Games You Played Today: 358 Threads Over 2

Happy cordyceps outbreak day/joel miller birthday

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In Monster Rancher 2, there’s this powdered substance you can feed your monster and in the Japanese version it’s specified as cordyceps.

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are there any illegal substances that can get you banned from the monster tracks if it comes up in drug testing

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You probably still can’t juice. Abusing bananas is fine, though.

yeah i definitely had this thought when i starting playing splatoon 2 – i was pretty worried there wouldn’t be enough ā€œmeatā€ on it and it would more of a party game than a shooter. i do think it’s really fun to play and skillful once you ā€œget itā€ but it takes quite a while to get there. it moves and plays really differently from most shooters and it took me a long time to understand the flow of match. it all feels a bit random until you learn what’s important and actually feel like you have an impact on the outcome.

i would totally recommend the DLC. the base sprawling/unfocused single player did close to nothing for me, but the DLC is a bunch of concise satisfying little challenges and the new music is really good!

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Another night spent bouncing off of retro PC titles, this time it was Wing Commander (absolutely dire gameplay) and Eye of the Beholder (pretty cool but it’s basically just a D&D dungeon crawl which I do with my friends every other week anyway)

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I bought Kena: Bridge of Spirits because it keeps being described as a PS2 game, and I don’t know if that says more about video games or more about me. That illusion almost immediately shattered though when there was only one logo on startup and there were no loading times. Even more egregious than that, the attack buttons were mapped to R1 and R2, something no self-respecting PS2 game would do (sorry Armored Core). And maybe worst of all, I walked by a waterfall and there was no cave behind it.

For shame.

Structurally it’s just like a PS2 mascot action platformer, for sure. There’s a hub village leading to linear levels with open areas where you’re collecting doohickies to open doors to the next area where you also need to collect doohickies. Then at the end of the level you collect the super doohicky that opens locked doors in the village to let you access another level. Kena uses combat arenas rather than placing enemies into the platforming and exploratory environments, which I feel was less common in mascot platformers, but it doesn’t feel too weird. However I can imagine if these arenas don’t grow in concept and just stay as these flat circles with varying enemy compositions, it’ll get rote sooner rather than later.

I feel like we probably don’t see these kinds of games anymore because the major devs have grown their scope past it while it’s probably still too expensive to do in 3D for smaller devs who would be into this kind of game. But while there doesn’t seem to be anything outright bad about this, it is too charmless. The character animations and the environments lack expressiveness. It’s just all a bit too static, a bit stiff, a bit too repetitive. If you’re making a game like this then you need to have a character defining jump animation and landing animation, and Kena’s is just too normal.

While admittedly I’m still at the beginning, the different areas I’ve been through all feel the same thematically in both visuals and gameplay. Kena herself needs more expression in her movements to give her an identity, because the writing and world-building really isn’t doing much on that front. It just kind of plops you into the forest and you’re running around helping some spirits out, and it doesn’t do much define what makes this world interesting or unique. You can infer the common tropes at play but it hasn’t done any work past that so far. For a game about how beautiful nature is and you need to save it from decaying due to magic poison, the world is just too lifeless.

I’ll keep playing it though because it’s nice to have a straightforward 3D action platformer again. Nothing special, but I guess good job to these people since apparently it’s the first game they ever made.

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I forget where but I think one reviewer opined that this is basically a portfolio piece, like a ā€œWe kinda just came up with this but imagine if you handed us your IPā€ sort of a sales pitch.

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A few more games played:

Stephen’s Sausage Roll: I can see how cleverly designed this is but after a puzzle or two I said ā€œokay, that’ll do for meā€.

PUSS! A mouse-controlled dodge-em-up that feels like an Adult Swim Vaporwave shitpost of a game. Will absolutely give me an RSI if I try to play too much of it. Might stick with it for a little while and then bail out.

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I think I’m developing Souls-mania again.

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I have just downloaded the remaster of Actraiser on the Switch. On paper, it should be very nice :grin:

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I’m playing on the switch
Though I guess the screen is bigger than a Vita’s

I also don’t get how these games get good translations and decent ports on every platform. Capcom think 5000 sales for the Ace Attorney trilogy on the Xbone is too low to port other Ace Attorney games there, but somehow Kemco porting Armed Emeth on the Xbone is profitable

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Wing Commander really gets good with the second game

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the problem with the switch isn’t the screen size, but the price and the fact i don’t have one

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The idea that FF7 is brisk is one of those hilarious interpretations that can only come from playing the remake first. I love it

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i JUST finished ff7

it was good. sephiroth went easier this time so maybe i just had bad luck before?

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I’ve started playing Zero Time Dilemma, pray for me Rudie!

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As usual, I haven’t played shit, but I did direct somebody how to do the Tic Tac Toe of Death puzzle in Onimusha: Warlords like, four or five times on Twitch because they kept failing the (timed) water block puzzle that comes right after it. They really should’ve added a save point after the two puzzles and before the water puzzle, or somewhere between the three puzzles because having to go through cutscenes and re-do them over and over is pretty lame, even in 2001. Like, that early in the game, there’s no good reason to be stingy with save points – I suppose this can be chalked up to still having traces of the lifeblood of (early) Resident Evil running through its veins.

I played FF7 Midgar section right before playing the remake. It’s just so weird how, for instance, Mako Reactor 5 seems to be partly a pretext to reuse a bunch of room artwork from the first reactor, and felt a bit filler to me in FF7, albeit only like 10 minutes of filler so like sure, whatever. At the same point in the plot, the remake added in a brand-new sequence with visiting Jessie’s house in the upper pizza, and my initial reaction was ā€œah, they replaced Mako Reactor 5 with this much more creative stuff, good ideaā€.

But then it turns out they didn’t replace it, instead I got to be bored by 8 hours of Mako Reactor 5 content, which certainly used different assets this time, but was thematically about as dull.

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cloud is a friend
yeah i know he’s been a good friend of mine
but lately something’s changed that ain’t hard to define
cloud’s got himself a girl, and i wanna make her mine

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you know, i wish that i could be jessie’s girl
i wish that i was jessie’s girl
where can i find a woman like that

jessie-cloud-and-motorcycle_final-fantasy_silo

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