Games You Played Today: 358 Threads Over 2

Thats funny because in the time between the two posts, I loaded the game up again, got to a part where I needed to fight a gold golem, hit it once, backed off to bait the next attack, then slid off the fucking crystal. I was standing in the god damn middle of the platform!

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the great sage masters of direct avatar control and traversable game space

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I want to say that every Cave shooter is 5 stages, but I’m not sure that is actually true so I’ll just say that I think every one I checked out was 5 stages long. In general I had a good time with them until stage 3 which is when they got a bit harder, and then stage 4 was always too much for me. Those first three stages are usually a very good time though! I think the only one I ever tried to legit learn and maybe consider 1CCing was Dangun Feveron which is apparently one of the harder early Cave games to do so in (best score/chaining mechanic though IMO) so that may color my perception somewhat.

I finished up Night in the Woods earlier today and thought it was pretty alright, I hope it isn’t considered to be awful and that I’ve ruined all my cred saying that.

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Night in the Woods rules, that is all.

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Oh on Dangun? I really don’t like ā€œmiss one score thing ever restartā€ system. It causes an unneeded level of stress and heartbreak over missing one thing.

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DQXI: Wow – Hendrick is a moron!

(future 2022 update: this guy is emotionally abusive and ended up stealing my friends work)

My friend is doing the music and some of the SFX for one of the coolest games i’ve ever played, an rpg by a schizophrenic guy who taught himself unity etc, it’s all gross existenz bullshit and the music really really sets the tone, evil primordial sounds leaking in thru the cracks in the landscape while incomprehensible sights leer and taunt you by saying shit like ā€œLOOKS LIKE THE GARBAGE HAS COMEā€¦ā€ to you

REDAXIUM

this game rocks because i got to write stuff down like ā€œheavy air is fucking terrifyingā€ and ā€œwhite tumor dogs appear when you load a saveā€ while testing it

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The scoring system in Dangun is definitely harsh I’ll give you that, I just found it easier to visualize and grasp than the more standard Cave chaining system. In those you’d often have to consider slowing down at certain parts in order to stretch the chaining out through a section with less enemies while Dangun actively rewarded you for killing everything as fast as possible with bonus enemies, my brain followed the latter much easier even if I wasn’t great at it.

Also assume that may be at least somewhat inaccurate or overly simplified, don’t yell at me shooter people.

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Dodonpachi and Ibara have 6, Pink Sweets has 7, but 5 is the most common yeah. Sometimes they make stage 3 harder than 4 (Mushihimesama Futari). Agreed on DF, great scoring system.

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I’m @ Loop 70 or so in Gnosia. This game is something else

Mechanics spoilers

This game has an inverse difficulty curse, it starts as -more- difficult than a real werewolf game, and gradually becomes way easier than one. Frankly the whole game is a power fantasy, with the fantasy being dominating werewolf games like a god

At first there are very few roles (crew, gnosia and engineer) you cannot formulate any complex arguments at all (even extremely obvious stuff like X is suspicious because he voted for Y before) and cannot rely on body language either, obviously. You have to carefully consider each and every word said to make your mostly blind guess as to who should die at the end of a round

But things almost never get more challenging, while 1) more roles are introduced 2) you get to understand the mechanics better 3) you start to figure out the characters and their strengths and weaknesses 4) your character also get better stats and skills! You start to fast forward through conversations because you don’t even need to rely on them anymore: it becomes not only easier but also less taxing. And it only gets easier and easier. You raise your Charm stat, nobody wants to vote against you. You open every session with a move that forces everyone to say they’re human and not gnosia, and any gnosia with a low performance stat gets vaporized.

I never grind in RPGs… but I just grinded in this visual novel. I found a way to get fat stacks of xp too easily and couldn’t help it. Frankly I don’t feel bad. I have 30 intuition and 30 performance now, can you believe it

A visual novel in which most dialogue is constantly repeated should perhaps not be great on paper, and yet I’m addicted now.
And when 95% of dialogue is repeated the remaining 5% become more precious

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Bonk 1 kind of sucks I say as I spend my two hours for the night beating it on my PC Engine Mini.

I also spent 30 minutes trying to trouble shoot the pc engine mini before figuring out I was on the wrong input and the mini has zero LEDs.

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I thought bonk kinda sucked too, but that game in particular seems to have pretty bad input lag on the mini. I don’t usually notice such things but I think it’s bad enough in this case to make a difference

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This is true, it’s the one game I was very familiar with that felt really off on the Mini

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This will all be fixed tomorrow with Bonk’s Revenge.

S.T.A.L.K.E.R. is necessary. Metro Exodus is alright if you want to blow gently on the embers of your decade-past fling with S.T.A.L.K.E.R..

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Sounds like it could be worth my while. I’ll pick it up, play it a little bit while I write paragraphs for my final paper.

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The narrative is interesting only in how reactionary it’s become next to the older, also Ukrainian GSC game. Retreats from Stalker’s catastrophic social formations into family against the world and traditional social roles as a salve against chaos, which may or may not be interesting read against the turn in Ukraine’s politics in the last two decades, or talk about the shooter’s core values post-Modern Warfare.

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Have you ever tried Batsugun? I think you’d vibe with that if you like Dodonpachi.

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I mean, Iceman’s appeal is pretty undeniable
image

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After a hiatus of several weeks I finally sat down and powered through the last two chapters of Like a Dragon. Overall it was really the characters that kept me going, long after everything else started to lose appeal. But I will basically say that I really liked it and heartily recommend, even to people not well-versed in the series.

I need to play like 5 short games as a palate cleanser though.

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