Oh wait just remembered that the most swagged out version of street fighter alpha 3 was limited to the psp and its 6 buttons
I need my shortcuts
The cvs2 sprites looked weird anyway
Oh wait just remembered that the most swagged out version of street fighter alpha 3 was limited to the psp and its 6 buttons
I need my shortcuts
The cvs2 sprites looked weird anyway
the level design was really really bad though and it had the trivially overpowered CQC and tranq gun from 4
I went out of my way to play the HD collection release co-op with a friend and was just not feeling it, largely why it took me a long time to give 5 a shot (which I think builds on and improves a lot of peace walkerās goals in almost every way).
a lot of my reasons for disliking the PS2, e.g. japanese developers trying to ape western RPGs with these paper-thin progress loops (hi phil fish), really carry on to everyoneās favourite PSP releases, the thing I like to emphasize is that they actually more or less got on top of that shit by the late PS3 era ā I was recommending FFXV to a friend recently as being emblematic of the āwe hope the game is done by now because youāre firedā era of japanese studio productions
Just wanna say aiming said tranq gun was an ordeal on the PSP using the face buttons so it wasnāt nearly as easy. Granted, playing a TPS on the PSP using face buttons sucked independently for sure.
loved running around pulling holdups with the banana + the ridiculous zadornov line of quests at the end
I had dropped the game at the final boss, I just donāt think heās beatable on hard mode without weird exploits?
Beating the game now on easy (Sidenote: lol @ the spiders having bird screeches, I had forgotten about that) I got a neutral ending. It did feel like a definitive ending though. I read that the game got the equivalent of a Maniacs edition release with new content not too long after the original release, and the Switch remaster doesnāt have the added content from that version.
About the map not being complete, after beating the game and saving the 12th door in the lobby is unlocked (and you get a new ally) you might have missed this. Also I canāt beat the last boss there even on easy mode
That last minute betrayal made no sense but I really didnāt expect it so I guess itās good??
i wanted to like peace walker more pretty bad. iāve played all the way through on psp and later on console and i feel to this day like i donāt really understand a single one of the boss fights
iāve always felt this way about every similar option in basically every stealth-adjacent thing iāve played and was totally blown away when i played payday 2 a few months ago (one of the best games i ever played in my life frankly, payday 3 is now nearly my most anticipated game full stop) and realized they just effortlessly solved it
Yeah all stealth games Iāve played make tranquilization nice and quiet and guns noisy and then pass off a nonlethal conduct as a supreme gaming achievement when itās actually the easier way to play. I guess thatās all probably by design come to think of it
(I didnāt realize Payday had stealth at all, I had written it off as a lesser L4D clone and didnāt try it)
What I like most about Payday 2 (maybe the only thing I like actually) is how difficult it is to complete objectives with stealth. In my experience a lot of those challenges are solved problems when you play online, and all my friends lost patience trying to do it, but when I attempted to steal money without the police being called it was a lot of fun!
G.T.F.O. (terrible name) also focuses on difficult stealth and huge punishments when you mess up. I think that has former Payday 2 devs behind it. I really like the idea of these games but no one I know has the patience to try and succeed with me :((
how did yāall have psp talk and not talk about the best game on the system, Dissidia 012?
Yeah Iām guessing I got the same ending, but that post credits gag thing pervert janitor running off with the relic, gave me a sort of āRobotnik mocking you for not getting all the emeraldsā vibe.
Ah I see, I guess I have more exploring to do
I assumed the 12th door was maybe unlocked by solving the riddle with the random weird spot in the lava zone that asks for a āgolden sunbirdā which you get by giving the butterfly lady a Kamiyoshi Combo, whatever that is
Played Bombuzal (SNES) for 15 levels and, uh, it sure is a port of an Amiga puzzle game from 1988. So far most of my difficulty has been with it being an isometric game with tile-based movement, where if you forget for one second which orthogonal direction on the dpad maps to which diagonal in the game you literally fall off the stage and die. (Extra lives are quite plentiful, continues are infinite, and passwords come every level, so this ultimately amounts to a mere (ever-present) frustration.)
