i dont know if we can be friends anymore
melee to me is one of those games that feels likeā¦ it feels like speedrunning super metroid in a way. like there are so many āideal systemsā that you have to learn just to become 1 ounce above trash. but at the same time the frictions* of the game, the huge community, and the fact it just gives you a lot of stuff to learn, can be very compellingā¦ for a while. itāll probably never be something i can stick to for any given time, anyway, but iām glad it works for people
*itās insert credit week here on sbdn
falco go jumpy shiny
Pikuniku is pretty cute. I dunno if thereās that much more to say about it. I completed the story and went and found some of the secrets but there arenāt (as far as I can tell) any real depths to plumb, and itās very easy. Come for the jokes, I guess?
Welcome to the support group, it aināt easy. Iāve been demoralised all week on unranked.
you got it, itās a fabulous kids game. thereās dedicated buttons for being magnanimous or grumpy which only are needed for the 2-player āco-opā levels (in quotes because 90% of the fun is repeatedly, no Iām not gonna do it again, please just come over to this button so we can open this door, yes I know I did last time but I swear not this time, kicking your partner)
thereās the bug friends and the trophies but they are so clearly pointless that you lose nothing by skipping them.
Starflight is a classic! When I was a kid, I played a lot of the weird and broken Protostar, which was originally going to be Starflight 3. That one is mostly notable for its visual design (both for good and ill, itās still one of the most alienating UIs outside of Captain Blood)
played REDO! ā a very nice search action game. the setting is sparse and well crafted enough that it doesnāt feel too on the nose as far those moody 2d platformers of the past five years go. trips starting from checkpoints tend to be short since your character dies fast, so every new item, upgrade or shortcut you unlock more or less pushes you back to a safe place so you can save the progress because they are total game changers in terms of how you face challenges and move around.
it ended w me being very knowledgeable of certain stretches of the map since i had to go through them over and over, but having a hard time connecting certain areas w each other. i donāt think thatās bad because the map is small and well tied enough, just a weird thing that has consequences in the last segment of the game.
overall itās a sweet four-hour game that i recommend!
Yeah I liked Redo too! I recommend trying āNew Game +ā (which is a misleading term for the mode, itās actually more of a āsecond questā where you restart with no items in a reshuffled harder map) as well. Among other things with the different item pickup order, it will force you to master certain weapons you may have neglected in your first playthrough
oh, wow, had no idea. thanks for the tip!
having bought a genesis recently and having been a snes kid growing up has got me thinking about the two in relation to each other. the megadrive/genesis really is a special object in a way the superfamicom/snes kind of isnāt. it inspires a certain level of love that feels reciprocated. the snes feels more impersonal and āboringā. itās weird. even crappy games have a certain character on the genesis which is way more interesting than the character of crappy snes games somehow. maybe the grass is always greener. i think the snes probably had more good games overall. but i donāt knowā¦ iām really loving the megadrive and i think it might be overtaking the snes in my estimation
i AM remembering my beef with the genesis which is every game is fucking hard! like every action game is just tough as nails on genesis for some reason?
the essential blandness of the SNES and the move away from games that acted more as games than progress markers is still the most salient argument I remember from ic
I do think thereās still more notable stuff on the SNES overall, their audio strengths are totally opposite, etc., so itās not nothing, but itās a very good study in game design! as is the contrast to European computer titles of the era!
iirc this was actually one of Bennettās core curricula that he started out with at game center, it is very illustrative and I think this community did actually have the most salient early expression of the thesis, @azurelore deserves the biggest credit
yes, iāve always been somewhat resistant to these characterizations (at least with snes/genesis in particular) and felt a pretty strong bias toward the snes - there are so many games on there that are important to me personally - but these days i really am tending to agree with the thrust more and more
Nintendo thought more consciously in terms of targeting āmarket segmentsā than Sega did, I think. They were in the toy business and knew their sales happened when retailers stocked it prominently, kids desperately wanted it, and the parents could imagine themselves having the thing in their living room. One of their masterstrokes with the NES was to make it a really bland box to appeal to the retailers and parents, and they mostly carried that forward to the SNES. And they also noticed that kids responded more to easy games with a saturated palette, so their flagship games moved increasingly in that direction.
The Megadrive was more self-indulgent, I think. Sega designed the consoleās appearance to look sleek and cool in their own eyes, and the devs, mostly smaller shops who couldnāt afford market research, made games they themselves wanted to play.
68k + fast DMA also way way easier to develop for
whereas SNES emulation makes the entire machine seem like a race condition
Iām playing something like 6 hours a day of Death Stranding at the moment, and also sometimes playing Panzer Dragoon Saga I guess. I will probably try to marathon and finish both during Fall Break
Iāve been playing street fighter 2 with Dhalsim. The AI was too good in ST, so I went to Hyper Fighting, but that was still too quick. Iāve settled on CE for now, he doesnāt have as many options as in ST, but I still like him. Iām pretty horrible, but Iām making some progress haha. I think this post has been pretty helpful, though I donāt expect to ever have any success in this genre.
decided to start my October a week early by taking another stab at the Resident Evil remake
are there any major issues/drawbacks to the PS4 port?
Does not have the original loading screen. Be sure to try the race car control method.