Games You Played Today: 358 Threads Over 2

Should definitely start trying to play something else as I emotionallessly beat Slay The Spire again. Anything else is going to be just slightly too much effort wrist wise.

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playing Raiden Trad for Mega Drive. what a great game…

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image
( synchronicity)

!!!

I just planning to play Raiden on arcade tonight

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raiden jet is too hard all i can do is play og raiden shit

pew pew pew nothing fancy

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Every time I’ve tried one of the later Raiden games, it’s just made me want to play the first or second one instead. More often the second one, because that has the toothpaste laser.

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When I first played it in the early 90s Raiden was the best shooter I had ever played.
The first Raiden feels Toaplan-like to me. It maybe even does some things better?

All the little details especially in the first stage make the backgrounds feel like a place;
there are flowing rivers, there are vehicles on roads, cows in the fields, and water breaking on the shoreline.

During several parts of the game the path of the ground based enemies has quite literally been drawn in some fashion which is pretty neat. You know where they are going because there is a road, or a track, or because they aren’t going to go over a mountain ridge.

also, the music is great

For the Genesis version specifically while it’s a small change,
I’d recommend getting the color hack if you aren’t playing an actual cart.

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I just saw a PS5 for the first time which felt like playing a video game given how large it is.

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jesus christ ys 8 isnt over yet. i beat all 3 campaigns in ys origins in the amount of time ive put into this!

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Finished Wolfenstein New Colossus. First half is excellent, second half loses a bit of brilliancy in terms of gameplay. The game gets also a bit easier than the first half, and there is a huge difficulty spike right at half game.
All in all, the level is really high and I enjoyed it a lot. I missed the absence of a last enemy such as first episode’s Deathhead, that was a wonderful last boss and also a throwback to the original Wolfenstein 3D.
In the end, I cannot state which of the two I preferred more, but they are among my favourite videogames ever, and, along with HL2 and Quake remastered, my favourite first person shooters

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Also, perhaps I shouldn’t have destroyed the Zerstorers at the end of the last mission with my BFG gun, I just needed to hide and shoot repeatedly, it was a piece of cake.

Update: I don’t know what’s going on. This has inexplicably evolved into me getting a genuine interest in baseball. I made a JP switch store account to get the latest powerpro and I’ve been watching the Japan Series. PowerPro 2020 has a little mode that is based on real games where you get a little challenge (usually a reversal for the losing team and something cool the winning team did, like the match point of today’s game) and it’s fuckin hard.

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Been playing the PSP version of FF1–ironically a monk and three white mages is significantly harder than four white mages. the monk just gets pummeled as a meatshield and becomes a liability as it costs a lot of MP to raise and heal

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Is there anything more tedious than a boss that takes more than 3 hits in a Mario game?

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I started replaying Hob this evening. I think Hob is my favourite Zelda-like/Metroidvania thing because it has no bosses, it has no talking, and it sort of doesn’t have backtracking because the world keeps reconfiguring.

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Hob’s world also has a very nice audiovisual presentation.

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still playing smt5, think i’m about halfway. there’s something really weird about how this game is designed and balanced. the bosses are some of the hardest in any smt game i’ve played (at least mildly underleveled like i am), but it’s filled with all of the trappings i associate with very ā€œplayer-orientedā€ mainstream contemporary rpgs. and the game is actually balanced around those trappings, i can’t figure out how it manages to feels so taut and imposing specifically because of how it designs its boss fights around downtime where it’s constantly giving you items and collectables and there are a million options at every level, so many of which feel like they should be broken.

older megaten games like nocturne or smt1 feel so homogenous and coherent, like a brick. you’re fusing/shopping/fighting bosses/navigating dungeons, but it all feels like one texture of experience despite or because of the volatility of random encounters everywhere and constant resource management (i guess souls games are the only place where everywhere except for shops and save points being potentially dangerous at first remains a viable mainstream big budget singleplayer design premise). but this game is so discrete, everything feels like an individually tuned gameplay phase rather than part of a continuous marathon. it’s so easy and fun to run around a gorgeous map filled with markers and waypoints and stuff to climb and explore and items that were rare and valuable in earlier games, and then progress and get instantly flattened. i’m enjoying the space to breathe and hang out at my own pace and still get wrecked by every major boss and have to scrape together a strategy, build a new team(s), test the boss AI, go back and do quests etc., but i’m not used to it. it’s a strange and interesting implementation of modern design practices.


my husband also started streaming on twitch so i watched him play sin & punishment (incredible, obviously), and now he’s doing shadow tower abyss. very comfy

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playing through Circle of the Moon for the first time

i’ve been enjoying myself but

my thumb hurts

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Hob is really underrated as a meat & potatoes videogame experience. Does everything right, does nothing particularly new, hits just the right notes of tastefulness. No one ever talks about it which makes sense, but probably nearly everyone would like it.

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Thirding the Hob appreciation. Tidy game. Mysteriously ran like dogshit on my laptop during some sequences but otherwise no complaints.

The reconfiguring world was a good gimmick.

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It also mysteriously runs like dogshit on my Switch during some sequences but otherwise no complaints.

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