Games You Played Today: 358 Threads Over 2

the first two are on PS2
2017 is 3
2025 is 4, 4.1 being an enhanced port

Iron Rain and World Bros are spinoffs even though the gameplay is basically identical
Insect Armageddon is the American-made spinoff that people think is bad

5 is $60 but 4.1 is $20 so it’s basically a choice between those two and how much money and time you want to invest in bugshoot the game

4 Likes

I think I might like EDF 4.1 a little better than 5, though I had a lot of fun with both. One thing that I definitely like better in 4.1 is the talking parts.

3 Likes

edf 5 made air raider really great though so i will always appreciate that

5 Likes

EDF4.1 hard mode is kicking my ass. mission 16 is the brick wall where it proves that the difficulty recommendation isn’t bullshit–the higher difficulties are designed for health values that you only reach by playing through the whole story on normal or by grinding early levels for an obscene number of hours

also, the online missions are harder than solo

recommendation: play up to level 16 on hard so you get good weapons, then use them to blast through the rest of the game on normal. each difficulty level has its own tier of weapon power, but for some reason it doesn’t scale the health rewards at the same level

edit: I was wrong, just beat 16 on hard. it’s an endurance mission with an invisible timer

5 Likes

17 Likes

yeah, 4.1 is fantastic. 5 is definitely better overall imo but it has a slog of an opening mission and i’d forgive anyone who swore off the series based on that alone, plus iirc higher difficulties are locked until you beat the final mission at least once

the easier way to get good weapons is finding someone online grinding certain maps in inferno difficulty who is cool with newbies tagging along.
all games have at least a couple of those, a well-equipped air raider or some other class can solo the level and everyone else benefits from the weapon drops

4 Likes

oh wow, that’s definitely a turnoff. part of the charm of EDF is being able to play any mission with any weapon on any difficulty level with any health stat. the game is surprisingly flexible with what little mechanical interaction there is

i usually play easy until i die in a mission, then go on to mission one of normal, and so on. by the time i’ve died on a very hard mission, i have more health and some better weapons. i don’t think i’ve ever completed a single mission on inferno in any game though

2 Likes

higher difficulties being hardest and inferno, hard and below are unlocked

and 5 has the advantage of granting normal and easy badges when you beat a mission on hard, 4.1 forced you to play them all, and completion percentage matters in that once you get to 70% overall, the online mission weapon lvl limits can be disabled

3 Likes

tony hawk, retrofitted for gen z, just feels lifeless

3 Likes

pay 60 bux for no online horse smh

played balan wonderworld. it is fine. the internet needs to chill the fuck out.

9 Likes

steam sale grabs i played in the past day or two, all of them under $5 (i believe)


kitty tactics

a territory-controlling single-screen RPG where you run around attacking other cats and gradually building up your strength until you can control most of the board. honestly a really fascinating approach to this sort of thing - i can’t really think of other single-screen tactics RPGs??? - and a more doable scope for what appears to be a single person

that said the start is really confusing so i didn’t get very far. looking forward to crunching into this game’s systems, of which there are LOTS.


devader

pre-rendered 3d twin-stick shooter. every few waves you get upgrade points and a pick from one of two playstyle upgrades. for example, a high-health bunker you can place at your feet, or a light turret you can place far away. kind of awkward but layers mechanics in a cool way and i love the aesthetic where multi-tendriled shadow beasts attack your Hexagon Fortress


the pit infinity

an FPS spinoff of their roguelike The Pit, which is a spinoff of kerberos’ main sci-fi setting/game Sword of the Stars. i quite like the original SOTS, and have an appreciation for the systems-aspiration jank of all their games (anyone remember Fort Zombie? i think about the “search” animation all the time lol).

this game feels like it’s missing at least two or three polish passes, which is pretty typical of their games. aiming down sights instantly changes your FOV instead of lerping it (oueegh) and shooting enemies pops up roguelike damage numbers (lol) and overall the whole thing has the feel of an actual roguelike that happens to have guns, instead of a shooter game that has permadeath. just had some dlc release recently so i hope they commit to improving the overall feel.


