Resident Evil 7 is hard and unsettling for me so far. Just about to get the third doghead for the door puzzle.
Since someone mentioned prestige indie games I played through one recently that I am going to quote the store page for:
It is hard to get me to root that hard against a game before I try it but they found a way.
Itās kinda terrible because the movement speed is slightly slower than a 90 year old with a walker, but at the very least it has a pretty striking aesthetic thanks to a fairly unique filter on everything frequently combined with video footage running atop of it. If you are one of the people who said that putting gameplay in these kind of experiments is a mistake then they did not do that.
My favorite bit was the part where it said it was produced thank to support from the National Endowment for the Arts and Intel.
Dug out the 3DS
You still canāt buy Krile in FF Theatrhythm
this is one of those insufferable games made by an already popular/established artist in another medium who doesnāt necessarily understand or care about the games space but sure loves taking credit for being an important innovator because some people at Indiecade in 2008 fawned over it when they werenāt fawning over like Jason Rohrerās Passage i guess. this is the type of thing probably like 20 academics who are all over the age of 45 take seriously and try to get you to take seriously and everyone else rolls their eyes at. it apparently was made in collaboration with Tracy Fullerton who used to run the very popular/expensive USC game program (which like produced Thatgamecompany and Outer Wilds and some other things⦠also i have taught classes at the undergrad version of), and has also really aggressively pushed her more recent exceedingly boring like 8-year vanity project Walden, A Game so thatās probably the big reason itās a thing anyone knows about at all.
anyway if youāre going to talk about early āart game innovatorsā in games give me Tale of Tales or Ice Pick Lodge over this kind of bullshit any day of the week.
If I put this on the webpage for my game will I get sued
Why was I thinking about giving myself awards when I could just start claiming I won other peopleās awards. Hell, why donāt I just do both and claim itās art.
winning any sort of award at the Games for Change Festival immediately makes one a cop and/or CIA plant. that whole thing is one of the biggest rackets in the whole landscape of games. itās there for a bunch of do-nothing nonprofits to pat themselves on the back for producing garbage neoliberal empathy porn. games for social change my ass.
Iām fuckin dying
Life Is Strange 2 was nominated for Most Significant Impact!!!
Oh wow Life Is Strange: Before the Storm won in 2018.
āHonoring the games that target a specific social issue with proven actions/outcomes like awareness, civic learning, community building, or behavior change.ā
Does raising awareness of The Spirits Within Count
LIFE IS STRANGE ALSO WON IN 2016
- Most Significant Impact: Life is Strange
- Most Innovative: That Dragon, Cancer
- Best Learning Game: DragonBox Numbers
- Mashable + G4C Peopleās Choice Award: Life is Strange
- Game of the Year: Life is Strange
hahahahhahahahahahahahahahahhahahahahah
in true Rabbids style
I mean I only know of the game because like all the games I play anymore it was in a giant bundle a year or so ago, I hadnāt heard of it from anywhere else. I just couldnāt resist sharing that store page after the prestige indie comments earlier as it clearly aches so very much to be just that.
Also I am now glad/horrified to know that there is a Rabbid-themed coding game, the world is full of such wonders.
yeah the story goes way deeper, i guarantee. iāve had at least one or two people who are more immersed in that academic/LA world complain to me about that specific game and its (quite frankly) wild assertion that itās one of the first experimental art games ever made. people were making art games in the 80ās! these people have no fucking interest in history. it kills me.
I was getting mad about this for no reason recently and that THE CONVERSATION is we are constantly on the cusp of game legitimacy is fucking horrid and we need to collectively ignore a Hollywood Director saying games suck because the only time Games Become Art is when we stop whining to declare they are.
I may have heard something recently that is really filling my rage bucket RE: Games Criticism. But I am getting a lot of rage and thoughts out so good job for that rage inducing thing.
Oh yeah I got distracted and forgot to mention the other game Iāve been picking away at (coincidentally it also is not one of the first experimental art games ever made). It is a minimalistic puzzle game that may somehow be the hardest puzzle game Iāve played in ages as I at a couple points got stonewalled in the starter levels. Thatās not the important part (it is well too hard though), the important part is that it has the single most bugged out undo feature Iāve ever come across in a game.
Like many puzzle games it has a par score where if you complete the level in that many moves you get an award; undoing a move resets the counter to zero which actually makes it harder to not get the award than get it. That part is funny, what is less funny is the next section is built around a mechanic where if the dot ends up on colored tile it changes to that color. If you undo in these puzzles not only does the move counter reset but every dot is reset to their original color, which in theory may give you an alternate broken solution but in general has a habit of making the puzzle impossible to complete. What is great is how long it takes one to initially realize this is happening, especially in a game that as noted earlier is already absurdly hard.
I am stubborn so I will try to pick away at it without the benefit of the undo button, checking the store page it is fortunately only⦠160 puzzles long.
tri-ace are like the best bad developers - they made valkyrie profile 1 & 2, star ocean blue sphere, resonance of fate, the combat design for lightning returns⦠but everything else is garbage
u forgot the drawing being on the blue haired twerps back the entire time in til the end of timeā¦ultimately that is why they are kings
I really love Valkyrie Profile though I canāt go back to it.
It is definitely The PSX RPG with the extreme ambition, playing as gods floating above the world, tragedies 24/7, finnicky platforming in your RPG, 4-5 figures damage numbers from the getgo, health being Ā« DME Ā» (for Divine Materialize Energy) because why not, Ā« to my side my noble einherjars Ā» at the beginning of every battle, a Ā« Love Dad Ā» stat you can level up, Sakuraba firing on all cylinders, extremely obscure true ending, seemingly complicated but actually super simple battle system about watching 10 seconds long unskippable animations over and over, extensive postgame in a deep space ruin with the ultimate enemy in the game being : hamsters
in fairness to the night journey guy i watched a video and it does look to anticipate at least one important 2010s mechanic
Someone should tell him āhey, buddy, why donāt you go into the woods and press and hold the āxā button to reflect?ā
That would show him.
I played Night Journey. If it hadnāt been absolutely painfully slow I would have enjoyed it maybe. It does look cool and is trying hard to be (pulls out megaphone) LYNCHIAN.
I also hung out with Once Upon A Crime In The West. Which takes about 2 hours and you cannot save. Itās just hanging out in a murder non-mystery. You eventually put together the non-clues and thatās the end.
I very briefly played a few other Social Justice Bundle games and quit immediately from them.
Then I āplayedā Wakamarina Valley, New Zealand. Which IS just going on a walk in the woods in Unreal Engine. Itās fucking great. I very briefly just looked at the sun and in a fraction of the second felt the sun on my real human face. No message. Just hanging out in the woods. Gonna keep that installed so that I can hang out in barely-passing on my laptop Unreal Woods. I love hanging out in the woods. It has VR? Bet it is extremely good on a beefy rig.
If you want to make a game about walking in the woods just make it about walking in the woods nerds.
no one talks about this game for whatever reason but itās my favorite āwalking in the woodsā simulator:
one year when i was judging for a festival and this was submitted, one of the other jurors insisted on specifically not nominating this game because it was a ādream logic gameā and they hated all ādream logic gamesā. whatever that means
people are fucking weird