The lower half of the main menu shows the āGame Instructionsā. It lists, one at a time, every single element in the game, with the descriptions scrolling by rather slowly. There is no way to speed this up, slow this down, or skip to the next element. If you choose to read everything, it easily takes in excess of 10 minutes for everything to be displayed. Also, the diagram for the large bombs literally lags the game when if shows the blast radius of the explosions.
While I was aware this game had very corny, early-SNES sounding music, I was somehow not expecting there to be (a surprisingly) sultry announcer saying āPlayer 1 Get Readyā at the start of every level, nor for her voice to be chopped up into the music:
Somehow there are 130 levels, all with one song and one backdrop. I looked up a playthrough on YouTube and the person playing spent over 2 hours on the last two levels, so I guess the actual puzzle difficulty ramps up at least.
Iām not sure what kind of sickness of mind or body Iād need to complete this game.
final score: 6.5/10 ā an incredible addition to the SNES online service
finished The Silver Case which i enjoyed, the feeling of a scrambled police procedural with some low-key details about exactly what your department is up to which become more prominent and unsettling over time. have fun with your crazed and horrible coworkers as they watch porn in the office, disappear on vaguely countenanced secret assignments, engage in inscrutable departmental wrangling and try to murder one another. in between missions you play as another character whose entire gameplay loop consists of getting out of bed, checking on his turtle, and then walking over to his laptop to refresh an email inbox until itās time for bed, which were some of my favourite sections in the game. the actual plot is maybe less memorable to me than the sweaty paranoid feeling of the kamuidrome chapter or wandering in and out of underground train stations in the final section but i got a big kick out of the intangible murder spirit haunting the technocrat zone. looking forward to giving 25th Ward a shot.
Iām pretty sure I did that and all I got was, like Orihalcum. Or an omelette
youāre making it sound like a fake videogame from an early 90s sitcom
this just sounds like literally working for a modern american police force, based on my experiences about a decade ago talking to a friendās horrible narc cop dad.
This shit is so much more atmospheric and relatable to me. Was weirdly more engaging given that Tokio very infrequently leaves to get stuff. Felt very dawn of the internet in a low key way. Silly psycho cops can have their fun quizzing and sexually harassing each other while I chill with my turtle.
25th ward is definitely worth it and much more of rollercoaster of strange ideas thatās just as difficult to hold in oneās memory as a coherent narrative. Weirdly the cost of his better in that than the journalist stuff. Iād recommend Flower sun and rain as well if youāre interested in what experts are calling āa trilogyā.
my favourite tokio chapter was probably the one where you get up each day and canāt get anything done because of the sound of people drilling at the apartment block, been there. i really enjoy in retrospect the way the two alternating viewpoints push off each other - the journalist sections benefit from the tension of knowing youāre playing as a āsecondary characterā and also filling in the gaps of whatever happened in the police chapters, but theyāre also an emotional counterpoint to indicate this world has other things going on besides crazed police shit.
i was thinking of putting off FSM until after since from what i can tell the focus there is more on uh number puzzles than plot stuff but maybe itād be a good chaser for that reason alone
I started with FSR which was a trip lol. It doesnāt connect super closely but the vibes are there. Thereās one chapter in 25th Ward that felt like coming home after FSR, but not much else.
got stuck in the dungeon where you have to keep shifting back and forth between dimensions in Nocturne and had to take a break. was probably too stoned to think of architecture in 4D terms, oops
played the new SoR4 content. itās fun! some of it seems like itāll need some work, still, and idk how long iāll keep going for Survival rankings before i get bored, but itās nice to have more options open for when i play this with other people
started playing NieR Reincarnation. itās a mobile game with gacha components, so thatās either something you are cool with/abide or not, but the story so far has been typical Taro-style depression, so thatās nice, at least.
Konami also released a Contra mobile game and i havenāt tried it yet because i donāt feel like connecting a controller to my iPad or phone or whatever. the 15 seconds of it i played seemed better than the last mainline Contra entry, at least
edit re Contra Returns: gamepad controls are nonsense and it only lets you aim in all directions and fire simultaneously with the right analog stick and jump with circle, which is uhā¦sub optimal. seems to be no way to change the controls, either
i keep avoiding posting in this thread because i wanted to catch up on reading it first but iām like a thousand posts behind so that will never happen. anyway i have been playing castlevania 1 for some reason and i just want to post to commemorate finally beating that dumb oaf frankenstein and his immortal little bastard son