that’s the new genesis
It’s a wonderful game. And it manages to be some of the best and worst Suda together. The music is fantastic too (even better than the former game).
I am happy to see more people playing it.
I prefer the first Silver Case (to everything else Suda did, and it’s one of my favourite games ever) but Ward 25 is great too.
played the ffvii demo that came with my jp copy of tobal no 1 today. an interesting look back at a time when a publicly released demo was still a sneak peek at a game in development, and not just a pre-purchase sample of a game already on sale.
- battles are a little glitchy, models sometime vanish for a split second when the camera moves
- spells are named like “thunder, thundara, thundaga” instead of “bolt1, bolt2, bolt3”, though this might be a region thing rather than something that changed in development?
- you can’t go into the menu, though this might be a deliberate demo thing
- the boss music isn’t in yet, the bossfight at the end of the demo just uses the regular fight music
- you can’t press select to make the finger and exit indicators appear, or to make the enemy name window appear in battle. also you can’t pause in battle
- that one room where you have to press the button at the exact same time as jesse and biggs isn’t there
-aeris is in the party right at the start
this stuff has definitely been documented in a million other places, but i’m proud of myself for noticing it all
yeah it’s a region thing
I played Ooparts (Out Of Place ARTifactS) for a little while and I guess it should have been obvious from the screenshot that it’s a Breakout clone. It’s not a bad game. The areas have some pinball elements, and things evolve and link in a way that reminds me of Alien Crush.
the silver case is legit my favorite game ever made. it’s perfect…
the way kusabi cares about sumio always makes me tear up a lil bit, plus the stakeout is a great moment for Gay Guys Bein Dudes In Videogames
the character suda wants to be like is like, a cool gay detective who loves a guy so much it completely changes his outlook on life and that’s exactly why he’s a beast. kill the past fucking rules
blasted the shadows of yarnham on the first try. get fucked, goons
same and that was after I missed the second bonfire in that level so I was pretty relieved
They don’t do it often but I’m really impressed at most of their multi-unit boss designs. Giving the player more threats is an enormous challenge increase and normally you need sophisticated AI communication to smooth it out, but they seem to manage with really smart balancing (I love how close you can get to dropping one in a burst but just-not-quite) and some slower movement and attacks.
That’s not even including Ornstein & Smough in this grouping
I think locking opponents into semi predictable attack strings does wonders for them there, and having multi-unit bosses with that mindset makes the difference between “oh, another capcom boss, that’s cute” and “wow that was a tense fight!!!”
I finished Critters for Sale. I guess it’s a good example of someone realizing that you can do whatever you want when you create a game. There’s some random nonsense, there are some overt pop culture references, and there’s one annoying puzzle, but I like the visuals, the music, and the overall feel of the game.
killer soundtrack
felt like pure shite all day today so when i finally managed to pull myself away from hours of doomscrolling after work i shut off all the lights and blasted rez into my ears. the scope of the last stage tends to make me feel pleasantly humbled and help me get my head out of my ass just a bit.
someday i wanna try the trance vibrator even though it’s probably just a silly gimmick. i remember the 360 hd version did something similar but using extra 360 controllers? pretty neat way to adapt the concept, never got to try it.
and as a side note, somebody revived the rez website this year: The Dreamcast Junkyard: The original Rez website has been fully restored
i hate anxiety, fear is the mind killer
did some jolly co-op with @HOBO, we powered through byrgenwerth and yahar’gul. on to mensis tomorrow
It’s a really strange piece of plastic. It looks like the controller for a hospital bed
Rez Infinite and Tetris Effect do this as well
OK I declare victory after 20 hours of Slipways
Oddly, I felt half-broke in terms of money all game and waited or explored around november a bunch of years, but I guess that’s what it looks like when you invest in research and quests at about the right pace instead of maxing out internal trade in the early-game
The final year everything was too expensive to build anymore so I clicked on asteroids until I squeaked enough cash to build 3 orbital labs, and the 3% unemployment decrease from that got me my seventh star. Other games I was swimming in cash by the endgame and just building all projects on every planet and winding up with 4 stars. I still don’t understand this game’s growth curves at all
Yeah, since you’re not scored for money at all, most of the score comes from efficiently doing quests and setting up prosperous planets.
I definitely find myself delaying settling planets on harder difficulties because the bigger empire size upkeep penalty is so punishing.
I think that’s a better score than I’ve ever gotten, on “challenging” no less.
I think it came down to quest RNG. It kept giving me “research 2 techs” and “bring a forgeworld to Successful/Prosperous” and the latter was easy because I had the perk to do mineral → chip&robot. I banged out a lot of quests that game without having to really try.
The game has a lot of RNG in different dimensions which makes it hard to figure out if you played well/badly or if it was the seed. The random effects tend to compound instead of evening out (for example, bad planet configurations can leave you unable to expand except in one weird/expensive direction, and one intractable quest can leave you half the game without completing any)