been replaying the first 3 Mega Man X games on SNES for the first time in some years (not sure when I did it last - possibly over five years ago, but probably more). these games were super important to me as a kid and I was obsessed.
Mega Man X - more and more I hear people say stuff like “MMX1 is the best one” or “I don’t like Mega Man but I like MMX1” etc., and so I decided it was time for me to try to evaluate it as objectively as possible. however, there really are just some games I’ve played so many times, it doesn’t matter how long I stay away from playing them; the memory is solidified in my brain like iron.
I beat the game in about an hour and 20 minutes, which is not a record or anything, but I was happy that “I still got it”
definitely, for what the game is and for how it redefined Mega Man for the 16-bit era, MMX1 is “the best one.”
however, being the best one doesn’t necessarily mean it’s my favorite one!
that would be:
Mega Man X2 - I love this game so much. some (most?) people think it’s kind of weird, but I love the color palette, the neons and intense primary colors. MMX is relatively muted, comparatively, with its favoring of light colors and pastels. I love the weird music choices and sound fonts, and i like how it expands on X1 and just kind of does it “more.” though in some ways, as an adult I think resurrecting Zero is kind of a cop out, I remember how pumped I was as a kid, and how incentivized I was to get back his parts. the scene featuring his return felt so good, and I was convinced that the next game would make him playable due to how much detail they put into his attacks. I think the game still holds up and is worth playing
that said
Mega Man X3 - I didn’t complete this one yet, but I’m about 30-40% of the way through. the game is definitely very uneven, and it’s super obvious a new team was handling the game by this point. I liked it more as a kid, but I thought it was initially very hard. some of the music is quite good, and the game does look pretty visually striking at times, but the level design in general is not as good. the placement of armor items and heart and sub tanks are insane. when I originally played this game as a kid, I made it all the way to the final levels without any armor upgrades because I simply could not find any of them. I think in previous MMX games, there are some very-well-hidden items and parts, but they always give you a couple freebies to get those juices going and open up the game more. feels like they missed the mark with this one, and didn’t really understand the flow of the first two games. the introduction of Zero as a playable character was a super good and obvious choice, but they somehow even fucked that up completely. you can only play as Zero sometimes, you can’t use him on bosses, and if he dies on a stage, he’s out of commission for the rest of the game. just really bizarre choices, all around. I’m going to play the game to completion, but it’s not as joyful an experience as X1 or 2.
glad they brought Vile back, though