Hell yeah. Turns out if you cut the dialogue in half you can get away with a lot of camp.
I’m running it from a hard drive and it hitches every time something is going to happen, it’s really funny
Hell yeah. Turns out if you cut the dialogue in half you can get away with a lot of camp.
I’m running it from a hard drive and it hitches every time something is going to happen, it’s really funny
I got this game after reading your post and have been playing it for a few minutes each day. I like seeing all the different weapons and being required to try them out in the stages. Good recommendation.
ive been replaying sotn the past couple nights and it floors me more than ever how well it embodies the essence of pulp gothic fiction. it’s almost a better blueprint of the genre than the work it draws from. it’s so cool
Dang I really need to play this game.
Can you pick up and manipulate all the clutter, though? This is a huge part of what makes Gone Home work for me and a huge part of what I’d want in an actual horror non-fakeout Gone Home.
You do need to play Devotion. I don’t think there is any item manipulation because it’s a puzzle game so you want to limit the number of possible keysZ
Devotion does rule, absolutely perfect little horror game. Pretty much single handedly justifies the otherwise pernicious subgenre of PT clones.
Read about the whole flower growing thing in Nier and am…temporarily bailing from it. Mostly because I don’t often have it in me to play a game regularly enough to tend to things (RIP to my long-dead Animal Crossing villagers).
So! I decided I am going to “conquer my fears” (circa 1998) and finally beat Resident Evil Director’s Cut.
It turns out I’ve stopped/started this game so many times in the last 20+ years that I can breeze through the first half without much issue.
Just, uh, dreading the arrival of the Hunters.
Thinking about going whole hog, RE DC Jill/Chris, REmake Jill/Chris, RE2 Leon/Claire (or whichever is the good order of those, been a while), RE2 remake, etc etc.
Maybe by the end of it all I will be able to play RE7 without being completely terrified. Maybe I can beat Silent Hill! Maybe I can finally play past the third cycle on PT! What a thought!!
don’t cure yourself of fear so much that you resent its absence
an off-hand conversation last night about resident evil’s “mercenaries” mode caused a dim light bulb to go off in my head. now i’m going actually going through and trying to rank them. and i do mean all of them, even ones i haven’t actually unlocked yet (never finished code veronica or zero). i started by replaying the first one, specifically so i can get to the sega saturn exclusive “battle mode,” which is the first time this mini-game has ever shown up.
this one’s fine so far. it’s a level by level “kill all the enemies” deal, and you get to use the item box every four levels. i will have to learn enemy placement and stuff, because it is embarrassing to get my ass kicked by crows.
instead of tackling something new to me and finally starting to overcome my terrible game hoarding problem, i decided it was high time to play kingdom hearts birth by sleep again. So far i’ve done 3 major sessions two of them being all nighters. i don’t know what it is about this game that is honestly very mediocre, but i just keep wanting to play it
TFW Hitman’s triumphant orchestral theme swells immediately after a 100% botched hit job
Listening to an ode to my assassination mastery while hiding in a box that the guards saw me go in so they’re shooting the box full of holes
I messed around with the Miitopia demo and could not think of who I wanted to be the badguy, so now my RPG team is being taunted by Dark Lord WhiteJesus.
I couldn’t end my night with the very enjoyable Final Ending of Nier Replicant ver 1.22474487139… so I had to start up Days Gone.
Wow.
These.
Loading.
Times.
Are.
Something.
Still?
I.
Huh.
Okay.
Oh Ther-oh this is exactly what I thought it was. mildly competent prestige TV about zombies so there is a never ending constrant stream of human murder. But it’s cool! Just do it. Don’t gotta worry about supplies unless it is the plot. Crafting! Unique menu systems. Using Square To Move Cars. Detective Vision. Tutorials. Crouching in grass to murder from hiding. Jump scares. Far to detailed environments and weather systems that make me miss America. Brawling and Gun Murder. I get to murder hoards of screaming children. Video Games Truly Have Everything. And despite all that my guy truly cares for his wife and his bro. Never mind the 5,6 guys whose throats we slit in the first few minutes.
