Also playing FFXI, really happy there are still servers that are like 2k+ active population, leading to a lot of incidental co-op and “two ships passing in the sea” style multiplayer encounters. I started doing the level 60 limit break quest, which involves getting to the end of 3 dungeons to collect a key item.
Getting to the end of the dungeon I decided to start with, Oztroja Castle, involves finding three passwords that are needed for the very final floor. The dungeon is fairly complex to navigate, with lots of branching paths and misleading open areas. On top of that, the passwords change each in-game day, so you’ve only got around 1 hour to do the entire thing. It’s advised to start the run at midnight just to give yourself breathing room. I was sitting at the first password tablet next to this other guy, waiting for the day to turn over.
The enemies in the password-hunting part of the dungeon are much lower level than anyone doing this quest, so the first half of it is pure routing. Darkxdarkside here had clearly done this before, because the moment midnight hit, that guy was off to the races. I really appreciated his presence, since the walkthrough I read was kind of confusingly worded and I definitely would’ve gotten lost three times over.
The second half of this journey involved mostly just going down a corridor with strong enemies, meaning combat was unavoidable and time-consuming. Darkside and I went down the entire route just leapfrogging mobs, which probably ended up making this part twice as fast as it would’ve been normally. We weren’t in a party together since you can only use Trusts (summonable npc party members) solo, so it was a fun little sequence of two groups of 5 chewing through a bunch of mobs.
The final part is a fairly small but lethal stealth encounter to get to the middle of a courtyard. Most enemies are easily walked around with a combination of sneak and invisibility, but the really high level guy in the middle has true sight. I assume the idea is that you actually have to stealth past him and respect line of sight, but my companion Darkside got spotted immediately, and to make sure we both got the quest item, we had to improvise taking turns with aggro generation, re-raises and kiting.
By the end of the whole thing, it was 15:00 in-game - we went a little more than half-way into our time allowance. It was probably the fastest I’ve ever had to play this game. I’m really curious how long it would’ve taken without knowing exactly where to go, and without having a second group helping with mobs. I know I definitively couldn’t have done this quest without Darkxdarkside’s help, but I’d like to think that my presence at the end secured his success as well. I get why MMOs aren’t designed like this anymore, but man, I really feel like something special was lost in the transition to instanced, queued dungeon content.