Games You Played Today: 358 Threads Over 2

Slipways came out today on Steam – there was a demo for it about a month ago that I got quite a bit of entertainment out of, and I somehow played another 3 hours of it today already.

I would describe it as a mix of a board game, puzzle game, and a 4x. The object of the game is to maximize your points over the span of 25 years. Over that time, you explore a section of the galaxy, colonize planets, build structures, research technology, and connect everything with trade routes (the titular “slipways”). Your score, then, is a combination of the success of your colonies (how efficiently they trade with each other), your legacy (how many objectives you completed), and your empire size, all multiplied by the happiness of your people.

The core loop of the game is a very satisfying optimization puzzle. Each planet type has a list of industries it supports – which will convert a resource to another resource – but you’re only ever allowed to put ONE of these industries on the planet. You then connect your planets together with “slipways”, which are permanent trade lanes that cannot be overlapped. As planets import and export more resources, they become more prosperous and happy. If a planet can’t import the resource it wants or if too many people are sitting around unemployed then they’ll become unhappy.

I find there are very few “no-brainer” plays in this game. The resource loops you build are rarely trivial, and you’re always looking for the next-best place to spend your limited time and money. And since most of the decisions you make are permanent, you’re encouraged to play in a way that keeps your options open until you get better technology later in the game. The physical layout of the planets often changes your strategy quite a bit, and I find myself building quite different technology on any given game.

Very cool puzzle 4x; definitely recommend it if a randomized optimization puzzle sounds fun to you. Store page says it takes about an hour per game, which I’m close to now, but I was hitting 2ish hours per game while I was learning.

I would recommend randomizing your factions for your first few games. There’s a lot of different possible technologies and perks and it’s definitely information overload if you try to fiddle with that from the beginning, especially when you don’t know how the game plays yet. You’ll know if/when you want to engage with that system later.

EDIT: oh, and there’s a free Pico-8 version of the game that’s now called “Slipways Classic” which came out first. It plays very similarly but with an annoyingly small screen, less tooltips, less space, and less technology. If you like the Pico-8 game, you’ll almost certainly like the full game. It would be a pretty good “demo” of the game if you can stomach the tiny interface.

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New game released today by the creator of Rym 9000. This is not a scrolling shooter but has elements of a visual novel and a point and click adventure. The one thing this game has in common with Rym 9000 is its glitchy look.

I’ve played through one of the five stories so far, getting all of the endings. I think I’d be more critical of the writing were the game not so strange. I like it so far.

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Alien Death Mob is a beautiful, wonderful game. Its scoring system is the game–you get points open new levels. That’s all there is to it. It’s a great cycle of the stuff games are best made of: shooting aliens and getting points

If you like twin stick shooters, this one’s a classic, and only two bucks

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Wild how close this score is to my last one – had a hell of a time getting prosperous planets this time, but I made it up by getting an extra set of mission done.

I think getting research going as fast as possible is pretty important. But it’s hard to figure out what resource is going to be plentiful enough to make researching it worthwhile until you’re a ways in.

Think I’m gonna try to the next difficulty up to see how hard it is to achieve scores there, or what exactly is different. There’s also a mission mode and “quirks” I haven’t messed with yet, which change the parameters of the game a bit.

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Played the first two Deadly Sins escalations in Hitman 3. These things are so out of left field. The first one “Greed” has you harvest coins from targets and feed them to a satanic frog who vomits back ritualistic weapons, all while wearing an extravagant golden suit

In the second one “Pride” a silver peacock gives you a choice of two weapons at the beginning, for example a sniper rifle called “The Magnificent” or some “Ancient Lethal Syringes”. If you pick “The Magnificent” the voiceover narrator loudly exclaims his disappointment at your assassin ethos for not going with the quiet hard-to-use weapon. As you go around gleefully blasting everyone to pieces with the overpowered rifle, he keeps saying “is this the kind of thing you find fun? I sure don’t”

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graviteam could never deliver a polished enough experience to compete with the IL-2 guys at 1C anyway, but that is why we love them

Somehow the main reason I love Master of Orion is that it’s satisfying to look at the starmap and all the little paths connecting my astral possessions and this game scratches that itch

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this is funnier than I could’ve imagined

“ancient lethal syringes” is priceless because it’s simultaneously a) a play on jRPG endgame weapons, b) very underwhelming, and c) probably in fact quite fatal to inject someone with miscellaneous expired chemicals

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The Gamers deeply loathe Deadly Sins so far

The pricing of the DLC ($5/escalation) is more expensive than what Hitman has done in the past, and what they get in return is a joke at their own expense

(though I also suspect kicking off the series with Greed is a joke aimed at their publisher)

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just got 5 :star: on every level in Alien Death Mob. No special reward or achievement or even a notification in game. I’m honestly fine with that. It was a fun 4 hours.

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I’ve grown a mustache out of boredom, I’ve been lifting a lot more, and lately I’ve been playing driving games with my fanatec wheel at my standing desk with my shirt off because I find the setup and teardown easier that way and the ergonomics not bad, and if I keep my shirt on I get too sweaty

I think I could probably stream this and make some money from the gays

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I was not ready for this post

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Would you have to be in a hot tub?

Mention the motor specs in the title

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for the longest time I’ve been trying to figure out a “bit” to do when streaming given my natural dislike of being observed when I’m not deliberately performing… I think “sexy ice road truckers” might be it

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I could stand in my wife’s foot bath as a technicality

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In a year and a half of working from home, it never occurred to me to work with my feet in a foot bath.

I thank you, this will be a game changer

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I really am a master of aquatic relaxation

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Apparently there is a tier of scores past 5 yellow stars who knew

Also I tried a “tough” game and the economy broke me – I skipped a lot of years due to lack of funds. Guess you have to come in with a better plan for money.

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playing far cry new dawn. it sure is a shooter videogame.

ever play something where you can tell every bad shithead decision was made by some soulless executive, and then the team tries to turn it around into something positive? that’s literally this whole game. lots of really good individual decisions that were obviously made at the team level, hampered by Ubisoft’s evil at the management level.

i got it for super cheap because i wanted something easy and brainless to shoot in that i can take at my own pace and not miss anything. the guns go pew pew and the guys fall down and it looks, sounds, and is paced relatively well, especially after the shitshow that was far cry “kidnap o’clock” five. there’s a lot of very fine craft that went into this game that’s the equivalent of a 99c package of vending machine cracker jacks.

anyway here’s a note i read that made me laugh at how dumb it was. don’t buy this game

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I’m having fun with the original XIII. I guess it’ll really start to suck eventually, but I’m enjoying it for what it is with no patches or anything.

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