Loading Times so I am forced to think about all of this and my limited time! Why am I evening bothering. I’m not sure. Because I love to judge middlebrow work and that I hate Zombie Fiction and this glorifies a specifically American mindset I find dispicable? That it will go on for 30 hours?
anyways Nier Replicant ver 1.24474487139… 's Ending was really good. It’s a bloated game that stretches making the player play the game to the limits but if you can put up with that and know when to quit doing side shit for your own health it has a lot of heart. Also about murdering lots of things.
playing the FDS version of Kid Icarus. as much as i love this game, the first “world” or whatever is just so, so brutal. the game is so imbalanced in terms of difficulty; once you get strong enough, the game is a total breeze, but getting through those first three levels is just the pits (hah!).
my FDS also came with an unexpected free game called “Nazo no Kabe: Block-kuzushi,” which apparently also was released in Europe as “Crackout” (lol), which is apparently a Konami rip off of Breakout/Arkanoid that i never knew existed.
it’s uh….fine?
it really sucks how at some point this design style became pretty much the default. it’s mostly fallen out of fashion now i think ,but for a long time, there were so many games ruined by negative difficulty curves
I also loaded up this game a few days ago and good god that game is funny
sneaking into a window and shooting a dude point blank, but everyone sees me so i just book it, then realizing i didn’t shoot the guy enough so he’s still alive which is why the exit isn’t working and having to find him again and doing the same trick, and then dying.
very good.
Dusk fucking rules y’all. Episode 3 is everything I want from an FPS. It’s really saving the best shit for last. I’ve got 2 or 3 maps left and I’m likely going to finish it tonight.
Will likely go through afterwards with cheats on just to take a bunch of screenshots.
It really turns on the surreal shit for the last episode, the only thing it’s missing (so far) are nonsense spaces. Technically these all “make sense” so nothing is bigger on the inside or whatever. If it has that in these last missions I’m going to scream
i can’t stop playing ketsui! i suck ass at it! i suck so much and it rules. the soundtrack makes me feel cool. shooting enemies point-blank and getting a nice big 5 chip (i think they would taste like the aloe chunks in aloe yogurt) feels even cooler. i can’t even get past stage 3 so score isn’t even worth bothering about but it feels good and i do it anyway.
i was consistently losing at least one life on the stage 2 miniboss until i stopped looking at my ship and let my brain pretend this is iidx and looked at the area a bit above my ship instead. that is maybe a bad way to play? i do not particularly like that any aspect of these games is supposed to reward memorization so instead i’m trying to fool myself into believing it’s all about pattern recognition and reaction. it’s just iidx with a twist. can you tell i miss playing iidx?
i’m not using bombs. every time i am in a tight spot where i couldshould use one, i think “wait maybe i can actually make it through this” and probably 10% of the time i do and feel like i learned something. that’s enough of a success rate to make me not want to use them at all. i’m only playing stages 1-2-sometimes3 on repeat so there are very few situations in which i can truly get walled in.
also ketsui is this beautiful dance (okay honestly it feels more like a jumpstyle competition) of aggression and confidence that punishes the cowardly; why would i bust out a bomb just because i’m scared? when the day comes that my mistakes are getting me truly walled in to certain death, maybe i’ll bomb. or maybe i’ll just take it as negative reinforcement to not get in that same situation. that’s happened to me a few times towards the tail end of stage 2 and now i’ve figured that i have to be on the offense in that area (rush and kill enemies before they get a chance to drown me in bullets – be aggressive! this is ketsui!) to have it not happen. probably wouldn’t have figured that out if i was chucking out bombs reflexively!
excuses aside i’m just not thinking about bombs until it’s too late because i suck. i suck in a lot of different ways and ketsui is quick to catch me on each and every one and punish me for it. i like this game so much. i like that right now if i deign to be naughty and credit feed to the 4th-5th stages there are some bullet patterns that look impossible but i know they aren’t and i know that if i keep at it that someday i’ll be confidently wiggling through them like the world’s most skill-based fish ladder.
and really, the soundtrack rules. it gives me the same feeling as when there are clouds in the sky that look like mountains and you can trick your brain for just a second that they’re real, that you’re seeing a landscape of impossible scale. sublimity? not sure what exactly it is about the soundtrack that does it to me but my brain wires are what they are.
my monitor geometry is so busted that the play area looks like a fucked up math problem rather than a rectangle. but i can’t stop playing ketsui!
the concept of “reading the screen” is what intrigues me most about bullet hell — reflexively parsing information that at first glance seems impossibly dense — so i’m relieved to hear from someone with more experience than me that cave games are pretty good at that.
i’ll work on bombing more often. i read somewhere a while back that dying with three bombs is like giving up three extra lives for no reason — just gotta get it in my head! thanks!