jydge

did you know this developer is the same one that made crimsonlands? i found that out when i got this game. anyway it’s a bog standard twin-stick shooter. main thing special about it is how tons of the level is destructible, and that you can unlock doors n such that stay open on future level playthroughs, giving you new paths.


hell is other demons

single-screen platform shooter that sticks super close to genre conventions. don’t really have any feelings on this one.


honot: hero of not our time
russian twin-stick shooter where you run around and murder enemies. TONS of odd systems; fully customizable gun with tactile reload mechanics, draw glyphs to create magic scrolls, drag and drop cyborg parts into your helmet, execute weakened enemies, etc. super charming, extremely confusing, VERY gory. quite like this one, excited to get further in


psycho starship rampage

hori shooter somewhere between captain forever and sector six. blast your way through enemies and gradually expand and upgrade your ship with the loot they drop. plays better than sector six (which i really wanted to like but didn’t) and is more straightforward than captain forever (which has a rough start). i like that you unlock randomized modules but they aren’t single-use items, so each campaign run is a little different based on the luck of the draw.

more soon.

15 Likes

I started up aoe2 hd edition for the first time today and unlocked some achievement for pre-ordering it, i assume this is to brand me as some kind of freak for not playing their ugly new 30gb version of a game from 1999 so im properly shunned by microsoft brand ambassadors

people fucking LOVED talking about fort zombie on the garrys mod forums in 2009 and not a single one of them played it! remember the full on like dive animation you do all the fucking time while jumping around?

1 Like

fortzombie_ben_blktxt

fortzombie_police_userbar
fortzombie_prison_userbar
fortzombie_school_userbar

2 Likes

this game kicks ass…

ApplicationFrameHost_8zCvbRAIgs
ApplicationFrameHost_reAU2CXfPe

the use of underrated arx fatalis spell mechanics, using that AGAIN for brain surgery…every time you run into a neon sign or a car you gain a random amount of gold for meeting them. there is a slider in the options menu simply labeled “Meat”…do you feel that? I’m gaining brouzouf…

4 Likes

Have read 23 volumes of Berserk and now I can finally play Sword of Berserk: Guts’ Rage on Dreamcast. When I was a child (yes, a child) an older kid I knew had that game burned onto a CD-R which he let me borrow. I remember vividly how cool the game was: the QTEs, the slashing, the part about the plants beneath the church which Mass Effect would just later rip-off without anyone remarking on. Excited to play through it now that I’ve read all the manga leading up to it and I have that familiarity. This is a great journey that I’m on… rip to Kentaro Miura.

Edit: damn… I don’t know if I got what it takes to finish the fight with Nosferatu Zodd. But that game fuckin rules. Definitely recommend it.

9 Likes

I’m playing Professor Layton vs Phoenix Wright: Ace Attorney and I like it quite a bit. There are a few things that aggravate me:

  • All dialogue is way too slow
  • It’s annoying when the game slaps you on the wrist during a trial because you reach a conclusion faster than the narrative wants you to
  • Some of the puzzles are a little difficult to interpret sometimes but perhaps I’m just a dumdum

Things I especially like:

  • Stuff that new players wouldn’t know about kinda gets hand-waved (“Yeah Maya dresses strangely but we’re not going to talk about that right now”) and I find that amusing.
  • The puzzles are fun, and so are the trials!
  • Game has lovely art direction although I hate how badly Layton clashes with the other character designs.

I dunno if I’m going to play the whole shebang. It seems like I might get bored and eventually just look up a plot synopsis. But maybe I will! This is also a mystery the game presents me with.

Also woah, game has some darker stuff than I was expecting

9 Likes

I tried that new Mechwarrior and I kept overheating, so it’s the same old Mechwarrior.

I miss getting to hop in those pods on an annual basis.

1 Like