Games You Played Today: 358 Threads Over 2

i think it worked for pikmin. it motivated me to multitask my pikmins and make the most of the time i had. i thought it was fun.

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Back 4 Blood, in addition to special infected a la L4D, has boss infected that throw unique wrenches into your gameplan

one of these is the Hag, a thing I’m pretty sure they did not show off at all in the leadup to release

as you can tell, it’s like the witch

except it will burrow out of the ground and start roaming around you, waiting for a player to startle it

it will then start chasing whomever startled her

it it gets near that player or anyone else, it will grab that player and swallow them whole and run around with them in its belly and then go back underground and that player is fucking DEAD

I only had to see this once to have the fear of God put into me

I have startled the Hag in a match and my reaction was to immediately run past my team and start throwing grenades behind me while yelling “I DON’T WANT TO BE VORED”

I’m enjoying the game.

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This very much resembles the Snatchers from Gears 4/5 except you have about 30 seconds for teammates to shoot you free as your body breaks down into jelly

Always loved this concept. Games could always use more Voricide/Cannibalism

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Didn’t expect a very blatant twist on Alien/Aliens in Far Cry 6, but the mission in question is so incredibly dumb that it works.

Also didn’t expect a, uh, very controversial fighting minigame in here, either.

Anyway it looks like the nightmare bug from Far Cry 5 has reared its intermittent head again, where sometimes when you aim down sights, your scope has no cross hairs, and thus none of your shots register at all. Hip fire or nothing (or reboot or quit in frustration, I guess).

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Reminds me of my favorite bug in Ghost Recon Borderlands where a certain button combo would put you in prone mode forever and you had to reboot the game entirely

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I’m sure they’re completely different engines, but I’m glad the spirit of Wildlands “driving a dirt bike down an 80° incline at 600 mph” lives on in Far Cry 6’s horses.

It’s kinda charming the first time you see a villager pet a horse, hop atop it, and ride off down a road.

It’s every other time, when they hop on it, plow through like ten fences and into a truck or tank and the horse catches on fire.

That’s emergent gameplay, baby!

(Also on the subject of horses - I saw one on the minimap once and heard it neighing wildly, but couldn’t find it. Then I saw it - lodged halfway into a rocky outcropping, head sticking out, being menaced by a crocodile. Sorry bud. At least you clipped your way to safety.)

(Also also re: bugs, there are areas that are marked as Trespass Zones that you can’t take over, which is fine, that’s OK. What’s wild is that enemies just spawn randomly inside of them, at an incredibly high rate, sometimes right before your eyes.)

(Also also also: they’ve tamped down the overall hostility of the world by letting you holster your guns, which usually means most enemies won’t give you beef, as long as you’re not somewhere you don’t belong (or they don’t walk directly into you and go nuts and start poppin’). This means the fishing mechanic introduced in 5 is finally viable and pleasant, since your bass fishing excursion shouldn’t be interrupted by some religious zealot on a jetski shooting you full of holes.

Finally, Far Cry is “check that text message and take a bite of your sandwich without a biplane crashing into you as you get mauled by a cougar” friendly. Mostly.)

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it’s not even a 30 second window in B4B, it’s more like a 10-15 if you don’t nail them during the grab

the other bosses are pretty “video game boss” but the Hag feels like a hilarious threat

lockdown’s ending here. the games i played during:

general shmup thoughts: i improved my fundamentals a lot, and honed my taste. i got close to clearing mushi 1.5 on original which im p proud of. i really enjoyed going through the aleste collection. i think gg 1 is my fav. gg 3 is very impressive but stage 5 makes me motion sick so i guess ill never beat it. esprade and air gallet make a pretty good pair too for the joker jun graphics. i played it a few months ago now but im still thinking about air gallet’s stage 2 background, just a really impressive and layered city.

general rpg thoughts: i got to disc 4 of pds but dropped it for a day and never cycled back. i really enjoyed it but it didnt manage to hook me i guess. my main takeaways are that the combat is a pretty successful genre merge (i especially like that each boss feels like its showing off a distinct design concept or trick they came up with) and its camera direction is fantastic. it really embarasses ffx which came out, what, 5? years later. re x and x-2 i have mixed feelings. i think x hits a lot of the key emotional beats, and some of the environments are nice, but the combat didnt grab me. i was surprised by how naturally x-2 followed x… the pop aesthetics are a departure but none of it feels like out of step with where the characters or world end up at the end of x. it turned out to be a pretty compelling sequel but i burnt out halfway through because of the heavy environment reuse and high minigame count.

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Yep, I stopped playing FFX-2 after the mandatory “dodge lightning 100 times” minigame was followed up by finally a non-reused dungeon, which turned out to be a cave made out of perfectly square hallways

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chocobo mystery dungeon 2 on ps1 is a lot more fun than chocobo mystery dungeon everybuddy on ps4

also it’s got that amazing super low poly look that square’s c-rank ps1 games had

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I have just finished Elevator Action Returns. It’s nice (although a bit unnerving, especially the last level)… and perhaps a bit overrated? Anyway, I satisfied my curiosity.

