Games You Played Today: 358 Threads Over 2

Resident Evil 7 is hard and unsettling for me so far. Just about to get the third doghead for the door puzzle.

3 Likes

Since someone mentioned prestige indie games I played through one recently that I am going to quote the store page for:

It is hard to get me to root that hard against a game before I try it but they found a way.

It’s kinda terrible because the movement speed is slightly slower than a 90 year old with a walker, but at the very least it has a pretty striking aesthetic thanks to a fairly unique filter on everything frequently combined with video footage running atop of it. If you are one of the people who said that putting gameplay in these kind of experiments is a mistake then they did not do that.

My favorite bit was the part where it said it was produced thank to support from the National Endowment for the Arts and Intel.

8 Likes

Dug out the 3DS

You still can’t buy Krile in FF Theatrhythm

this is one of those insufferable games made by an already popular/established artist in another medium who doesn’t necessarily understand or care about the games space but sure loves taking credit for being an important innovator because some people at Indiecade in 2008 fawned over it when they weren’t fawning over like Jason Rohrer’s Passage i guess. this is the type of thing probably like 20 academics who are all over the age of 45 take seriously and try to get you to take seriously and everyone else rolls their eyes at. it apparently was made in collaboration with Tracy Fullerton who used to run the very popular/expensive USC game program (which like produced Thatgamecompany and Outer Wilds and some other things… also i have taught classes at the undergrad version of), and has also really aggressively pushed her more recent exceedingly boring like 8-year vanity project Walden, A Game so that’s probably the big reason it’s a thing anyone knows about at all.

anyway if you’re going to talk about early ā€œart game innovatorsā€ in games give me Tale of Tales or Ice Pick Lodge over this kind of bullshit any day of the week.

12 Likes

If I put this on the webpage for my game will I get sued

Why was I thinking about giving myself awards when I could just start claiming I won other people’s awards. Hell, why don’t I just do both and claim it’s art.

10 Likes

winning any sort of award at the Games for Change Festival immediately makes one a cop and/or CIA plant. that whole thing is one of the biggest rackets in the whole landscape of games. it’s there for a bunch of do-nothing nonprofits to pat themselves on the back for producing garbage neoliberal empathy porn. games for social change my ass.

10 Likes

I’m fuckin dying

Life Is Strange 2 was nominated for Most Significant Impact!!!

Oh wow Life Is Strange: Before the Storm won in 2018.

ā€œHonoring the games that target a specific social issue with proven actions/outcomes like awareness, civic learning, community building, or behavior change.ā€

Does raising awareness of The Spirits Within Count

LIFE IS STRANGE ALSO WON IN 2016

  • Most Significant Impact: Life is Strange
  • Most Innovative: That Dragon, Cancer
  • Best Learning Game: DragonBox Numbers
  • Mashable + G4C People’s Choice Award: Life is Strange
  • Game of the Year: Life is Strange

hahahahhahahahahahahahahahahhahahahahah

7 Likes

in true Rabbids style

6 Likes

I mean I only know of the game because like all the games I play anymore it was in a giant bundle a year or so ago, I hadn’t heard of it from anywhere else. I just couldn’t resist sharing that store page after the prestige indie comments earlier as it clearly aches so very much to be just that.

Also I am now glad/horrified to know that there is a Rabbid-themed coding game, the world is full of such wonders.

3 Likes

yeah the story goes way deeper, i guarantee. i’ve had at least one or two people who are more immersed in that academic/LA world complain to me about that specific game and its (quite frankly) wild assertion that it’s one of the first experimental art games ever made. people were making art games in the 80’s! these people have no fucking interest in history. it kills me.

5 Likes

I was getting mad about this for no reason recently and that THE CONVERSATION is we are constantly on the cusp of game legitimacy is fucking horrid and we need to collectively ignore a Hollywood Director saying games suck because the only time Games Become Art is when we stop whining to declare they are.

I may have heard something recently that is really filling my rage bucket RE: Games Criticism. But I am getting a lot of rage and thoughts out so good job for that rage inducing thing.

9 Likes

Oh yeah I got distracted and forgot to mention the other game I’ve been picking away at (coincidentally it also is not one of the first experimental art games ever made). It is a minimalistic puzzle game that may somehow be the hardest puzzle game I’ve played in ages as I at a couple points got stonewalled in the starter levels. That’s not the important part (it is well too hard though), the important part is that it has the single most bugged out undo feature I’ve ever come across in a game.

Like many puzzle games it has a par score where if you complete the level in that many moves you get an award; undoing a move resets the counter to zero which actually makes it harder to not get the award than get it. That part is funny, what is less funny is the next section is built around a mechanic where if the dot ends up on colored tile it changes to that color. If you undo in these puzzles not only does the move counter reset but every dot is reset to their original color, which in theory may give you an alternate broken solution but in general has a habit of making the puzzle impossible to complete. What is great is how long it takes one to initially realize this is happening, especially in a game that as noted earlier is already absurdly hard.

I am stubborn so I will try to pick away at it without the benefit of the undo button, checking the store page it is fortunately only… 160 puzzles long.

1 Like

tri-ace are like the best bad developers - they made valkyrie profile 1 & 2, star ocean blue sphere, resonance of fate, the combat design for lightning returns… but everything else is garbage

3 Likes

u forgot the drawing being on the blue haired twerps back the entire time in til the end of time…ultimately that is why they are kings

I really love Valkyrie Profile though I can’t go back to it.

It is definitely The PSX RPG with the extreme ambition, playing as gods floating above the world, tragedies 24/7, finnicky platforming in your RPG, 4-5 figures damage numbers from the getgo, health being Ā« DME Ā» (for Divine Materialize Energy) because why not, Ā« to my side my noble einherjars Ā» at the beginning of every battle, a Ā« Love Dad Ā» stat you can level up, Sakuraba firing on all cylinders, extremely obscure true ending, seemingly complicated but actually super simple battle system about watching 10 seconds long unskippable animations over and over, extensive postgame in a deep space ruin with the ultimate enemy in the game being : hamsters

9 Likes

in fairness to the night journey guy i watched a video and it does look to anticipate at least one important 2010s mechanic

5 Likes

Someone should tell him ā€œhey, buddy, why don’t you go into the woods and press and hold the ā€˜x’ button to reflect?ā€

That would show him.

3 Likes

I played Night Journey. If it hadn’t been absolutely painfully slow I would have enjoyed it maybe. It does look cool and is trying hard to be (pulls out megaphone) LYNCHIAN.

I also hung out with Once Upon A Crime In The West. Which takes about 2 hours and you cannot save. It’s just hanging out in a murder non-mystery. You eventually put together the non-clues and that’s the end.

I very briefly played a few other Social Justice Bundle games and quit immediately from them.

Then I ā€œplayedā€ Wakamarina Valley, New Zealand. Which IS just going on a walk in the woods in Unreal Engine. It’s fucking great. I very briefly just looked at the sun and in a fraction of the second felt the sun on my real human face. No message. Just hanging out in the woods. Gonna keep that installed so that I can hang out in barely-passing on my laptop Unreal Woods. I love hanging out in the woods. It has VR? Bet it is extremely good on a beefy rig.

If you want to make a game about walking in the woods just make it about walking in the woods nerds.

4 Likes

no one talks about this game for whatever reason but it’s my favorite ā€œwalking in the woodsā€ simulator:

one year when i was judging for a festival and this was submitted, one of the other jurors insisted on specifically not nominating this game because it was a ā€œdream logic gameā€ and they hated all ā€œdream logic gamesā€. whatever that means

5 Likes

people are fucking weird

10 Likes