Happy cordyceps outbreak day/joel miller birthday
In Monster Rancher 2, thereās this powdered substance you can feed your monster and in the Japanese version itās specified as cordyceps.
are there any illegal substances that can get you banned from the monster tracks if it comes up in drug testing
You probably still canāt juice. Abusing bananas is fine, though.
yeah i definitely had this thought when i starting playing splatoon 2 ā i was pretty worried there wouldnāt be enough āmeatā on it and it would more of a party game than a shooter. i do think itās really fun to play and skillful once you āget itā but it takes quite a while to get there. it moves and plays really differently from most shooters and it took me a long time to understand the flow of match. it all feels a bit random until you learn whatās important and actually feel like you have an impact on the outcome.
i would totally recommend the DLC. the base sprawling/unfocused single player did close to nothing for me, but the DLC is a bunch of concise satisfying little challenges and the new music is really good!
Another night spent bouncing off of retro PC titles, this time it was Wing Commander (absolutely dire gameplay) and Eye of the Beholder (pretty cool but itās basically just a D&D dungeon crawl which I do with my friends every other week anyway)
I bought Kena: Bridge of Spirits because it keeps being described as a PS2 game, and I donāt know if that says more about video games or more about me. That illusion almost immediately shattered though when there was only one logo on startup and there were no loading times. Even more egregious than that, the attack buttons were mapped to R1 and R2, something no self-respecting PS2 game would do (sorry Armored Core). And maybe worst of all, I walked by a waterfall and there was no cave behind it.
For shame.
Structurally itās just like a PS2 mascot action platformer, for sure. Thereās a hub village leading to linear levels with open areas where youāre collecting doohickies to open doors to the next area where you also need to collect doohickies. Then at the end of the level you collect the super doohicky that opens locked doors in the village to let you access another level. Kena uses combat arenas rather than placing enemies into the platforming and exploratory environments, which I feel was less common in mascot platformers, but it doesnāt feel too weird. However I can imagine if these arenas donāt grow in concept and just stay as these flat circles with varying enemy compositions, itāll get rote sooner rather than later.
I feel like we probably donāt see these kinds of games anymore because the major devs have grown their scope past it while itās probably still too expensive to do in 3D for smaller devs who would be into this kind of game. But while there doesnāt seem to be anything outright bad about this, it is too charmless. The character animations and the environments lack expressiveness. Itās just all a bit too static, a bit stiff, a bit too repetitive. If youāre making a game like this then you need to have a character defining jump animation and landing animation, and Kenaās is just too normal.
While admittedly Iām still at the beginning, the different areas Iāve been through all feel the same thematically in both visuals and gameplay. Kena herself needs more expression in her movements to give her an identity, because the writing and world-building really isnāt doing much on that front. It just kind of plops you into the forest and youāre running around helping some spirits out, and it doesnāt do much define what makes this world interesting or unique. You can infer the common tropes at play but it hasnāt done any work past that so far. For a game about how beautiful nature is and you need to save it from decaying due to magic poison, the world is just too lifeless.
Iāll keep playing it though because itās nice to have a straightforward 3D action platformer again. Nothing special, but I guess good job to these people since apparently itās the first game they ever made.
I forget where but I think one reviewer opined that this is basically a portfolio piece, like a āWe kinda just came up with this but imagine if you handed us your IPā sort of a sales pitch.
A few more games played:
Stephenās Sausage Roll: I can see how cleverly designed this is but after a puzzle or two I said āokay, thatāll do for meā.
PUSS! A mouse-controlled dodge-em-up that feels like an Adult Swim Vaporwave shitpost of a game. Will absolutely give me an RSI if I try to play too much of it. Might stick with it for a little while and then bail out.
I think Iām developing Souls-mania again.
I have just downloaded the remaster of Actraiser on the Switch. On paper, it should be very nice
Iām playing on the switch
Though I guess the screen is bigger than a Vitaās
I also donāt get how these games get good translations and decent ports on every platform. Capcom think 5000 sales for the Ace Attorney trilogy on the Xbone is too low to port other Ace Attorney games there, but somehow Kemco porting Armed Emeth on the Xbone is profitable
Wing Commander really gets good with the second game
the problem with the switch isnāt the screen size, but the price and the fact i donāt have one
The idea that FF7 is brisk is one of those hilarious interpretations that can only come from playing the remake first. I love it
i JUST finished ff7
it was good. sephiroth went easier this time so maybe i just had bad luck before?
Iāve started playing Zero Time Dilemma, pray for me Rudie!
As usual, I havenāt played shit, but I did direct somebody how to do the Tic Tac Toe of Death puzzle in Onimusha: Warlords like, four or five times on Twitch because they kept failing the (timed) water block puzzle that comes right after it. They really shouldāve added a save point after the two puzzles and before the water puzzle, or somewhere between the three puzzles because having to go through cutscenes and re-do them over and over is pretty lame, even in 2001. Like, that early in the game, thereās no good reason to be stingy with save points ā I suppose this can be chalked up to still having traces of the lifeblood of (early) Resident Evil running through its veins.
I played FF7 Midgar section right before playing the remake. Itās just so weird how, for instance, Mako Reactor 5 seems to be partly a pretext to reuse a bunch of room artwork from the first reactor, and felt a bit filler to me in FF7, albeit only like 10 minutes of filler so like sure, whatever. At the same point in the plot, the remake added in a brand-new sequence with visiting Jessieās house in the upper pizza, and my initial reaction was āah, they replaced Mako Reactor 5 with this much more creative stuff, good ideaā.
But then it turns out they didnāt replace it, instead I got to be bored by 8 hours of Mako Reactor 5 content, which certainly used different assets this time, but was thematically about as dull.
cloud is a friend
yeah i know heās been a good friend of mine
but lately somethingās changed that aināt hard to define
cloudās got himself a girl, and i wanna make her mine
you know, i wish that i could be jessieās girl
i wish that i was jessieās girl
where can i find a woman like that