i’m making myself laugh a lot with this and i don’t know why
Did anyone ever RSTLNE and the puzzle was “WRESTLING”?
Aren’t those supposed to be the gimme letters and you pick three additional consonants and a vowel? Is Jr Wheel harder than real Wheel?
I looked it up, RL Stine is just his real name
I started Vampire: The Masquerade: Bloodlines: I Am Still Living With Your Ghost Lonely and Dreaming of the West Coast. I chose to join the Church of Malkovich and become a Malkovichian even though they’re probably some of the worst-looking in the game (the male looks like the lost third friend from Bio-Dome and the female looks like a Harley Quinn design) which seems to be giving alternate dialogue options in a goofy font. The weird dialogue options seem like they might get confusing, but I don’t care enough about any video game story for that to really be an issue.
I’m confused – at the beginning, they show you and your sire getting staked in the heart, but then you’re taken to some Interview with the Vampire location and you’re both alive?
Like every vampire story made in the past 30 years, Vampire the Masquerade goes « This ain’t your daddy’s vampire story… the rules are different » So here in this one staking doesn’t kill, it only stuns
Bram Stoker’s Dracula can walk around in sunlight all he wants, it just mutes his powers. The canon of what a vampire can and cannot do and how they’re affected changes from text to text right from the start of it being a modern “monster”.
I finally beat Metroid II, the first Metroid I ever touched, inherited from a cousin when I was 9 or 10, traded soon after for one of the Donkey Kong Land games. I wasn’t allowed to have a console at that point (the Game Boy was a begrudging birthday concession) so I didn’t have the literacy to “get” this game back then. It speaks a language I can appreciate deciphering now. A tongue of terrains. I’m not a massive Metroid head. Prime was the first one I beat, then Super. Made it halfway through the NES one…someday I’ll tackle it again. Big respect for all those games but II is the first to really find its way into my heart. Some random observations about the endgame:
You first glimpse a mysterious egg (a rare one-time-only sprite (like the decapitated Chozo head you encountered minutes before)) in an inaccessible room as you morph ball below it, so the game allows you to wonder, “What is THAT? The final boss or…?” Then of course you encounter the unspoken drama of the Queen being a mother merely protecting her child from you, a genocidal murderer. You drop into her lair, insert yourself into her body and bomb her to death from the inside (a metaphor in miniature for your trespassing on their territory throughout the game (you’re probably sat in the womb/egg pouch/incubator of life, but all you are capable of bearing is death)). Once she’s been killed, you move through her dematerialized maternal corpse and confront her egg. It hatches and maybe you notice that your Metroid counter did not go up. The game made a point of faking you out with the Final 9 that you have to freeze beam and missile leading up the Queen. Your counter went up in that instance, so it’s not as if the Galactic Federation had a set number of targets in mind for your mission. No, this Metroid is not a threat. So…Metroids aren’t inherently evil. This little thing that thinks of you as (Other M)other adorably rubber bands around you, endearingly inheriting your momentum (in a way that does not really allow you to shoot it but you can bomb it to no avail if you are that kind of person (me)). You quickly learn that you can’t leave this thing behind even if you could eliminate it because you need it to clear the (mystery bio-matter) blocks in order to get out of this place alive. You’ve created a tomb for yourself and now it’s time to rely on someone else, a new lifeform, a new hope. So it’s just you and this thing, this “tool” that you cannot coldly assimilate into your suit, but nonetheless feels a part of you now.
This is the cosmic lullaby that plays after the Queen has been defeated, after you, an orphan, have orphaned another. An almost “Row Row Row Your Boat” round and round thing like two beings circling each other with alien intimacy:
Then you finally reach the stars. Up, up, up into them and over a giant hill. On the other side is your ship. You came in as one and you’re leaving as two. However, I don’t know if this was intentional (I tested it a few times with quick saves), you cannot drop into your ship (thus ending the game) in a way that the baby Metroid also enters. It always seems to be left hovering outside (due to the nature of its elastic lagging), a freeze frame cliffhanger worth a thousand What Next’s and What If’s.
Also how messed up is it that the baby Metroid is destroying what is essentially maternal love-as-level-design-element, all for you, oblivious to the fact that these barriers were put in place by its dead family to protect it from the dangerous outside world as represented by Samus. The simplicity and precision the developers were working with adds weight, depth and significance in a way that (from what little I’ve seen) the 3DS remake seems to completely miss.
i’d like to buy an A
I actually played a video game that wasn’t Guilty Gear, Smash or Ring Fit.
Cyber Hook is a game feel paradise. It’s basically tron world but instead of a disk you have a hook shot and you just run the levels to get good times. It’s another FPS speed run/time attack game like Seum or Deadcore. It has a great sense of speed fills the screen with speed line effects when you go really fast. You have a wide tool set with the hook. You shoot and hold down the button to reel in and let go to conserve momentum and sling shot around. You can also slide on walls by holding jump and might be to strong a tool because you can manipulate it to scale walls directly with enough momentum. It also gives you a double jump back so you can chain movement off level geometry. Of the sets of levels I’ve played it’s only taken me a few runs to get the three par time score so a high score never feels far away. I’d only love it more if it had some stronger stage interactions beside shooting switches. The format feels like an FPS version of the Mario Sunshine no fludd levels and that’s what I’ve wanted for a long time.
Man I really dug Alien Isolation a lot. Especially its stealth theme: humans’ drive for individual survival at any cost is the primary means of the alien’s spread. They’re in symbiosis, two sides of the same predatory coin. Pretty bleak shit!
it’s the Spartan / Viking console team Creative Assembly always kept around. What a shame that their best game resulted in their dissolution
Why does Mickey have the body of a 90’s Female Talk Show Host?
Maybe he was filling in for Joan Rivers that week
so, I just went kinda deep on this and then came to the discovery that:
given the timing of the releases this makes total sense; the Europe saw it just a couple of months after the Japanese version, and I can’t find any European publications giving the PS2 release’s handling quite as much of a battering as those in the US
so, I guess I was already playing with the original tuning lmao
EDIT: also wikipedia was unclear about this, and wrong about the regions which missed out on the online mode, so I fixed that
The US version did get a bunch more cars, buuuuut.
but they’re, like, American muscle cars rather than more cute kei cars, so who would want that