my mind mentally replaces Super Metroid with Environmental Station Alpha because i’ve played a lot more of the latter game.
Trundling along with a buncha stuff. Yakuza: Like a Dragon is good. Feels fresh especially after the Kiwamis and 6. There’s some minor hiccups that I could do without (partners leaping in to attack downed opponents automatically without getting the damage bonus). But otherwise I love it. Will probably dump thoughts in the Gang thread once I’m done.
Played around with Kunimitsu in Tekken 7. They’ve given her a lot more movement stances than I recall from Tag 2 while keeping some classic moves intact. I’m not a huge fan of how much she uses ninpo but this series is kinda at that stage. Need to play around with her more but she seems like a one-track, momentum kinda character.
Been getting into Melty Blood and initially wasn’t a huge fan of the Moon system but now that I’ve played around with it I can see why it makes the game work. The game seems like it was developed in a very cost effective manner given how many clones and character variations there are but its fundamentals are so solid it’s never an issue. Movement in particular reflects the physical habits of each character and you get a real sense of bodies moving but also doing the impossible via anime fighter physics. Nero and Powered Ciel are my go-to’s at the moment just because I love characters with awkward or obvious flaws that tradeoff for damage or momentum.
i didn’t mind this since it doesn’t count as a turn fwiw
Yeah it’s super nitpicky since it’s free damage, it just interferes with a very specific set-up. My favourite thing that I’m not sure was intended is using Nanba’s pyro belch just as enemies line up and you can actually take out two guys at once. So I guess the weird quirks go both ways.
Ha see that might be my main complaint, all the enemies strafing back and forth makes it extremely irritating to line up some of those area attacks
One person’s jank is another’s pleasure haha. I think that the system definitely could be improved. Given that there’s no way to properly position enemies and movement is somewhat unpredictable I guess they see area effects and item interactions as a chance-based bonus but it doesn’t really fit what they’re simulating in the space. I agree that it isn’t enjoyable to see a 20+ MP area ability whiff a whole group because they’re social distancing.
Going into Otogi right after beating Demon’s Souls…it’s like finishing Lord of the Rings and then slipping into a really excellent chapter of the Silmarillion (if such a thing even exists??? (hey, I’ve only got Tolkien on the brain because of the Fatigued Souls thread ok)). The disembodied female voice instructing me to cleanse the land of souls, enemies that give up the ghost with that particular particle effect, the Souls-lite weapon upgrades, the BLOOM and visuals of vaselined violence. Maybe this is the “eastern land” Satsuki hails from.
Either way, the game rules (so far). 29 levels is a generous helping but they can be blazed through in a matter of minutes sometimes. Unless you want to 100% them by inflicting maximum damage on the destructible environments. This…is a bit tedious in practice, tracking down every breakable asset, BUT when you complete a stage objective and then return, you have the option to revisit as you left it or start from the fully intact default version so you can whack and whittle away at each world for better scores at your own pace (the souls of “good” people are trapped in the breakable bits). The level of destruction still delights. Launching an enemy into a collapsing wall/wooden ship/colossal crystal for extra damage owns. Own Poems, that’s what I’m calling these tight little stages with their simple yet thematically potent objectives: topple a temple by destroying its 20 pillars while demons do everything to stop you, race through ravines to confront a mad priest as he assails you with flaming asteroids throughout, eject the heavy slime hordes from your wobbly wooden ship as it makes its way to a showdown with an octo-freak. The voice acting is pretty good too! I’m pleased with the first big boss battle: going toe-to-toe with an air-born centipede, a lunging, lightning-wreathed locomotive begging for a bop on the head. Also, that music I posted in the VG music thread, WHAT!? The menu presentation in general is kal-EDO-scopic. This game has the vibes. It’s Demon’s May Cry. I love it.
Yeah, I always liked the look of Otogi. Such an Xbox looking game! (It’s not as distinct of a style as say PSX graphics but I’m still hoping for retro-styled games with Xbox aesthetic to become a thing)
I’ve been meaning to make an OG XBox thread since diving into these SEGA/Smilebit/FROM games and yeah, there’s that particular style! Kinda like…curdled Dreamcast (in a good way). One of the hallmarks being gargantuan canyons of fat polygons with photo rock textures.
Exactly. Shenmue 2 wasn’t the only reason why a lot of people here (well, previous incarnations of “here”), me included, considered OG Xbox something like a spiritual successor to the Dreamcast. Console hardware is funny like that
Just kinda pluggin’ along in Genshin Impact. Got my core party of characters up to around level 50 or so. It’s a fun get-out-and-wander experience, Liyue in particular is magnificent.
Took some screenshots, too.
Also played a…friend’s copy of Prodeus. Went through what’s present of the campaign as of .7 and quite enjoyed it. Couple of the weapons feel a bit superfluous, and they could use better keybinding options for weapons, imo, but all in all it played well and the maps were decently enjoyable. Music was top notch, though their tech for dynamic track changing is a little lacking in optimization and tends to be a bit slow in the responsiveness department when it comes to “fight’s over.”
Still, it’s Early Access, and they’ve only about half the weapons in, no telling on how much of the campaign and what looks like (though I’ve not used it) one hell of a map editor.
crushed through the last few collectors nest quests only to get a filthy commemorative medal at the end (SaGa Scarlet Grace)
ive been playing openMW recently and having a blast, heres me being ambushed by a rat a kwama forager and a hunger at the same time
I’m bouncing off the octopath demo. Too many dialogue boxes, and the graphics don’t look nearly pristine as they did in all the trailers, unless my tv is just ass??
i hate octopath’s guts boy howdy
I bought this and returned it after an hour, it made me feel nothing at all. Felt like a DOOM fan game with some neat graphics tricks, but the bumper sticker on the back of my moped which says “I’D RATHER BE DOOMIN’” became very relevant after 45 minutes
It’s literally made by folks from the DOOM modding scene.
It’s exactly a DOOM fan game with some graphical tricks and a much updated and improved map editor.
So that’s definitely a plus that it’s achieving its ends.
Not if it has less style and soul than many actual doom mods is the thing. Which was kinda the problem.
I kinda feel like it’s an Early Access issue, honestly. It needs like…more shit…i dunno…
My post is pretty harsh but it’s definitely how I feel about the game in its current state. Honestly, I think it’s gonna be killer once (if?) co-op gets added, that would paper over a lot of the inconsistencies for me. Cool hangout vibes just playing random community maps.
I’m glad you’re having fun
I haven’t played in a couple of weeks because I let the updater sit there for an hour or so after clearing some extra space on my drive, did a ten-pull on the new banner and got ten weapons
my response was



