Natural Doctrine (currently $4 on PS4 during the holiday sale) is a standard, by the book TRPG that uses line of sight and 3D positioning as an extra layer of tactical depth. basically, it’s grid-based, but a single square holds a maximum of four units, and each unit moves freely on the map, so long as they don’t exceed their grid range. It’s like a nice halfway between Final Fantasy Tactics and tabletop wargaming.
tight balance based on individual map encounters means it’s easy to pick up and play, and there really isn’t much “RPG” to speak of. you can allocate skill points to change which actions to take in battle, but otherwise it’s a fixed campaign with fixed party members. the characters having EXP just means you can choose to grind and make the combat easier if you want, but I haven’t run into any encounters that aren’t winnable with the basic character loadouts.
for now I’m considering this a sister game to Crimson Shroud, a game that I’m reminded of such that I keep wondering how Natural Doctrine isn’t a Level-5 game. both are kind of minimalist and present short and meaty combat encounters to the player with enough wiggle room to explore the maps for extra rewards.
Ys VIII: Lacrimosa of DANA is mush, it is gruel, it is hot oat porridge without any added flavor, the dialogue is cringe, perfunctory, meaningless. I’ll recount my adventure this far:
DOGI: Hey, Adol. We are on a ship. You love adventure. This is great, because it’s like we’re adventuring.
ADOL: [SILENCE]
DOGI: Heh, that’s just like you, Adol, always the silent type, always loving adventure.
(THE SHIP IS ATTACKED BY A KRAKEN AND CREW AND PASSENGERS TOSSED OVERBOARD BECAUSE IT IS YS.)
Then everyone wakes up on an island where they will live for the rest of their lives. how to maximize your enjoyment of this game: skip all the dialogue and overworld enemies. I’m playing this game on hard, rushing between map objectives and bosses while mashing the FUCK out of my basic skills and occasionally hitting the dodge FLASH MOVE button, and it’s still like, relentlessly boring. I’ve skipped all the words and movies and rushed through the first three bosses and I’m still on “chapter 2” and I am just gonna take a wild guess and say the number of chapters is over 20.
what caught me off guard is how much this game is like Ys 6/Oath/Origin, except those games are actually built around the shallow combat, and this one’s built to be long as fuck. I’ve never played an RPG that felt this padded, seriously. I know this is like, a Vita game, but I feel like it’s trying to sell me something more than that. should have just used bump combat and removed all of the cutscenes.