Oh I had Dragon Warrior but it was inscrutable to me. Took real pro @Flylighter to actually sit down and beat it
My most played NES games were like SMB3 and Base Wars
Oh I had Dragon Warrior but it was inscrutable to me. Took real pro @Flylighter to actually sit down and beat it
My most played NES games were like SMB3 and Base Wars
my first was III for DS
Coming from PokĂŠmon, FFX, and Earthbound, the idea of a âworld mapâ felt like gummi ship filler.
Playing 4 through 9 over 2003-2005, 7 was a precipitous drop in art quality, just hideous, and 8 got back on track. I can appreciate a bit of the influences now but itâs still ugly in a way that FFX isnât.
Final Fantasy ă¨ăăŻăš, by the way.
This is brilliant, beautiful ecstacy come-down music
Whatâs SEâs Screamadelica?
i put sonic &sega allstars transformed on my vita, and itâs fine. the stages are especially beautiful. the problem is that it being a big crossover game means thereâs no coherent world to it. itâs just a bunch of random stuff with different aesthetics smashed together. i canât really get into it because it doesnât feel like these characters exist together in a world.
i have sonic forces speed battle on my phone, which is an on-foot racing game starring many sonic characters, that kind of plays like dekotora densetsu where you just change lanes, rather than actual steering. but the main thind is that theyâre all sonic characters, and all the stages are sonic stages, so the world of the game feels more coherent and more verisimilitudinal.
until now, seeing these two games that are so close to each other, but still so far apart, i never realised how important this kind of thing was to me in racing games. itâs probably important to me in other games, too, but you donât see this kind of franchise-smashing often enough for it to be noticable as a trend. i already knew i disliked smash bros, but thatâs because i just donât find it fun to play, tbh.
also, there are plenty of crossover games and guest characters in games that i love, and which donât have this problem. i think youâve either got to put things together that have a similar aesthetic, or change the aesthetic of the guests to fit the gameâs world. like the shiren characters appearing in one way heroics. they changed them just a little and they fit in perfectly
at least in drakengard youâre playing actual different routes on replays in nier you have to play through the same thing with an enemy commentary track on just to get the game to not hit the stop button so early this time during the ending
The other day I was trying to decide what would be the best/most practical way to play Shenmue, naturally I chose the dumbest way:
âUS Shenmueâ is an NTSC-J version of shenmue, with English dub and text, but the option to switch to Japanese text at any time with the press of a button. The case is pretty much a replica of the American version, with almost no alterations to make it look like a J-Dreamcast game. It came in a beautiful pink outer box which is missing, I guess thatâs why it was relatively cheap.
It comes with 2 manuals, English and Japanese, and I thought it would just be the American manual as-is, but they went through the trouble of updating it for âUS Shenmueâ, explaining how the language options work and stuff.
It also contains some great advice that Iâm sure wasnât in the American manual.
SHENMUE RULES
Try and call the cops.
i recently wrote about how much i love shenmue, you should go read that and recommend it to your friends and family
playing thru dq builders 2 again, what a good game with good fun characters
i can ride on a slime
Sonic Adventure 2 is so fun to get upset at.
I read it on patreon the other day while I was waiting for the shipment to arrive so it got me hyped lol
Sometimes I wonder if it makes more sense on a Dreamcast controller but the Xbox pad is a clear derivative design
The controls are technically âresponsiveâ like a car with bald tires that spins out at a blip of the throttle
For comparison I briefly played Sonic Heroes and god that game is miserable.
Totally uncapped acceleration! Why!
I attempted ending E of nier automata with no network support. I imagine this is normally supposed to be an inspiring thing where you and strangers band together to challenge fate etc. that wasnât quite how it went for me. I donât know how I made it as far as I did, before being repeatedly killed by Square Enixâs Marketing Divison. I entered a trance like state, I wasnât really looking at my character or the enemies or projectiles, it was like I was looking at the inbetween spaces and going off of what I saw in my peripheral. nothing but sheer lizard brain kill or be killed instinct + fine motor control stick operation. pure human violence. there is a straight line between the feeling shoot-them-ups generate and the development of the atomic bomb.
Works for Galleon.
I want to get back to DQ Builders 2! I never finished it even though I had such a stellar time with it. Iâm beating myself up over it, truth be told