Yeah, One Hour One Life is pretty cool!
Wrote this about it a while ago:
I did have a good time with it, but I didn’t play it a whole ton. I think he’s added a lot of features to keep civilizations going longer than when I played. That’s probably good for the game in the long term since then you can actually experience some of the late-game features. I do wonder if you lose some of relationship aspect that way – depends on how big the settlements are on average.
In the interim since I played the game, I do regret looking at Rohrer’s twitter.