Games You Played Today: 358 Threads Over 2

i pirated the new mechwarrior and uninstalled it when they made me slowly walk across a hangar bay to get in my mech while extremely bad voice actors tried to speak battletech at me. just let me shoot some clanners pls

2 Likes

While my balls are healing, I have played a lot of the new Mario Golf and it’s fun, but the story takes a weird turn.

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boss of the park in the tony hawk novice lobbies, which is perfectly fine according to the on-screen description

dq11 post game real swanky – sweeping with the ultimate key, something that’s honestly pretty annoying about this series :\

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It’s 3015 so you wouldn’t get to shoot any clanners anyway. May as well just fire up Brigador which just got a chunky new update and shoot some spacers, same thing really. Funny thing is they introduced cheat options with the new update but some of the newly pilotable vehicles are so fucking ridiculous I’m not sure if they’re necessary, taking the likes of the Leviathan and Fafnir for a spin and between their big main guns, extra auto firing guns and the ridiculous amount of armor and shielding I’m not sure you can die without specifically trying to.

Although you still have to buy them and they might have been really expensive but as someone with nearly 160 hours in the game who unlocked everything else long ago, I didn’t really pay attention since I got like billions of spacebucks. Some of the smaller stuff has the auto guns too, but I’m not sure how I feel about them there, I always figured the way to do a playable Monarch or Widow matching the enemy version’s guns would be to just give you two guns per mount.

3 Likes

its funny you say that cuz I literally went and bought brigador after trying that and battletech (again (for some reason)). It fucking rules, its better than most of the mech games ive played in recent years

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I 1cc’d GG Aleste this morning.
I finished with 9+ lives (The game has a 1 digit life counter).
GG Aleste is generous with its extends.

I like the game, but not nearly as much as GG Aleste 2 or MUSHA.

15 Likes

Leaning towards going the distance! God help me, I’m hooked on this silly plot.

1 Like

I’d talk to you when you finish!

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MUSHA is an all time banger, tho, so hard to live up to that.

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God Malicious Fallen (PS4) blows. That game was passable in 2006 but having dash be locked on holding block and then…double tapping R1 to look at the boss? There’s a lot of 2009 action game decisions that should have been shed for a ps4 release.

Then to be stuck fighting a terrible boss for 26 minutes was the worst. It is a game of 7 boss battles that each have a 30 minute time limit. It is also megaman style so you get benefits from defeatinf them in the best order. Feel like once we are in 30 minute boss battle and I made the wrong decision so could just do chip damage or get the camera stuck on their giant geometry so that I get mad…

Using your cape as a chair will always be cool. Your limbs being a visual health bar is cool. Too bad you cannot read it and will constantly get hit from projectiles off screen as you try to heal. That enemies don’t block enemy projectiles sucks. A lot.

I came to my senses and deleted it. Then got repeatedly owned in Battlefield V and deleted that. Deleting over here.

Played like an hour of Red Dead Online and was taken by it’s incredible enviromental beauty. Will probably sign to that just to watch the wind blow through the trees in passive mode.

7 Likes

Mario + Rabbids… It’s weird seeing the extremely early 2000s energy of Ā« Mario and Luigi… now with fucking guns Ā» on a modern console like the Switch

The game had something going on with the idea of X-Com as fixed carefully built challenges, but it botches the details too much. The world feels overly plasticky in a way past Mario games have managed to avoid looking (and I guess I have to praise them for that now)
Overworld exploration is joyless, there’s not even a jump button? The world is filled with lock and key mechanics hiding items and collectibles that all appear as cards (which makes them feel extra meaningless)
New weapons at the beginning of the game are like Ā« same damage, but you get a 10% chance to inflict burn Ā». Not great

The way you can slide into any enemy in your movement range and still move anywhere else afterwards is the game’s biggest novelty, and while I love the way it makes no sense whatsoever and seems to mock any game with movement range, mechanically it does more harm than good. It just gives you free hits for no reason when the enemy gets into close range, and needlessly punishes already risky close range strategies, pushing you to play it safe

Did rabbids get less funny? I’m not feeling the humour in this game, though rabbids do the same thing as they always did, which is being gremlins. Rabbids are basically just worse gremlins

7 Likes

Slay the Spire is the best mute-and-listen-to-music game ever made, and I’ve been actively looking for more games like it. There’s been a wave of indie deck builders inspired by it, but none of the ones I’ve tried have come even close to its quality. But I just picked up a new one that has serious potential!

