The problem I have is that it further encourages sticking with the Known Party. It makes switching out 'mons even more stressful because i don’t want to unequip my Good Three and re-equip the new ones.
Combine that with having to understand a full skill tree of a 'mon before I swap them in and I’m basically just paralyzed by decisions and decide “fuck it” and stick with the combo that is already working. Which is boring.
But yeah I usually do like this part as well, going equipment shopping in Fire Emblem (for example) is one of the greatest small joys in life for me.
Wild. I think equipment shopping in SRPGs is horrible. I hate it doing it. Then you got something like Ogre Battle 64 and I gotta balance and decision make 25 units? Ughhhhhhhh…
I tend to dislike equipment management but do like it specifically in Ogre Battle 64 because good armor and weapons always get passed down to lesser units. I don’t just get one sword that invalidates all the others. The scrappy b team of units gets the hand-me-downs.
I got relatively far in this game and it never changes, or challenges any expectations, aside from the difficulty raising exponentially. And even as someone who loves challenging RPGs I found it way too tedious. I also had several other complaints on top of the ones you mentioned!!
I can’t remember them all but:
It’s too balanced. The game refuses to make anything obsolete. You remove a lot of excitement from a monster collecting game if every Slime has to be on par with UltraDragon
the game eventually requires you to stack buffs / debuffs / status effects and it takes most of the fun out of using these kinds of skills. Plus when your team relies on using 10 different buffs/debuffs and 5 status effects and you still lose, it’s near impossible to tell what you’re supposed to change about your strategy
This game is what happens if a dev team has 0 artists and only math nerds
He’ll yeah! I wrote the steam guide for this game haha. Was really fun figuring out all the mechanics before everyone else did (I got the first billion+ score :o)
Playing Parasite Eve for the first time this week as a wacky countdown to Christmas, sure feels odd to be playing this in parallel with omicron madness here in Quebec and what is likely to be another lockdown and curfew state for the foreseeable future. I absolutely suck at evaluating the hitboxes for enemies’ projectile attacks and keep taking way more damage than I should, but I’m enjoying myself.
You don’t have to do it right now, but eventually I recommend looking up how to do the DSS glitch (that allows you to ignore card requirements) — it is so hilariously easy to do that it’s a wonder it’s in the final product.
playing Yooka-Laylee with the family, taking turns, youngest now takes a kitchen chair into every room with them so they can stand on it to ensure eye contact and full attention while they tell you their theories of the 4th-worlds boss (we’re yet to find)
my big complaint about mario’s 3d world so far is that the theming of the Worlds is very inconsistent. like i gotta admit i was dreading a whole zone full of ice levels, but then was still disappointed after realizing that only one level in the snowy overworld map zone had any ice in it at all. what’s worse, there was even like a tropical beach themed level inside it? i find this very insulting.
If I remember I am past the worst part of Bayonetta. That staircase where you have to fight the red/blue guys and the camera just cannot handle it even in the switch.
Playing it in this half haze is it’s own pleasure. I played it years ago I don’t really need to care about the soundtrack (except for the Afterburner homage.)
Feel like this game got credit but not enough to the animation. Even on just Bayonetta there is stuff moving all the time and not just clipping through her model. That all the enemies deform and are crushed as you defeat them is nuts.
But even I can look at this and go “this is in 720p and blurry.”
Been playing with the sword since I got it. I don’t care if I die and never visit the shop or use items. I can’t remember if you could play this way originally. I still think the game over screen is so heart breaking letting you know you screwed up idiot. Then dying to a half second button prompt also sucks and being forced to run forward for 30 seconds before trying again.
The game exceeds it’s readability a lot of the time when Bayonetta does stuff in cutscenes and then you have a boss fight on a falling pillar or inside a tornado and just what exactly is happening is completely unclear.
Maybe the best example of this is you enter a hallway and then have a 1.5 second cutscene of a giant enemy busting in and then the camera is crash bandicoot and you need to move immediately to avoid being crushed utterly confused which way you are moving in relation to 2 seconds ago.
They really make use of 3D space that is astounding and incomprehensible to the player. And it is nice to play a character that isn’t “shit fuck” or “I smoulder with generic rage.” That is just extremely tall and forever confident. Then she spreads her legs and face humps a bird-angel sent by God to kill her and you have to redo the math on the allignment between empowering/strong/pervert/funny for the 16th time this hour.
No more heroes was good. It completely stopped caring at the end. I dug up all the buried treasures because there had to be one that contained more than 1000$ in it? Answer: no
I started the Silver Case, Suda51’s PSX visual novel, and got stuck on the first puzzle for a really long while. I never did solve it. And it was very puzzling.
Can YOU solve the puzzle? This is now an interactive post.
You need to find a code.
The setting: a satellite building called « Cauliflower ». On the first floor, you see this cipher device :
The cipher device uses a very simple formula, changing the first letter of a word to the next letter in the alphabet, then changing the second letter to the letter up two ranks in the alphabet, etc. « AAA » becomes « BCD »
Your cop friends outright tell you that this cipher device needs to be used to find the code.
On the first floor you’ll also find a magazine called « COMIC BEAM ». If you inspect the magazine, it will reveal that the current idol of the month is « SAYAKI BAIAN ».
On the second floor you’ll find the panel you need to use to enter the code and solve the puzzle:
« QNHEXK » here appears after you press the little magnifier button.
YOU have all the knowledge needed to solve the puzzle. At least according to the Silver Case. Can you do it?
Here’s what I’ve tried:
what sounded like the obvious thing to do: write « QNHEXK » in the cipher device, write down the new code I got (« RPKICQ ») enter the new code on the 2nd floor panel: Wrong.
Reverse engineer « QNHEXK » to find out what would need to be entered in the cipher device to end up with « QNHEXK ». The answer is: « PLEASE ». Doesn’t work though.
I then noticed that « PLEASE » also appears on the password panel, and figured that « PLEASE » and « QNHEXK » are additional hints to make the player understand how the cipher works
Enter the codes I got from writing in the cipher device « Cauliflower », « Sayakibaian », « Baiansayaki », « Comicbeam », « Suda », « Silvercase »: All wrong
Answer:
It’s just « QNHEXK » : the code you get for writing « PLEASE » on the cipher device (as I’ve found by reverse engineering) and also the code you get for simply pushing the magnifier button.
Here’s the deal: The magnifier button is not part of the puzzle: it’s here to solve puzzles for you if you’re stuck. But the game doesn’t communicate it at all so it never crossed my mind that this could be the solution
Yes I accidentally pressed the « solve this puzzle » button then spent 40 minutes looking for another answer before giving up
took a break from circle of the moon to play the ff3 pixel remaster
while the others just don’t look right and have some bizarre changes and bugfixes i’m not cool with, this seems like the definitive version of 3? it’s very breezy, jobs that sucked have been nicely buffed and the font can be modded into something acceptable