Tried Dead By Daylight. Got wrecked the first few matches but barely survived the last one I played. I think the killer let me go on purpose but whatever.
i wish Friday the 13th: the Videogame was well supported and appreciated by people as like a fun game of theatre improv with rules. I loved that game.
I have too many hours in this gameā¦

Youāll get better with time. Itās basically all mindgames and time management, so once you have a grasp of the mechanics youāll start doing well. And even with my hours and rank 1, I still die in like, 50% of my matches lmao
Should have known that Teg was a huge DBDhead
Iām enjoying it more than I thought I would tbh. I picked it up because I was talking with some extended family in law and they mentioned they were playing it and I am always trying to find ways to connect with these people. Itās pretty much a gory game of tag. Iāll probably give it some more time before I get a bunch of the DLC.
I bought Metroid Dread and Hot Wheels Unleashed today.
My backlog rattles its chains like Jacob Marley
what can i say: iām the greatest gamer alive
šŖ 
How do I spot enemies among the foliage? Do I look for muzzle flashes? I can see people shooting off into the distance but I can never tell what theyāre shooting at!
Itās the kind of game where I can tell it has a specific vision, so Iām not really put off by any of it. Iām just not very good at any of it either.
is this as good as it looks?
Hot Wheels Unleashed looks like an incredibly shameless ripoff of Trackmania as someone who has played a ton of Trackmania⦠but the concept of Trackmania obviously comes from the idea of Hot Wheels cars to begin with so my feelings about that are mixed. it just feels like Trackmania erasure, which iām a bit bummed about.
Spotting enemies in soft cover or defilade is very difficult if your squad isnāt communicating.
Puffs of smoke and kicked up dirt are the tell-tale signs but are usually only visible from fast firing MGās. If the enemy is prone in a hedge with a bolt action rifle, then they can effectively cover an entire field by themselves because the cover is so effective. Movement is the thing that gets you spotted and killed so move slowly and in a group if possible. Sometimes this means crawling.
Ideally your squad lead will be marking potential targets and areas of approach as well as calling in requests to command for artillery barrages and bombing runs to soften up targets before ground troops rush in and secure the point.
As for actually finding the firefight, you will ideally spawn behind the front lines if a garrison or outpost has been placed by your squad lead. If you are running from HQ you will probably keep getting sniped by recon teams.
Communication really is key in this game and whilst at first this really put me off, itās now the thing that brings me back to play daily.
Yesterday we had a level 1 anti-tank in our squad and we could tell it was his first game. Everyone grouped around him and gave advice over comms. We started spotting vehicles, covering his approach with smoke and mg fire so he could go up behind the tank and fire rockets into the engines. It was great fun.
I really hope this game grows some legs and sticks around because itās the most fun Iāve had in any online game.
Itās alright?
Every car handles completely differently, which is kinda impressive. There are also some that are just absolute junk (I dunno if you can upgrade the garbage truck to be a contender, but I doubt it). Even with upgrades, youāll occasionally have cars where the trade off isnāt worth it - you might gain better acceleration, but go from three boost stocks to one.
Mostly though itās just kind of brutal. The AI rubberbands pretty hard, and with some of the courses taking a good 2-3 minutes per lap, itās a hell of a thing to be in the home stretch of the third lap and botch a turn or get flipped off course and wind up in 10th.
Barring those moments, though, itās some pretty good white knuckle kinda racing.
(Oh yeah and the online needs a lot of work. Lobby system is super janky, and while the course editor is great, the only way to race your own courses is to either test them in the editor or pray they show up among the four randomly selected for multiplayer, and hope everyone votes for it)
Itās surprisingly tough, the AI is competitive and the drifting mechanics are less forgiving than I would have expected. Been a while since an arcade racer has made me feel so inept! Tracks are also sometimes subject to hazards like web-shooting spiders etc inspired by the playsets.
You earn in-game currency from races etc and use this to buy blind boxes that reward you with cars. You can sell duplicates or scrap them for āgearsā which is the upgrade currency. I donāt know if you can max out all the stats on a car or just ālevel it upā once or twice in order to make a car you like for its aesthetics more competitive.
The cars all handle very differently, a lot of my initial frustration was down to having a few cars I didnāt gel with. I got my hands on one that feels right to me and Iāve gotten a bit better.
You progress through a map comprised of all the different races/time trials/etc and completing them opens more of the map and earns you rewards etc.
So far the cars/tracks being toy scale isnāt being played with as much as Iād like. I was expecting more of a vibe like the old Micro Machines racing games and be racing around kitchen tables and such, what Iāve seen so far mostly confines you to the orange racetracks, just with different set dressing in the background
Okay the first āboss raceā was a hoot, real fun track. This game is occasionally infuriating but Iām digging it.
You can drive off the course on some tracks and I feel like maybe there might be some secrets to find? Otherwise itās just a lot of effort expended on the backdrop models. Which I can respect but what a tease that would be.
The off course portions at the very least afford some real nasty shortcuts, if you can pull them off.
Thereās a track thatās giving me hell that has a fire breathing dragon, an incredibly unforgiving 90° turn into an air duct, and one of those little dividers that suddenly kicks in to force you to the left or right. I gave up trying to get first place on that track, since just completing a lap is a task in and of itself.
I will say that the most fun/absolutely disgusting thing you can do online is pick a wedge-shaped car and hit boost directly behind someone, since youāll BattleBots 'em right off the course, if not flip them over or turn them around.
more ff5 stuff⦠the plot is turning out to be way more involved than i was expecting, it is still uh pretty basic but it functions way more as an intermediary between 4 and 6, whereas i had always assumed it was kind of a plot-free detour for the series. itās interesting to see the writers mess around with a few devices that they would take even bigger swings at with 6. but because im an old man and very set in my ways all of this is just further reinforcing my belief that 6 is the apex of the series.
one area i do think it edges 6 out is the difficulty curve - i really appreciate that there are bosses etc that are genuinely challenging the first time you fight them, but become manageable if you are able to put a bit more thought into it to prepare for the next attempt. the job system makes this feel a lot more dynamic, though i guess in 6 the equivalent is just trying it again with a different party. it still just feels like the possibilities for creative solutions to those problems are a bit more limited in that one.
i played through d, which is a lot shorter and more straightforward than i ever wouldāve guessed. tbh, i feel the slow animations almost feel justified with how brief it is. the time limit could go though. i canāt imagine wanting to immediately go at it again after getting a time up.
the ending feels flat but otherwise i kinda love it. uncanny, beautiful trash horror. the cgi violence in the flashbacks somehow feels really wrong with how its rendered and presented. those flashbacks overall are a highlight and unfortunatelt they are optional and missable as i understand it?
maybe iāll also get around to d2 before the month is over. i played it for a few hours years ago and remember loving the beautiful first person parts, but not being that into the kinda jrpg-ish way monsters are encountered.
That reminds me there was a brief vogue for gamelong time limits in the early 90s. Did Prince of Persia start it? It worked pretty well there with how short and simple the game was but I canāt think of any other instance where itās good (least of all Prince of Persia 2). Ideally it creates tension in the final couple of stages at the exact intended skill level, but if youāre significantly below or above that itās just not interesting.
Metroidās ābetter endings for fast completions, plus have a short time limit in the final challengeā worked better (although that remained a Metroidism).
Played through/streamed To the Moon last night with some sbutts. I have never played this video game before and had no idea what to expect. 
Fellas? Is it gay to like music?


Literal moments after getting married.