I’m partway through my first run of Roguebook, a shameless Slay the Spire clone designed by Richard Garfield, creator of Netrunner. It’s really good so far! It feels much more inspired than any of these other clones I’ve been trying. It basically feels like a sequel to Spire, iterating on its core battle system with a bunch of new features. For example, there’s a party system that works pretty well, where you play two characters at once and swap their positioning for bonuses. There’s also an exploration mechanic where you traverse a big board of hexes, and you can spend resources to reveal more tiles that may or may not have new encounters and bonuses and such. It’s pretty simple, but it feels really good, in that risk-reward gambling kind of way.

The most original thing this game is doing is incentivizing huge decks. Most deck builders want you to pare down your deck to a pure, efficient engine. This game, however, gives you very few opportunities to remove cards, and increasing your deck size actually levels up your party, unlocking powerful new perks. I’m kind of into it! One issue I have with Slay the Spire is that, once you get to the highest difficulty level, each character only has a handful of viable deck archetypes they can run. I’ll be interested to see whether Roguebook’s maximalist bent solves that problem.

I’m still very early in this game but I’m really excited about it! I’ll report back later.

9 Likes

Oh yeah, also worth saying its art style isn’t deeply embarrassing like Monster Train or most of these other imitators. It’s pretty much generic fantasy/D&D stuff so far, but it’s executed well enough.

1 Like

I reconciled my huge distaste for the rabbids by reframing them as drunk french people

Gotta love that concept art as ā€œtreasureā€, eh? :joy:

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I have no idea why they didn’t build the overworld levels around jumping like Mario RPG, huge missed opportunity

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Have played a bunch of garbage since I finished Heat Signature:

Overlord: WOW THIS IS DEFINITELY AN XBOX 360 MID-TO-HIGH BUDGET RPG-ISH THING. LOVE TO WALK IN STRAIGHT LINE WHILE A GOBLIN GRUMBLES AT ME. Zero Stars

Gloom: This has to be a student project. What if Dark Souls had no weight and was a roguelite and you could only go in one direction at all times. It has so much fucking lore but it’s like playing a puppet show that isn’t fun or funny. Half a star

Zombie Night Terror: What if lemmings had really nice pixel art and was boring as fuck. Worst kind of indie ā€œinspired by with a twistā€ bullshit. Miserable to actually play. Half a star.

Gunpoint: It’s not Heat Signature, but it has better writing. Three stars, maybe I will play more of it.

Chroma Squad: Auugggh it’s like eating paste with my fingers!! The writing is abysmal and…already has typos…and smileys?? The first battle was the most boring shit I’ve ever done. Forced me to choose my entire party after one example battle that showed 0 class-based mechanics, and you CANNOT EVER CHANGE YOUR PARTY. Charmless and awful; Disgaea: Data Entry Edition. ZERO STARS

Streets of Rogue: Pretty dope. A little chaotic for me, but has the good flavors of GTA while being much goofier, and not demanding too much time to get shit done. It’s also not Heat Signature but I like it. The characters play more differently than any rogue-lite I’ve ever played. Four stars.

Gas Guzzlers Extreme: How are 95% of car combat games MORE BORING than car games without guns?? Bonus point for having a duke nukem ripoff, lose a point for calling me ā€œheā€ repeatedly, lose another point for having confederate flags in the intro movie. Negative 1 stars.

10 Likes

I’ve been meaning to check this out ever since I learned that it was made by the creator of possibly the greatest ZZT game ever made, Burger Joint.

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now imagine you’re super into tokusatsu and the genre is getting no substantial video game releases and you see a kickstarter for this and you get so excited for a new video game celebrating the thing you love, it even gets hit by lawyers from an incredibly evil man because it superficially resembles his product that he exploits, and then you finally get to play it years after release and its exactly how you describe. im very salty

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as i got deeper into netrunner over the last 6 months, i found out that one of the slay the spire devs was behind stimhack/a lot of writing about netrunner.

honestly my issue with almost all card games is the art/world stuff. android:netrunner did manage to have particularly good design and themeing, but all the other interesting card games atm are just ugly or bland and nothing i want to sepnd time with.

2 Likes

played more edf with @slime and had a stupid good time. spending a lot of time with my face planted in the ground so i feel it’s safe to say i’m kinda being carried here. thank you for supporting this dumbass, slime. incidentally my character just happens to be named troubles.

also finished the first yomawari, which does manage to be kinda shockingly gruesome at times considering the cutesy style. it mostly makes the horrible stuff come off funny?
like, very early there’s a moment that is violent, shocking and sad, in a very simple and direct way. yet i lost it and started laughing. some combination of the sudden shock, the unreasonable cruelty and the funny little cartoon sprites made me laugh at the attempted emotional weight.

5 Likes