Games You Played Today: 13 Going On 30

yeah look, i’m in the same boat re: the fiction of the series. in theory, none of these ideas were inherently bad, but in practice no one on the team had the creative vision to do it in an interesting way.

part of what I forgot to mention is that after X5, Inafune and his team (well, Inticreates, technically) wanted to focus on the Zero series instead, and I guess no one in house was up to snuff to carry on the X series in a meaningful way. Zero is really supposed to be gone gone after X5, to link to MM Zero, but they unceremoniously go “lol jk” and bring him back without a great explanation because again, I guess, they couldn’t figure out what else to do, or just didn’t care very much.

X8 is indeed a bit of a return to form, but i’d say it’s, at best, as good as X3, and maybe slightly worse. I loved it at release because I was starved for the games at the time, but when I tried to replay it a few years ago it didn’t really grab my attention hard enough to keep going.

i’m also curious to check out the recent hack of X7 that some folks made which apparently makes the game playable.

4 Likes

I really need to give the early Mega Man X games a shot, I remembering renting the first one and thinking it was neat but other than that the only one I played was X4 and I see some people here talking it up but I thought it was rather mediocre albeit with a few solid bosses (not the last one).

I have played further into Fallout 1, am past the initial big quest and am currently just wandering around a bit until I hopefully find a trail to follow forward. I think I may have caught a break as I just got two weapons back to back that I swore I saw mentioned when I was looking for beginner tips, so hopefully they are good ones and I won’t have to worry about the combat much for another several hours. I also have to make a mental note to see if there is a way to make my companions wear better armor I “give” them, everything involving them is more annoying that it needs to be but they are very helpful in battle so I think I’m stuck with them.

Oh yeah, I also beat Astro Bot but there are some post-game obstacle courses I still need to make my way through. I forget if I said this here before but if the game had slightly better feeling combat (nothing feels like it makes any real contact, it’s all very frictionless) and a touch better depth perception on the obstacle course bits it’d be a legit great probably.

3 Likes

The funny part on bringing him back in X6 was they put in the effort to animate new saber animations when you think they wouldve just gone with the old animations if his inclusion was just to appease the zero fans. X6 was a huge mess but that new combo went hard when it manifested as a solid rod against the curvy saber he let X keep.

3 Likes

Saints Row 2 (360)
another day, another new game started and then abandoned

fucking OCD

5 Likes

got hades 2 and ghost of Tsushima for xmas but just keep thinking about playing ff6 instead

4 Likes

I have the opposite problem where I’m so insistent on finishing games that I barely play any. If I don’t feel like playing what I’m currently on then I play nothing

3 Likes

i love not finishing games. ain’t feeling it anymore? just uninstall. it’ll be there later when you feel like it.

13 Likes

I’ve played very few games I’ve wanted to drop, but sometimes it just isn’t the day for it. Like games that are really long or complicated. I have a queue system I use to keep things moving though. At any given time I have 2 games of a normal length running and one very long game. There’s also a sort of unofficial 4th game called the bed time game which is typically some sort of extremely short handheld game. The 2 main slots allow me to switch between things based on how I’m feeling at any given time and the long game slot allows me to actually play things that are long and not feel like I’m shackled to them.

12 Likes

Yes I have a spreadsheet and yes I’m on the spectrum

13 Likes

They also reset when you beat the game. I had 99!

3 Likes

Sorry, We’re Closed’s bad ending is really, really good. Of the game’s endings, it’s the one that requires the most intention–you have to work towards specific outcomes, you’re told what they are from the start, and you can tell, based on vibes, that you’re not heading towards a good outcome. And the actual ending has a good combination of horror and irony.

I also decided to finally begin Ghost Trick: Phantom Detective, which I’ve heard very little about, despite its “from the creator of Phoenix Wright” pedigree. It’s fun, so far. It still has some of Ace Attorney’s annoying tics (memory loss that exists solely so that the answer isn’t given too early being the big one) but I’m enjoying the characters, and the frenetic pacing–the story looks to take place in the span of a single night–helps distinguish it. I also enjoy the return of Missile the dog.

