped, but you wouldn’t have that this early.


You need to fill this shrine up with 10,000 yen if you want to get a strong Persona later on and this is your only chance, but you only insert 100 yen at a time. Ughh.

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Me putting every single stat point the main character gets into magic while every other character in the game has subpar balanced builds is the only reason I can tolerate these silent protagonists in SMT games with full casts TBH

Redeemed by being overpowered

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Yeah sometimes you get outgunned, and obviously the importance of that increases as you master other aspects, but when you’re starting out you’re almost certainly getting outmaneuvered. Even on Xbox, where my aim sucks ass, I did significantly better once I started understanding the flow of the game. There are a lot of people that play who have terrible aim; they just play more BRs than you so they’ve internalized the tactics.

And anyway, improving your aim sort of just comes passively with playing the game. The movement / tactics / decisions are the things you can actively think about and get better at, and you’ll see results much faster by focusing on that at first.

Like any good competitive game, there are a ton of facets to it, and it tends to be more impactful to focus on the aspects you can control directly. Once you’ve internalized those aspects, you’ve freed up some mental overhead to focus on the finer subtler details.

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FE1 got me digging out Fates, which is a little schlocky but not outright bad. As long as you keep in mind FE’s place as a B-tier fantasy franchise without the seriousness or deep lore one might expect, you’ll have a way better time playing these things.

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I love the first Fire Emblem on GBA even though I will never finish it, specifically because it’s cardboard cutouts moving around in a puppet show-like manner, talking about royal ascension and also being afraid of men and riding pegasus or whatever. It’s so cheesy, but very straightforward. I like it.

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just here to say that Florina being afraid of almost everyone, but mostly men and people that have the tools to hurt her very badly, but also really comfortable around Lyn, is like

formative shit for me

anyway is there anyone out there shipping florina and lyn, there has to be but i don’t want to google it. what would you even call that. flolyn??

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triple post: Control rules, I’m glad I pushed past the first part because this game absolutely owns.

And I’m super glad someone finally took a major budget and focused on making a game that looks unique instead of medal of duty of mario party or whatever, y’know? The ashtray maze was amazing, the bosses are (mostly) incredible, and they use glitch aesthetics for certain enemies very, very well (and sparingly!).

Playing it? It’s fine. But looking at it and considering it is great. I’ll post a couple of photos when I’m done with it.

FAKE EDIT: I just googled the budget for this (30 million) and Destiny 2 (no clear figures but…way higher? i guess destiny 1 was HALF A BILLION DOLLARS) and changed the post to not reference destiny 2, the only other game i can think of recently that has been playing in the Big Game Space and is as aesthetically unique. because these are in different fucking leagues. i’m way more impressed with control now

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