Games You Played Today: 358 Threads Over 2

Looking at upcoming releases and plotting my route out of RSI recovery over the next couple of months. Nier remake is difficult to resist as a rabid Nierophile but action is probably not the best thing to start with. Nocturne is looking like a really good candidate for the first thing to focus on post RSI since it’s the only thing I’d like to play soon that has turn-based combat that waits for inputs. Also I hear nothing but good things about it and love the visual style. Kinda wish I could take on Deathloop but probably too much hand action. Wouldn’t mind trying the new Disco Elysium update since waiting for voice acting to finish is a good incentive to leave pauses between inputs.

Was also considering FF6 but the last hundred posts :tarothink:

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More thoughts forthcoming after I play a little more, but people are really sleeping on Gears Tactics.

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I’ve been really curious about this game (as someone who hasn’t played any of the main games in the series) so I’m definitely ready to hear your thoughts

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Yeah, I saw a bit of a let’s play on it and it’s really, really cool. I wasn’t in the mood for tactics recently so I didn’t get it but it’s still on my radar

If they announce a new Xcom at some point I’ll probably get it to tide me over

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just do it and go back or start over its a good time

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Playing Command and Conquer Remastered lately.

First, why am I playing it over the CnCnet versions?

  • A bunch of quality of life changes. Queueing, a larger sidebar, and multiple control types that you can freely swap between are all a godsend
  • Features from later games, notably Skirmish mode, applied to Tiberian Dawn
  • Lots of extra material, like all of the green screen recordings for all of the FMVs (someone could have real fun with these…) and original/OST/remastered versions of every track
  • Relatively decent graphics overhaul. Maintains spirit of original while doing HD sprites. Swap at any time with spacebar. (I still prefer the pixel art because I love the little CnC guys

I remembered these games being hard as a kid but WOW did I forget just how ball-busting they are.

The campaigns are easily the highlight. Cheesy FMVs about Flame Tanks and guys getting radiation poisoning and time travel and such will always be great to me, and every mission is a tight little puzzle to solve with limited resources. As a kid I really hated not being able to build a base and losing units over and over, but as an adult I really appreciate the game teaching me just how interesting the micro is, even if you never see it in competitive play because everyone plays on Fastest.

I’m playing on Slow because I too am slow, and there’s lots of little strategies I’m noticing to make the best use of my poor armies. Take this mission for example, the bane of my existence as a kid: UN Sanctions (GDI 8A)

On fastest, I can’t react quick enough to prevent the AI from destroying some of these vehicles, which in this mission are literally irreplaceable - you have no Construction Yard or War Factory, so all buildings and vehicles are one-and-done. In fact, I went online and watched someone play it on that speed and they lost ALL OF THEIR VEHICLES.

But on slow, it’s totally different. With some smart infantry squad composition and placement, I now have a line of expendable troops to draw enemy fire. The rocket trucks kill flamethrowers and rocket infantry, and my own rocket infantry and tanks clean up the enemy tanks that follow an AI infantry push. By playing on a slower speed and learning my micro better, I manage to do a LOT more with less, and won this mission losing only two vehicles - both of my APCs, which I used to engineer-snipe the enemy Construction Yard.

At those speeds the whole engine also starts to unfold to you too. Like what your unit ranges are in tiles, and how you can finagle placement or kiting to get an extra tile or so of range. Or how infantry crawl more often when you shoot at them with tank shells. Or how a single scout vehicle can super fuck up the pathfinding of an advancing army by constantly darting in and out of range of enemies.

Of course, later RTS games have much better pathfinding and all sorts of quality of life features to make playing at those high speeds much easier. But it feels like in sanding off all the rough edges, something was lost. Maybe Command and Conquer WAS meant to be played at lower speeds. Maybe the genre went in the wrong direction by chasing Starcraft and faster game speeds. I know it’s a barrier for me personally; my APM is dogshit and I hate having to cycle through units to cast spells or whatever. But CnC plays like a TBS with a time limit on turns at low speeds and it rules. I want more of this.

Here’s hoping they eventually give my favorite game in the series - Tiberian Sun - a remaster treatment too. If just so I can get lossless versions of the absolute fucking monster of a soundtrack.

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I always played Command & Conquer on slow, too, for this reason. I could tell the game wanted me to do something more sophisticated than blobbing up but I didn’t have the competitive urge to just get better at doing it faster.

I think it’s interface and movement features that force it to go slower. Relic was always the best at designing movement and terrain features to encourage this kind of play; the cover pockets and unit counters in the first Dawn of War force the game into play like you describe while doing a lot more to communicate to the player how they should be playing. Company of Heroes goes farther still but it also ups the demands on the player, so they’re losing some of the elegance.

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just played the forza horizon 4 lego expansion with a fanatec wheel and pedals for 90 minutes and I feel like the world’s greatest manchild

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Outlaws. fixing the aspect ratio for the game but not the remastered menus was a faff. I didn’t know this came with animated cutscenes!

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there are a number of gems like this in ffx, and it put hamauzu on my map generally so i can’t really hate too vociferously on the game

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of course the trajectory of pop music in the last decade has meant i can’t now listen to it without expecting rap tripleting to start a couple loops in

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was just thinking of pirating crash team racing and I remembered that the original crash team racing was, if memory serves, the only PS1 game that ever detected my modchip and refused to boot

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destroyed kefka easily with an overpowered team of terra, setzer, mog and strago. yes, i looked up how to set everyone up with broken equipment. even tho i kinda blasted through it that fight is conceptually really cool. it’s a good game i just find some parts really annoying

also i’m having a really good first impression with ff7.

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these posts reminded me that my first jarpeg (unless we count secret of mana?) via a weird set of circumstances - living in the uk so not having access to any of this stuff but being primed to like it all for several years by reading super play, owning a playstation earlier than was sensible etc… was…

suikoden 1 lol

then devouring all those super play games in zsnes
chrono trigger isn’t chrono trigger if you don’t have to disable layers to actually see anything in 2300ad

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Oh shit Assault Android Cactus rules. @notbov I never doubted you it just took a few years for the Backlog Roulette Wheel to land on this space

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:bbcool:

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Semitransparent layers are an underrated SNES feature. The SNES is actually able to produce 65536 colors instead of the usual 256 by stacking layers. The extra color depth is a big part of why the misty forests in Secret of Mana feel so otherworldly

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definitely not underrated if you spent years emulating the SNES on an underpowered PC then an underpowered dreamcast then an underpowered PSP and they were the only thing you could really toggle to improve performance since they’re always soft-emulated and were very computationally expensive compared to every other effect on the platform

I was very well aware of them

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actually I think they were emulated in hardware on the GBA/DS

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so I’ve been playing that Fantasian game. posted about it in the news thread because I forgot this thread exists because I’ve literally never clicked on it because I don’t play video games. I gotta say, it’s doing it for me, and I don’t really know why. it’s very by the books. it almost feels phoned in outside of its gimmicks. the controller support is a little spotty. the characters are just…there. it’s full of goofy little textual interludes. but god damn it, it sure likes itself, and it looks like this

Imgur

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the battle storing feature is kind of satisfying, and the game thus far is very easy, so you just roll through things and look at the cool dioramas with some nice uematsu music pushing you along. if you have an apple anything and you haven’t done the free apple arcade month yet I’d really give it a shot.

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