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Dipped back into Hades on switch as I visited my parents. Turned on god mode. I am not experienced in rogue likes but this is pretty light and fun. The voice acting does a lot of the heavy lifting.

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the skill interactions are fun to mess around in, it’s like getting a diablo build experience in half an hour

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It’s interesting how Circle of the Moon went from the least weird Castlevania to the most weird Castlevania

Dracula’s castle itself really doesn’t feel like a castle and more like an alternate dimension hellish twisted recreation of a castle. Giant vertical rooms with platforms added here and there with no real sense of place and little flourish. It´s like being a tiny mouse inside a house’s foundation. Very romhacky and hostile, which I think participated in making the game feel difficult - in reality I’ve died only once so far, 80% in (admittedly the bosses have all been total pushovers mostly because I’ve kept the cross)

I think the castle fits the protagonist’s frankly bizarre movements fairly well - Nathan has very slow walking speed but extreme vertical jumps, with a double jump unlocked 30 minutes in. They made a hellish protagonist and gave him his own hellish castle

I don’t think you’re supposed to double tap to run all the time but I don’t know how anyone could possibly resist doing that. As such the game slightly hurts your hands after a while… I sort of wanted to try the cool game-changing alternate modes again but I guess I won’t bother

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I finished Panzer Dragon Zwei (a couple of times). What a fantastic game. The last fight, against the other dragon, is especially thrilling.

Seen as an evolution of Space Harrier, it’s even more fullfilling.

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ive been playing an idle game based on runescape called https://melvoridle.com (i just call it fake runescape) cuz i was gonna play old school runescape with my partner but i realized i dont have anywhere to put my mouse and im not playing that game with a goddamn trackpad! the icons are sooo tiny! my crystal quest skills only work with a mouse on a surface that actually works, unlike my tights-covered thigh which is passable but not for gaming

if you play magic trees are the way to make bank

its super fun theres a lot of easter eggs and i really like playing idle games in the background while playing ffxiv, and like, all the idle games arent even idle games anymore theyre super active clickers and it drives me nuts

anyway its just about levelling all the skills up to 99 and learning that 92 is the actual halfway point on skills reminded me of the way gemstone levelling works and i dont need a fucking mouse for that so i think its time to install gemstone again, maybe i can get my rogue to level 50

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Halfway through WinBack on N64 which is about as far as I got (win)back in the day. Fuckin’ great low-frame sludgey pop and cover rhythms.

Love this moment at a checkpoint when a baddie starts out right next to you and instead of shooting him, you can follow and watch him scramble to his combat position. Feel like this has happened with other games when you stumble upon a meta-unprepared enemy before they’ve hit their mark but can’t think of one at the moment.

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I have played the first world of SNES game " Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu", whose English translation would be " Ganbare Goemon Glittering Under the Road Why I Became a Dancer", as there is an English translation for it.
It’s super highly regarded on Hardcoregaming101.

I can say that this must be the most gorgeous looking game come out for the SNES.
It’s also full of surreal situations that make it lovely.

But,l frankly, it’s unplayable. The controls are very bad, sloppy, frustrating. I am giving up despite it being otherwise charming. I might just end up watching a Let’s play on youtube.

Has anybody had any experience with it?

I am wondering if I should try the N64 2D one. I was very curious about both, but the SNES one has been a very cold shower. Pity, since it really looks wonderful, in a strange Saga Frontier way :stuck_out_tongue:

EDIT: I need to add a disclaimer. I am playing it after having injected the rom on the Wii U virtual console.
It may be a case of severe input lag. I will investigate the issue further, because the game is really gorgeous and, if control issues are only causated by the Wii U vc emulator, it could really a hidden gem.

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I was also kind of deflated by the sfc goemon games (fyi, they recently translated a bunch alongside this one). I just die way too much in them, although idk if I would personally blame the game, it sounds like you definitely had input lag bc I would describe the controls as the opposite of sloppy i.e. too precise & mouse cursory. I did figure out there is a run button though, which is very subtle but makes the jumps easier.

I feel like something about the way the controls and camera are, not to mention the hud layout, tell me the sfc goemon games are totally designed to be played co-op, 100% percent of the time. I feel like if I ever got to play co-op, the games would click for me.

4 (kirakira douchuu) has one especially conceptually amazing gimmick/cameo late in the game featuring the hand/pistol from DOOM. I’ve only seen video of it though, I bet it’s a pain in the ass to play.

Anway before these got translated, I had only played the first n64 one (the 3d one) which yknow is janky as hell, so I thought the sfc ones especially 4 were going to be like more well-rounded/executed. But in hindsight I think the n64 3d one is actually the best, the weirdness of early 3d game design helps to make it a more consistently interesting experience. It’s made by the same team as the sfc ones, unlike a lot of other later goemon games.

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