Should definitely start trying to play something else as I emotionallessly beat Slay The Spire again. Anything else is going to be just slightly too much effort wrist wise.
playing Raiden Trad for Mega Drive. what a great gameā¦
( synchronicity)
!!!
I just planning to play Raiden on arcade tonight
raiden jet is too hard all i can do is play og raiden shit
pew pew pew nothing fancy
Every time Iāve tried one of the later Raiden games, itās just made me want to play the first or second one instead. More often the second one, because that has the toothpaste laser.
When I first played it in the early 90s Raiden was the best shooter I had ever played.
The first Raiden feels Toaplan-like to me. It maybe even does some things better?
All the little details especially in the first stage make the backgrounds feel like a place;
there are flowing rivers, there are vehicles on roads, cows in the fields, and water breaking on the shoreline.
During several parts of the game the path of the ground based enemies has quite literally been drawn in some fashion which is pretty neat. You know where they are going because there is a road, or a track, or because they arenāt going to go over a mountain ridge.
also, the music is great
For the Genesis version specifically while itās a small change,
Iād recommend getting the color hack if you arenāt playing an actual cart.
I just saw a PS5 for the first time which felt like playing a video game given how large it is.
jesus christ ys 8 isnt over yet. i beat all 3 campaigns in ys origins in the amount of time ive put into this!
Finished Wolfenstein New Colossus. First half is excellent, second half loses a bit of brilliancy in terms of gameplay. The game gets also a bit easier than the first half, and there is a huge difficulty spike right at half game.
All in all, the level is really high and I enjoyed it a lot. I missed the absence of a last enemy such as first episodeās Deathhead, that was a wonderful last boss and also a throwback to the original Wolfenstein 3D.
In the end, I cannot state which of the two I preferred more, but they are among my favourite videogames ever, and, along with HL2 and Quake remastered, my favourite first person shooters
Also, perhaps I shouldnāt have destroyed the Zerstorers at the end of the last mission with my BFG gun, I just needed to hide and shoot repeatedly, it was a piece of cake.
Update: I donāt know whatās going on. This has inexplicably evolved into me getting a genuine interest in baseball. I made a JP switch store account to get the latest powerpro and Iāve been watching the Japan Series. PowerPro 2020 has a little mode that is based on real games where you get a little challenge (usually a reversal for the losing team and something cool the winning team did, like the match point of todayās game) and itās fuckin hard.
Been playing the PSP version of FF1āironically a monk and three white mages is significantly harder than four white mages. the monk just gets pummeled as a meatshield and becomes a liability as it costs a lot of MP to raise and heal
Is there anything more tedious than a boss that takes more than 3 hits in a Mario game?
I started replaying Hob this evening. I think Hob is my favourite Zelda-like/Metroidvania thing because it has no bosses, it has no talking, and it sort of doesnāt have backtracking because the world keeps reconfiguring.
Hobās world also has a very nice audiovisual presentation.
still playing smt5, think iām about halfway. thereās something really weird about how this game is designed and balanced. the bosses are some of the hardest in any smt game iāve played (at least mildly underleveled like i am), but itās filled with all of the trappings i associate with very āplayer-orientedā mainstream contemporary rpgs. and the game is actually balanced around those trappings, i canāt figure out how it manages to feels so taut and imposing specifically because of how it designs its boss fights around downtime where itās constantly giving you items and collectables and there are a million options at every level, so many of which feel like they should be broken.
older megaten games like nocturne or smt1 feel so homogenous and coherent, like a brick. youāre fusing/shopping/fighting bosses/navigating dungeons, but it all feels like one texture of experience despite or because of the volatility of random encounters everywhere and constant resource management (i guess souls games are the only place where everywhere except for shops and save points being potentially dangerous at first remains a viable mainstream big budget singleplayer design premise). but this game is so discrete, everything feels like an individually tuned gameplay phase rather than part of a continuous marathon. itās so easy and fun to run around a gorgeous map filled with markers and waypoints and stuff to climb and explore and items that were rare and valuable in earlier games, and then progress and get instantly flattened. iām enjoying the space to breathe and hang out at my own pace and still get wrecked by every major boss and have to scrape together a strategy, build a new team(s), test the boss AI, go back and do quests etc., but iām not used to it. itās a strange and interesting implementation of modern design practices.
my husband also started streaming on twitch so i watched him play sin & punishment (incredible, obviously), and now heās doing shadow tower abyss. very comfy
playing through Circle of the Moon for the first time
iāve been enjoying myself but
my thumb hurts
Hob is really underrated as a meat & potatoes videogame experience. Does everything right, does nothing particularly new, hits just the right notes of tastefulness. No one ever talks about it which makes sense, but probably nearly everyone would like it.
Thirding the Hob appreciation. Tidy game. Mysteriously ran like dogshit on my laptop during some sequences but otherwise no complaints.
The reconfiguring world was a good gimmick.
It also mysteriously runs like dogshit on my Switch during some sequences but otherwise no complaints.