It’s very well-educated by other genre classics. Specifically, I can’t help but think of Warning Forever constantly; the emphasis on breaking parts, the relatively low cost to taking a hit, and the changing boss patterns in particular. I like that it does auto-fire/charge instead of making me hold down a button to fire the entire time. And the patterns are no slouch on the higher difficulties, without feeling unfair or TOO ridiculous. The way the game incentivizes spending bombs at key points in boss patterns to earn extra karma is also a nice teaching moment.
Combines a lot of what I like about other shmups into one fun little boss rush pile. Has the character of a doujin game I’d stumble across on TIGS in 2008, and I hold a very special place in my heart for games like that.
i completed chocobo’s mystery dungeon 2. it was a nice, cute ending. then it told me i can try to do another extra hard dungeon for a secret ending, but i want to move on and play something else now, so i’m not gonna.
I keep playing Wrestling Empire. My guy is named Bridgers Saetang, he is one of the most popular wrestlers in the game and he will never change his name or look for anyone again.
Wow I had not thought about that game in a long time. Played a lot of it on my friend’s PS1 and honestly did not know anyone else ever even thought of it.
played Growling In My Demise - new one from the Miracles Magpie dev, i got a kick out of seeing that approach to rpgmaker abstraction applied to more grounded environments, without losing the sense of mystery and sometimes dread. rm2k3 will never die…!!
is there a way to download this dev’s old games? i remember a few from free indie games, but their old gamejolt page is fully deleted now.
i know it’s up to the artist but it really unnerves me extremely when old niche games like this just cease existing on the internet. someone’s gotta make a more stable archive of a lot of these games somewhere.
i’ve asked them before since i think about those games a lot, afaik they’re still happy to send on their older games privately but i’m not sure if they’re posted anywhere.
i guess i just personally don’t like it when something that was previously available freely for years is no longer available at all or is gated now. i think esp i wish a document exists of a lot of that free indie game community and i’m very anxious about parts of it getting erased from consciousness totally and being replaced by portfolio-core, publisher-core stuff as the only thing anyone remembers. that really upsets me. i guess i don’t want to say it’s not the right of creators to do this but like… i also believe that once you put something out into the world it kind of becomes not yours anymore, to some extent.
I finished up Ys: The Ark of Napishtim and I would be surprised if this isn’t the weakest Ys game in the whole series. Mechanically it is fine enough but the difficulty/player level balance it just straight borked too often. I can be at the point where the end game enemies don’t hurt me much anymore, cross a point of no return and end up against a late game boss I basically can’t damage because I’m a couple levels below what is ideal with no actual enemies to fix that up against. I fortunately had a back-up save, grinded a couple levels and upgraded my weapon, went back and was a bit over-leveled for said boss who I could just slash in a straight line and heal twice to defeat. I think it could be a pretty alright game if it ever received a balance patch or mod (the stage design is still a step below what the stronger games in the series have) but I am honestly kinda confused how they thought the balance was anywhere near alright.
I got gamepass so I spent some more time playing stuff on it
no wait I mean i had to find out why i couldn’t update forza by looking at the windows event viewer and googling guids until i found the right registry keys to edit and THEN
I played Halo instead
First Halo I’ve ever played? The guns felt nice, at least the ones with bullets. Took me about 1/2 the intro level to get the keybinds how I want them. I wish the grappling hook had a faster cooldown so I could just be spider spartan but what can you do
My first real game was half-life and it feels really weird when you, the floating gun, start talking
Similarly enjoying HInfinite by exclusively using the 8-Shooter, punching faces and sometimes using the weapon that throws red hot plasma in an arc
Also not sure why anyone on a Series S would consider running Quality Video among its many, MANY accessibility options although I am pleased I can skip every cutscene quickity quick like every Halo before it