10 Likes

Ghost Trick is soooo good. Absolutely loved that game and all the fun stuff it does with the premise

5 Likes

8 Likes

Lorn’s Lure: what if you made a thoroughgoing attempt to design a high skill ceiling game entirely around GoldSrc platforming? To some that would sound like hell, but to me - heaven.

Each of the 8 chapters introduces a new mechanic, which is more variation than I had anticipated, including one that takes away a core mechanic, teaching you how to work around its lack with the other ones, training you more fully in their use. The final chapter is a duology, the first half giving you not only a new mechanic, but the most nuanced and versatile one yet, in a serene and peaceful world, letting you play around with it; the back half slams you into a brutal timed obstacle course, of which there had only been one so far in the game (and much milder), in a red screaming hellscape with pounding repetitive glitched out techno. You gotta learn on the job.

If you know anything about this game you know about its Blame!-inspired megastructure levels. You look down or up or across at a huge vista and in any other game it’d just be scenery - but in this game, you’re gonna get over there, inch by inch and yard by yard. Or well, maybe. Figuring out which vista you really have to traverse and which is just kind of scenery is itself part of the fun. There’s an optional waypoint system, but not only do you not have to use it, there are rewards to exploring away from the intended path (sometimes), and even with the waypoints it usually isn’t obvious what you have to do to get there, thankfully. I personally found the level design highly conversant - I could usually tell not only where it wanted me to go, but also where it was optionally enticing me to go, and also where it was just laying out additional “useless” geometry for exploration or atmosphere’s sake - and also where it was being deliberately ambiguous about which one it was. Maybe I’m just highly attuned to 3d platformer language.

That isn’t to say I never got lost or stuck, of course, but I would say that about 75% of the time I was stuck it wasn’t because I misapprehended the level design, but rather because I hadn’t yet learned to fully exploit my moveset. I think I checked youtube for help on a specific jump like 3 times, and each time I was like OH SHIT, I didn’t realize I could do that. --But of course I could. It was my fault for missing it.

The lo-res look is obviously a deliberate choice but it’s kind of diabolical in a game where you spend 60% of the time with your nose pressed up against a polygon. I don’t think an HD look would kill the vibe at all, but I suspect it was at least as much a production necessity as an artistic vision, so whatever.

I was also pleasantly surprised that there was a bit more talking and character in the game than I expected - I’d assumed a totally mute, lonely experience, and while it was still largely that of course, the flashes of “humanity” (it is very ambiguous what if anything is “human” in the world of the game) were welcome. That said, the ending was extremely lame, a perfect example of why not to solve your own mystery. I guess it could be a double-fake to set up a sequel or DLC or whatever, but that’s just ennervating for a different reason.

If you think cs surf maps need narrative context, play this.

15 Likes

grand videogaming memory was blasting through Mega Mans 1 through 6 (on PS2 anniversary collection) trading off runs with my buddy. we had such a good time we immediately did the same thing with the X series. 1, 2, 3, 4, having a fantastic time… then… wow. the confusion that set in with X5. I don’t recall bothering to even finish it?

5 Likes

I liked Lorn’s Lure quite a bit too but I think the levels are like… roughly twice as long as they should be. I think my favorite bit was like “Wow, I sure did love that serene place. I then spent the next fifty years wandering through shit tunnels”.

3 Likes

I started up Spider-Man: The Movie Game. It is thankfully fine if not occasionally mildly frustrating so far. I also ordered enough Spider-Man games to where I have enough of a backlog to start a blog thread of sorts I’m planning on.

2 Likes

The Ps2 game? I think you can unlock (or just use a cheat code) going Willem Defoe

1 Like

Was going to comment, Green Goblin mode was a mind-blowing New Game+ when I was a kid. The second game is strictly better, with webslinging in 2 being a mechanic for the ages, but playing as Green Goblin is surely one of the great bonuses in video games.

5 Likes

Also Mary Jane in the red cheongsam was an unlockable costume in the original version, and the cutscenes were in-game, allowing you to make MJ kiss herself at the end. This was removed from subsequent versions. Never forget, never forgive.

13 Likes