yeah I played a free weekend of that and just got killed from the bushes over and over, it was good.
I played 3 games of pokemon unite
The first 2 games, which we won, were fun
The last, which we lost horrendously, was very not fun, and the game isnāt for me
Pokemon Unite just further confirms that losses that induce irascible irritation are a MOBA genre staple.
I feel like if movement wasnāt so plodding, I would like it. I tried to play the bird (red, canāt remember the name, possibly from S/S) because their specials had more movement options, but it seemed to be more about mobbing people
First puzzle technique player is taught in Zelda-like Deathās Door is shooting arrows through fires to light distant fires.
w
o
w
On the other hand,
soup
I finally, finally beat Super Metroid, and to be as diplomatic as possible regarding my feelings on it, Iāll say this:
I loved everything about it except the part where I was playing it.
that is exactly where i standā¦and the further i get from when i played it (a week ago now) the more fondly i recall it. what a strange spell it casts
That flying shrimp boss is bullshit
One of my companyās clients who runs a soundproof booth business apparently also either owns the development studio that made this game or is an executive producer or something.
While I was at the co-working studio that he also runs, he was spruiking the game to me and anyone else who happened to be around.
He also showed me some concept art for a new game they are working on which I think he described as āVictorian England Pokemonā. It had more of a Bloodborne look to it though. I think the idea is that people use bells to summon lovecraftian abominations. Sounds kinda cool actually?
Wait what is this?
Itās a SMW romhack featuring peach in the SMB1 style
started ff11 because a couple friends are playing and iāve been itching for some more MUD inspiration.
this works out great because itās EXACTLY what i expected! stiff old-style combat, quests that make you remember stuff, awkward interfaces, system after system layered over each otherā¦ all of it obtuse. i love it. peeling back the layers is gonna be fun.
games, stop making me hold triggers, i am in pain
I got a controller with back paddles for exclusively that reason
Been doing dungeons with random people in WoW. I think there is something about MMOs being social spaces that just makes people be silly and cute and have fun doing silly and cute things together. Lots of subtle ways people move their characters, the things they draw attention to and make jokes about or celebrate, the excitement and support people have for each other when a good drop happens or the dungeon was just a good, successful run. Iām talking about WoW Classic here, which has been a total tonic to the quiet boredom of my experience with being shuffled into random groups by a system in retail WoW. Still, the basic skeleton of a game is the same in both cases, but people in classic just seem to be willing to hang out and be friendly more than retail. I love to see when people hit Q and E real quick. And when weāre all running in one direction everyone bouncing around hitting space bar on the way. Itās adorable to me and I just imagine that other players find it adorable too, while no one gives a fuck about anything in retail WoW.
I kind of imagine there is a fun cuteness to FFXIV in some respects too, judging from the way people really feel happy about that game.
Edit: that said, the world-chat channels like general, trade and even looking for group still get this gross boys club vibe every now and then (blizz culture). but my random dungeon groups and encounters with players in the wild have been basically totally positive.
My favorite thing was, after clearing the dungeon and saying gj!! to everyone, and when basically everyone had dropped from the party or ported out, our big-bushy Moonkin party member was still hanging out, and as I hearthed I watched them walk up and back into a well framed position next to the final bossesā gigantic mace that was dramatically sticking out of the ground, for what I imagined was a cool photograph. Just a moment of a player with a cute avatar doing something they thought was cool, kind of epic. Then they vanished as they logged out and I hearthed away. Iām sure it was a really cool screencap.
ugh god i think i like pokemon unite. itās definitely drenched in the stink of free-to-play grind stuff but itās like sort of well designed? the most interesting design decision theyāve made is to forgo lane creeps entirely - itās all ājungleā i.e. only neutral camps that spawn in specific locations but somehow it still all works. i think that decision is actually what allows the game to play so fast because you donāt have to wait for a cadence of creeps to walk all they way from the base to each lane.
i think the middle objective makes the game a little too swingy but itās certainly exciting. having played way too many 40+ minute losing matches of league/dota in the past, itās pretty hard to get mad at a game that only takes 10 minutes to play.
edit: iām trying to be a mr. mime main. there are definitely better supports but thereās something very satisfying about killing/trapping people with this dumb pokemon.
been playing dq6 and i think being able to accumulate an evergrowing list of skills is bad. especially here since every character can learn just about every skill using the vocation system. and when changing jobs you still have every single skill from all your previous jobs.
itās just annoying and overwhelming to have 4 pages of mostly useless skills taking up space that you need to browse through during battle. i had this problem with ff6 as well and this was definitely part of why i hated gau.
i think i still enjoy it, i just think this kinda bloated approach is bad. like, doing what ff7 or saga frontier does where you have to choose which skills to equip wouldāve gone a long way towards making this fun.
This is why I use the CPU party commands 99.9% of the time.
If you never Hit Button, can it still Feel Good?