enjoying cyberpunk ok now that I’m dipping in to 1.2 for the first time.
a lot of is kind of incoherent but as a stupidly dense GTA x Deus Ex it’s fun enough
enjoying cyberpunk ok now that I’m dipping in to 1.2 for the first time.
a lot of is kind of incoherent but as a stupidly dense GTA x Deus Ex it’s fun enough
much to look at
a succession of great funeral scenes serving as welcome respite from the cramped aggressive world outside
Been wanting a racer and Hot Pursuit was on sale… it’s really nothing special, or even fun. Has me thinking I should have bought Burnout Paradise instead…and that’s saying something!
Remastered or the 2010 Criterion version?
Remastered, on Switch no less
Stg I’m buying a PS5 as soon they go on sale to the general public
my feeling is that this basically does what it says on the tin in terms of combining the structure and aesthetics of a rockstar game with a bethesda game and making it play like modern deus ex – if it had been presented as the next deus ex game building on human revolution it probably would’ve been praised to the nines – but that it does basically nothing interesting above and beyond that, and they were also unable to maintain the pretty high bar for sidequest consistency they’d set with witcher 3, so while you’re equally likely to miss the equivalent of the hidden gem talking horse sidequest, you’re… more likely to be annoyed about it.
they’ve kept the combat in the vicinity of “ok” (very setpiece-driven shooting that’s spongey but could be much worse) and the world design is mostly great even if the game itself doesn’t necessarily flatter it, the issues with them adapting their baseline level of trashiness to a retrofuturistic setting have been pretty well discussed and if not for the weird futa fascination and the bad faith with which they talked about it would still be pretty much fine, the performance and the menus are actually really good for a PC game with a controller-focused control scheme so kudos on that.
in CRPG terms it doesn’t have much going on (even the dialog skill checks feel uninspired) which is always a disappointment for these pen and paper adaptations and it’s really weird that this isn’t more than the sum of its parts but it’s at least as good as like, PS4 spiderman, above the average ubisoft open world game. it’s a real shame it’s not better! there aren’t a lot of big-game standard-bearers at this point! but it doesn’t feel like it’s wasting my time yet.
Sonic Adventure 2 has a time based Treasure Hunt level and planetoids and two Sonics.
this was the only screenshot I had saved on my ps4 for years
I can’t believe how disgusting and withered they made agent 47’s hands look in hitman VR
he has the hands of a 56 year old public servant
the controls are some of the funniest edward scissorhands shit I’ve ever seen though, for some reason they basically made move controls and then only supported the DS4, so that you’re leering around with one outstretched hand at all times, waiting to latch on to someone’s neck
it’s like jean chretien simulator
Did you know: Shadow was originally named Terios from the Japanese 照らす
he was born in 1964 and he’s in a rough trade
Playing RE 3 on the dreamcast and turns out my eyes are so dumb I can’t tell the difference between the pre-rendered backgrounds and interactable objects because mr whatevering keeps exasperatedly having to tell me that the red blobs are bullets.
Wait is that why Sonic mysteriously yells Terias! ?
Played a bit of Bubble Bobble 4 Friends because it’s on sale. Most of the platforms are solid from all directions, but there are air currents now which is neat. Doesn’t seem like there are any arcane counters or secret rooms, but the original arcade game is accessible from the world select.
Playing Strider too. It seems like after Ghouls n Ghosts they wanted to do more with slopes, which is great, I love slopes
Castlevania the Adventure is much maligned but honestly? I appreciate the languid speed now, it’s a platformer for old people. The game gets to build so much anticipation and dread by slowing things down massively, and the level design capitalizes on that really well. Stage 3 (the one with the moving walls of spikes) is one of the most memorable levels in the entire series frankly
That part at 3:30 where the cursed moving wall of spikes below finally retracts, but then another moving wall of spikes immediately appears to the right, is a choice proto-masocore moment
feels at this point like ff6 is definitely a more infuriating, annoying, and incomprehensible game to tackle than any given smt. at a point where i’ll either have to resort to guides and wikis to understand how the hell anything works, or give up.
huh…interesting! what are you feeling stuck on?
i think the key in most situations is “gain a few more levels,” until you eventually get the ability to learn Ultima, and then it becomes “teach everyone Ultima”
or, if you want to cheat, cast vanish on an enemy and then cast death or x-zone on them to insta-kill them (unless they are undead)
FFVI also has a lot of minor-key plot beats that can feel like you’re limping from one to the next, and the hard checks (Atma) sneak up on you as a result – even minmaxing feels weirdly superfluous compared to other final fantasy games
yeah, i feel like the first Ultros fight was the first time i got stuck in that game, and from thereon out, i just tended to take breaks to grind, every so often (which isn’t the only solution, but is the one that 12-year-old me arrived on).